The Germans are coming!

We have splendid news!
The German faction reached an important milestone and is now in internal testing for multiplayer balance. The next stage will be to complete the new Russian faction, which has progressed very well too. We are closing in on the public beta in full swing and expect the factions to be available for testing by the end of the month, beginning of next. To be part of the public beta, which will last a few months, you require the Ultimate Edition. There are no limitations to play with foes or allies who use the new factions, if you don't own it. After the German and Russian campaign is available, the factions will become available to the Basic Edition of Call to Arms for free.
Now let's talk about the new faction!

High tier infantry consists of Panzergrenadiere, Fallschirmjäger and KSK. Panzergrenadiere are used as tank support units, usually sent to the frontlines in armored fighting vehicles, such as the Marder and Puma. We expect to see very similar strategies in the game. The Fallschirmjäger are German paratroopers and are extremely well trained and equipped. Usually dropped behind enemy lines, they are used to fight against overwhelming odds and are very well capable of doing so. The KSK, or Kommando Spezialkräfte, is the most famous German elite force similar to Navy Seals, or the British SAS. Expensive, yet extremely effective against any other type of infantry. Deadly and stealthy, they should be used for precision strikes during the battle.

The unique support units of the German faction are the Scout Team, who consist of fast and agile units, used to operate behind enemy lines to spy on enemies or to capture strategic locations quickly. They don't take much of a beating, but they are doing extremely well in surprise attacks. The elite marksmen are equipped with the G28 rifle and provide fire support over long distance. Hard to take out, but expensive to own. The elite engineer team enhances your capability to build defense structures. They build faster, are better equipped and take more of a beating. A perfect choice to quickly build strong and reliable defense positions.

Remember, the next update will come with a completely new fortification system. Engineers can now build defense structures, including fox holes, tank traps, barbed wires and more. Furthermore, we added a completely new system to get and build stationary weapons via the purchase menu. This system also supports mods with an endless amount of opportunities. For now, engineers will be able to construct heavy machine guns, stationary anti-tank weapons and heavy mortar systems. We expect to expand the amount of exciting options later this year.

Of course, Germany doesn't lack a great choice of armored vehicles either. Their infantry comes with very good standard AT. Their tanks are expensive, yet very much capable of facing everything you throw at them.

In a defensive role, the German faction is quite unmatched, as they combine extremely good AT capabilities, strong armor and powerful infantry.


While their tanks are the best you can buy for money and their infantry is very well equipped and trained, Germany lacks good air support. Which turns out to be the biggest weakness they have.

Only equipped with gunpods instead of rotatable autocannons. Germany will have a hard time to support ground units with precision strikes against well organized infantry attacks.
This is the first look at the German Army. Next week, we will be talking about the Russian faction, so stay tuned for more! ːcta_emo10ː
