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Conquest V2.0 now available!

Conquest V2.0 is available now and Call to Arms is on sale this weekend!


Conquest V2.0


[h2]Strategic Map[/h2]
Conquest V2.0 switches between attacking and defending missions. When in attacker mode, you can choose what location you want to attack. Each location comes with a specific capture bonus. For instance, a successfully completed mission will give you control over a factory and therefore will provide you extra MP and SP (supplies).


You can also choose the difficulty of the next mission. How tough your enemies are, is indicated by 1 to 3 stars above the mission. The more difficult a mission is, the more extra resources you get for completing it. But be aware, you will face off enemy veteran units!

When hovering a mission, you will see what enemies you are going to face off by the background flag being displayed. The region (winter, summer, desert), as well as the resources you get are also shown. Your units will automatically change their camouflage depending on the region you will fight your battle at!

[h2]Supplies[/h2]
Watch out! Now your units require supplies to fill up their empty ammo stacks. Supplies are also used for repairing damaged vehicles. This new resource adds another layer of dynamics to the game and gives players who manage their units very well an extra edge. You can find the amount of supplies you have in the middle menu, next to the ammo icon. Specific mission capture bonuses give you additional supplies, so choose your targets wisely!

[h2]Research Tree[/h2]
We also introduced a new research tree. Now you can choose what units you want to unlock, but be aware you need to collect research points first. These can be collected by either completing missions or additionally by choosing the right mission capture bonuses. Choosing the right units to research is very important to be successful later down in your Conquest campaign, so make wise choices!


[h2]Airstrikes[/h2]
Airstrikes are finally in the game! You can research them and add them to your special units menu, by collecting enough special points. These are powerful extras that come in handy, if you face off large enemy armies and of course, the destruction they cause is some nice eye-candy!


New Netcode

Say good-bye to out of syncs! Our new netcode took more than a year to be completed. But now we moved away from peer-to-peer networking to a client to server model. This means much better performance for clients in online games and no more game breaking out of syncs. Also slow players won't lag down the whole match for everyone.

Because this feature required a major engine rehaul and lots of data collected by players, we will need a little bit of extra time to polish it up perfectly. Please report any issues you may experience in our forums and we will address them as quickly as possible!

Developer Q&A

We started to do some Q&A with our community and we invite you over to our twitch channel to get notified, whenever we are online and ready to answer your questions!
https://www.twitch.tv/videos/576085583

Thanks for your attention and see you on the battlefield!