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  3. Hotfix 0.15.2 + 0.15.3

Hotfix 0.15.2 + 0.15.3

[p]Hi everyone,[/p][p][/p][p]we've just released another hotfix addressing several key issues, especially performance problems with intense projectile builds. [/p][p][/p][h3]Performance Improvements[/h3]
  • [p]Intense Projectile Builds: Late-game builds with many projectiles were causing significant lag. The game should now run much smoother with these types of builds.[/p]
  • [p]VFX/Audio Culling: We've optimized performance by preventing certain visual effects (VFX) and audio cues from triggering when they are out of sight.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Mega-Freeze Fix: Corrected a bug that caused a severe freeze when shooting many projectiles per frame while enemies were nearly stacked on the player.[/p]
  • [p]Armor Value Persistence: Unequipping armor items no longer leaves your armor amount intact. The displayed armor is now correctly capped to your actual maximum armor value.[/p]
  • [p]Copyshop Scrap Deduction: Fixed an issue where the Copyshop was not correctly deducting the shown price from your scrap resources.[/p]
  • [p]New Apple Press Save: The new apple press will now save properly under all circumstances.[/p]
  • [p]Blob Boss Sub-Diversions: Resolved a bug where the Blob Boss sub-diversions sometimes flung out of the map boundaries.[/p]
  • [p]Multi-Phase Boss Kill: Fixed an issue where bosses with multiple phases could sometimes become unkillable.[/p][p][/p]
[h3]Addendum: 0.15.3[/h3]
  • [p]We reverted the fix for the persistence of armour values. This caused other issues, so we will need to completely refactor it in a future update.[/p]
[p][/p][h3]A Huge Thank You![/h3][p]Thank you to everyone who provided save games and feedback—it helped immensely![/p][p]This is what Early Access is all about—working together with you, the community.[/p][p][/p][p]Share your thoughts and feedback with us and the community on our Discord server. You can even submit tickets directly to us using the opendecks Discord bot.[/p][p][/p][p]Thanks for your continued support, feedback, and patience![/p][p]— Team Pixelsplit[/p]