Major update v.097a, Chapter10 is live
Dear friends,
Today we are pushing our next milestone to complete the game, the update to version 0.97a is pushed and live!!! ːsteamhappyːːsteamhappyːːsteamhappyː With this update we pushed the last regular chapter of the game and only the final boss fight remains to complete the campaign. As usual I will break down the update for you:
[h3]Added Chapter 10[/h3]
Spoiler alert! Start your journey from the foot of Mt Suvius to the freezing top of the volcano and meet up with Alayna to free the elemental spirit of the fire and magma Vesta. Face the new tricky monster additions such as the underground atelerix, snow bunny and the stone golem boss.
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[h3]New layer of PPE effects for cutscenes and combat[/h3]
We used Biohazards Source Shader editor to add a whole new layer of post processing effects to the game, including: Depth of field for camera focus on short / long distance during cutscenes, depth of field during combat focus, water on camera when under-water or falling into water, blood on camera on death and impact by EMP stun grenade. Also, we reworked a lot of the cutscenes for better camera angles and other improvements.
[h3]Major bugfixes and improved performance[/h3]
We finally managed to solve the “sunray flickering” bug which was constrained with the engines multicore rendering ability. Now we can make use of full multi-core rendering without impacting the sunrays, overall performance of the game especially in windowed mode improved by 30%. We added and improved LODs of all models to further improve performance.
[h3]Improved combat, magic effects and textures[/h3]
Again we have spent a lot of work to make the combat even more satisfying: Added new level of combat particles depending on what sword you use, more detailed sword swing effects, complete rework of all magic effects, player footstep particles depending on what surface you stand on and much more. Overall rework of all textures for better colour composition and transition textures e.g. between grass/stand/snow.
[h3]Expansion of OST and Mandarin localization[/h3]
We added more tracks from our OST to diversify some heavily used tracks inside the levels. Also our composer Joe has been working hard to refine some of his center-piece tracks for an even better experience, check out below his excellent work on the main theme of the Great Desert "Tanz":
Finally added Mandarin translation thanks to the hard work of Bob!
[h3]Existing player?[/h3]
We build the code so that you can simply load up the game and continue with your existing stats, at least in theory. In the unlikely event of a complication, it might be however required to reset your progress in the options menu. We do apologize for the inconvenience if this should be required.
Want to jump directly to the last chapters? Modify bottom line of the file below. Please note, you might be totally out-skilled if you start this chapter with starting gear only:
"Steam/SteamApps/common/DiviniaChronicles/divchronicles/cfg/autoexec.cfg"
[h3]What’s next?[/h3]
After this update we can now focus on the final boss fight which will complete the main story campaign with next update v.098a: Spoiler alert! Travel above the clouds of Orio Island to face the imperial destroyer and Cive at the foot of the holy tree for the final show-down of the game. After the main story campaign is completed, we will add side quests and secrets for the player to unlock once the game is completed. One side-quest will take you to the sandy beaches of Orio island for your own special beach vacation. More cool stuff and extra content is coming before the final release ːcyrus_smileːːcyrus_grinː
As usual you can find the full change-list in our community hub by clicking here. For a sneak preview into the upcoming update and to stay updated on all game developments remember to follow-us @Diviniachronicles
Thanks a lot for your amazing support and faith in us through-out the entire game development. Stay safe and take care of yourself and your family, no matter where you are!!!
Cheers,
Martin
//TeamMonkey
Today we are pushing our next milestone to complete the game, the update to version 0.97a is pushed and live!!! ːsteamhappyːːsteamhappyːːsteamhappyː With this update we pushed the last regular chapter of the game and only the final boss fight remains to complete the campaign. As usual I will break down the update for you:
[h3]Added Chapter 10[/h3]
Spoiler alert! Start your journey from the foot of Mt Suvius to the freezing top of the volcano and meet up with Alayna to free the elemental spirit of the fire and magma Vesta. Face the new tricky monster additions such as the underground atelerix, snow bunny and the stone golem boss.

--

--

--

[h3]New layer of PPE effects for cutscenes and combat[/h3]
We used Biohazards Source Shader editor to add a whole new layer of post processing effects to the game, including: Depth of field for camera focus on short / long distance during cutscenes, depth of field during combat focus, water on camera when under-water or falling into water, blood on camera on death and impact by EMP stun grenade. Also, we reworked a lot of the cutscenes for better camera angles and other improvements.
[h3]Major bugfixes and improved performance[/h3]
We finally managed to solve the “sunray flickering” bug which was constrained with the engines multicore rendering ability. Now we can make use of full multi-core rendering without impacting the sunrays, overall performance of the game especially in windowed mode improved by 30%. We added and improved LODs of all models to further improve performance.
[h3]Improved combat, magic effects and textures[/h3]
Again we have spent a lot of work to make the combat even more satisfying: Added new level of combat particles depending on what sword you use, more detailed sword swing effects, complete rework of all magic effects, player footstep particles depending on what surface you stand on and much more. Overall rework of all textures for better colour composition and transition textures e.g. between grass/stand/snow.
[h3]Expansion of OST and Mandarin localization[/h3]
We added more tracks from our OST to diversify some heavily used tracks inside the levels. Also our composer Joe has been working hard to refine some of his center-piece tracks for an even better experience, check out below his excellent work on the main theme of the Great Desert "Tanz":

Finally added Mandarin translation thanks to the hard work of Bob!
[h3]Existing player?[/h3]
We build the code so that you can simply load up the game and continue with your existing stats, at least in theory. In the unlikely event of a complication, it might be however required to reset your progress in the options menu. We do apologize for the inconvenience if this should be required.
Want to jump directly to the last chapters? Modify bottom line of the file below. Please note, you might be totally out-skilled if you start this chapter with starting gear only:
"Steam/SteamApps/common/DiviniaChronicles/divchronicles/cfg/autoexec.cfg"
[h3]What’s next?[/h3]
After this update we can now focus on the final boss fight which will complete the main story campaign with next update v.098a: Spoiler alert! Travel above the clouds of Orio Island to face the imperial destroyer and Cive at the foot of the holy tree for the final show-down of the game. After the main story campaign is completed, we will add side quests and secrets for the player to unlock once the game is completed. One side-quest will take you to the sandy beaches of Orio island for your own special beach vacation. More cool stuff and extra content is coming before the final release ːcyrus_smileːːcyrus_grinː
As usual you can find the full change-list in our community hub by clicking here. For a sneak preview into the upcoming update and to stay updated on all game developments remember to follow-us @Diviniachronicles
Thanks a lot for your amazing support and faith in us through-out the entire game development. Stay safe and take care of yourself and your family, no matter where you are!!!
Cheers,
Martin
//TeamMonkey