Developers Update #34
Welcome to our 34th developers update for Call to Arms.
We are pleased that the new update has been well received and we see a big spike in player activity! Only with a great community an innovative game like this can be successful and Call to Arms is turning out to be doing pretty well. This couldn’t be accomplished without your help. So, thank you very much!
We are devoted to listen to your feedback, and we are eager to provide solutions as soon as possible.
Now let’s talk about how we plan to improve this game even further.
We believe the Conquest gamemode has lots of potential and we have a great vision for it. We cannot promise it just now, but we can imagine turning this into some pvp gamemode as well. Wouldn’t that be cool? But aside from that, we will enhance the singleplayer / cooperative experience for you with several steps presented below.
Strategic Map
We are planning to introduce a strategic map. There you can choose your next targets and battle the AI for total map control. A lot of players have asked for this feature and we are listening. It will take a couple of months to complete, but it’s shaping up nicely already.
Gamemode Variety
We plan to introduce an attacker versus defender gamemode for Conquest. Defenders will already have some map control and get supported by allied AI. For the future, we also plan to introduce bonus objectives and special missions that deliver an additional variation. We understand, that the current gamemode can be become repetitive, so we are already working on solutions for this.
Cooperative
Some players want to be able to plan beforehand, who gets what units on match start. Our take on this is to create an option to pre-assign units in your unit stages. This way, you don’t have to bother assigning units to your friends on match start, because they will be automatically distributed to your coop mate based on your previous set-up. You can still share units via the coop unit assign feature, but at least the main assignments will be automated.
As we mentioned in the past, we are working on an entirely new netcode. It already works and we are now in the process of implementing all features to be synchronized through a server model, as well as internal testing. We plan to have a playable beta test later this year! Once it is completed, out of syncs are a thing of the past and online performance will enhance significantly. After that, we want to move on with match-making and ranked games.
A lot of players mentioned how much they liked the special unit branch in our previous games. We will have a return of the special units menu and introduce multiplayer airstrikes for the first time in Call to Arms. It’s also a good step to increase the faction diversity and replayability.
The German campaign has been completed and we are now going through internal QA and prepare it for release. This is exciting and something many of you have waited for a long time!

Of course, we are also working on many more improvements, fixes and new features. Call to Arms has a bright future ahead and we thank you for joining us on this ride!

Don’t miss out on the Steam Autumn Sale!
https://store.steampowered.com/app/302670/Call_to_Arms/
https://store.steampowered.com/app/561140/Call_to_Arms__Season_Pass/


We are pleased that the new update has been well received and we see a big spike in player activity! Only with a great community an innovative game like this can be successful and Call to Arms is turning out to be doing pretty well. This couldn’t be accomplished without your help. So, thank you very much!
We are devoted to listen to your feedback, and we are eager to provide solutions as soon as possible.
Now let’s talk about how we plan to improve this game even further.
Conquest
We believe the Conquest gamemode has lots of potential and we have a great vision for it. We cannot promise it just now, but we can imagine turning this into some pvp gamemode as well. Wouldn’t that be cool? But aside from that, we will enhance the singleplayer / cooperative experience for you with several steps presented below.
Strategic Map
We are planning to introduce a strategic map. There you can choose your next targets and battle the AI for total map control. A lot of players have asked for this feature and we are listening. It will take a couple of months to complete, but it’s shaping up nicely already.
Gamemode Variety
We plan to introduce an attacker versus defender gamemode for Conquest. Defenders will already have some map control and get supported by allied AI. For the future, we also plan to introduce bonus objectives and special missions that deliver an additional variation. We understand, that the current gamemode can be become repetitive, so we are already working on solutions for this.
Cooperative
Some players want to be able to plan beforehand, who gets what units on match start. Our take on this is to create an option to pre-assign units in your unit stages. This way, you don’t have to bother assigning units to your friends on match start, because they will be automatically distributed to your coop mate based on your previous set-up. You can still share units via the coop unit assign feature, but at least the main assignments will be automated.
New Netcode
As we mentioned in the past, we are working on an entirely new netcode. It already works and we are now in the process of implementing all features to be synchronized through a server model, as well as internal testing. We plan to have a playable beta test later this year! Once it is completed, out of syncs are a thing of the past and online performance will enhance significantly. After that, we want to move on with match-making and ranked games.
Airstrikes
A lot of players mentioned how much they liked the special unit branch in our previous games. We will have a return of the special units menu and introduce multiplayer airstrikes for the first time in Call to Arms. It’s also a good step to increase the faction diversity and replayability.
German Campaign
The German campaign has been completed and we are now going through internal QA and prepare it for release. This is exciting and something many of you have waited for a long time!

Of course, we are also working on many more improvements, fixes and new features. Call to Arms has a bright future ahead and we thank you for joining us on this ride!

Don’t miss out on the Steam Autumn Sale!
https://store.steampowered.com/app/302670/Call_to_Arms/
https://store.steampowered.com/app/561140/Call_to_Arms__Season_Pass/


