1. Deadly Days: Roadtrip
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  3. Patch 0.16.2

Patch 0.16.2

[p]Hi everyone,[/p][p][/p][p]We've just released a new minor patch focused on improving save game stability and adding some early-game guidance. Your feedback has been invaluable, especially regarding initial player frustration and those pesky save bugs![/p][p][/p][h2]Changes[/h2][p][/p][h3]Added:[/h3]
  • [p]Early Game Guidance: We've introduced a small amount of early-game tutorialization. We're committed to keeping discovery a core part of the experience, but we felt a few very basic mechanics weren't clear, leading to unnecessary player frustration. This new guidance should clear those hurdles![/p]
[h3]Improved:[/h3]
  • [p]More Predictable Dash: The dash is now much more reliable. No more slipping around trees or, in the worst cases, dashing in the opposite direction you intended![/p]
[h3]Fixes:[/h3]
  • [p]Save Game Stability: We’ve made major improvements to save game persistence. The new system creates a backup of the last stable save, uses a temporary file during the save process, and automatically reverts to the last working file if any errors occur. Your progress is safer than ever![/p]
  • [p]Blob Ball Boss: Fixed an issue where the Blob Ball boss would stop shooting projectiles in later Endless Mode games.[/p]
  • [p]Power-up Crates: Power-up crates now consistently play the correct sound and break apart properly when destroyed.[/p]
  • [p]Loud Confetti Sound: The sound effect for unlocking items has been volume-adjusted. (No more overly loud confetti!)[/p]
  • [p]Airdrop Item Combining: Fixed a bug where combining items in the Airdrop could sometimes lock the continue button, forcing you to restart the day.[/p]
  • [p]Repairing and Selling: The item tooltip will no longer get stuck when you attempt to repair and sell an item simultaneously. (Seriously, why are you doing that anyway?)[/p]
  • [p]Pet Collision: Your pet will no longer block target evaluation raycasts.[/p]
  • [p]Apple Press Currency: Currencies regarding the usage of the Apple Press are now saved correctly.[/p]
  • [p]Unreachable Loot: Enemies and bosses will no longer spawn loot or experience out of the reachable play area.[/p]
  • [p]Boss Defeated Cutscene: Fixed a bug that could cause the boss defeat cutscene to get stuck (e.g., the dynamite hovering but the explosion never triggering).[/p]
  • [p]Stats Screen: The Stats screen will no longer sometimes display negative numbers.[/p]
  • [p]Swining Chair Teleport: Fixed the bug where clicking a Point of Interest (POI) while sitting in the swinging chair in your base could sometimes teleport the player out of the map.[/p]
[p][/p][p]Share your thoughts and feeback with us and the community on our discord. You can even submit tickets directly to us via opendecks discord bot. [/p][p][/p][p]Thanks for your support, feedback and patience,[/p][p]Team Pixelsplit [/p]