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Call to Arms News

German Campaign!

Great news everyone!

The German campaign has been released for all Season Pass owners. Fight your way with the German army and cease a deadly conflict in Eastern Europe. Ten new and exciting missions await you!

Note: the missions are currently only available in English and without VO. More languages will be added soon. This way we can listen to your feedback and still implement it.

Of course there is also new content for everyone and a new update has just been released. ːcta_emo1ː





German Campaign

























https://store.steampowered.com/app/302670/Call_to_Arms/

https://store.steampowered.com/app/561140/Call_to_Arms__Season_Pass/



Holiday Spirit meets Call to Arms. We added a very special treat for you this year, get epic value for money and we will donate either one tree to help save the environment, or one Euro to an organization founded by members of the gaming industry that helps people in need. Enjoy new items at a great price and help us doing good!

Developers Update #34

Welcome to our 34th developers update for Call to Arms.

We are pleased that the new update has been well received and we see a big spike in player activity! Only with a great community an innovative game like this can be successful and Call to Arms is turning out to be doing pretty well. This couldn’t be accomplished without your help. So, thank you very much!

We are devoted to listen to your feedback, and we are eager to provide solutions as soon as possible.

Now let’s talk about how we plan to improve this game even further.

Conquest

We believe the Conquest gamemode has lots of potential and we have a great vision for it. We cannot promise it just now, but we can imagine turning this into some pvp gamemode as well. Wouldn’t that be cool? But aside from that, we will enhance the singleplayer / cooperative experience for you with several steps presented below.

Strategic Map
We are planning to introduce a strategic map. There you can choose your next targets and battle the AI for total map control. A lot of players have asked for this feature and we are listening. It will take a couple of months to complete, but it’s shaping up nicely already.

Gamemode Variety
We plan to introduce an attacker versus defender gamemode for Conquest. Defenders will already have some map control and get supported by allied AI. For the future, we also plan to introduce bonus objectives and special missions that deliver an additional variation. We understand, that the current gamemode can be become repetitive, so we are already working on solutions for this.

Cooperative
Some players want to be able to plan beforehand, who gets what units on match start. Our take on this is to create an option to pre-assign units in your unit stages. This way, you don’t have to bother assigning units to your friends on match start, because they will be automatically distributed to your coop mate based on your previous set-up. You can still share units via the coop unit assign feature, but at least the main assignments will be automated.


New Netcode

As we mentioned in the past, we are working on an entirely new netcode. It already works and we are now in the process of implementing all features to be synchronized through a server model, as well as internal testing. We plan to have a playable beta test later this year! Once it is completed, out of syncs are a thing of the past and online performance will enhance significantly. After that, we want to move on with match-making and ranked games.


Airstrikes

A lot of players mentioned how much they liked the special unit branch in our previous games. We will have a return of the special units menu and introduce multiplayer airstrikes for the first time in Call to Arms. It’s also a good step to increase the faction diversity and replayability.


German Campaign

The German campaign has been completed and we are now going through internal QA and prepare it for release. This is exciting and something many of you have waited for a long time!



Of course, we are also working on many more improvements, fixes and new features. Call to Arms has a bright future ahead and we thank you for joining us on this ride!



Don’t miss out on the Steam Autumn Sale!

https://store.steampowered.com/app/302670/Call_to_Arms/

https://store.steampowered.com/app/561140/Call_to_Arms__Season_Pass/

Major update available!

A major update for Call to Arms is available!

Enjoy the new Conquest singleplayer and cooperative gamemode, enhanced stability/performance and many gameplay improvements, as well as the return of the classic direct control for fans of the series!

Check out the change-log here!

The game is also on sale for 48 hours!

https://store.steampowered.com/app/302670/Call_to_Arms/

Daily Deal - Call to Arms, up to 75% Off

Today's Deal: Save up to 75% on Call to Arms!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

Free version to be discontinued and new update coming!

Hello everyone,

we will discontinue the option to get the free version for Call to Arms next month. If you own the free version, you will still be able to play the game. The free version will not be removed from your library, unless you do so by yourself. If you want the free version, you should hurry and collect it from the store page now. However, once you removed the game from your library, you will not be able to receive the free version in the future anymore.

All purchase editions remain unaffected.


Major new update

We are working on a major update for Call to Arms that brings in more singleplayer variety to you, by adding a conquest mode versus AI. The new feature is for free, but the factions you can choose are linked to the packages you own. Basic Edition allows you to choose between USA and GRM, Deluxe adds Rebels and UAF, Ultimate adds Germany and Russia. It’s the same way singleplayer campaigns work.

We are also working on a lot of balance tweaks, especially in regards of the armor system. The update will contain multiple fixes and enhanced online stability until our new netcode is ready.


New Netcode

For months, we have been working on a new netcode that brings huge changes to the game. So far, we have been using peer2peer networking. The problem with this solution is, that all PCs must do all the same exact calculations and even more so, their results must be identical. The “out of syncs” are caused by different calculation results, which appear too often in 64-bit environments, because float values differ depending on the CPU architecture. Furthermore, it is also likely that some changes in code can break the synchronization model very easily. Out of syncs are an annoying and a repeatedly appearing issue that we want to get rid from once and for all.

Therefore, we have been working very hard on a server to client architecture. The server will do all the important calculations and sends the results to clients, who then will just work with the server data.

Two massive benefits: out of syncs are a thing of the past and clients need to do much less work and therefore will see a significant boost in performance. The person with the fastest computer, can now host and make the life easier for everyone else. You will also not depend that much on the speed of other players and everyone is responsible for themselves, to have a proper connection to the server and to run the game at appropriate graphic settings. We completed our proof of concept and we will now move into the testing stage. We hope to have a public beta testing by the end of next month.

For the full netcode to be completed, we will need more time, because the singleplayer/cooperative code needs major re-design to work with servers.


Your opinion matters

We have been thinking about ways to involve the community more than before, as it is important for us to receive your feedback to improve the game. For this matter, we have created a new discord channel to do user opinion polls on specific matters:
https://discord.gg/HkGyEZh

This way, it will be easier for us to understand what topics matter to you the most and how decisive some change requests are. Based on your feedback, we can announce that the "old school" direct control will make a return to the game in the next update!


You can also drop us your in-depth feedback in this dedicated topic:
https://steamcommunity.com/app/302670/discussions/0/541907675762213439/

Thank you!