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Steam Patch Release Notes 1.0.1


Our first Steam patch for FATE: Reawakened has arrived! We've implemented exciting gameplay and visual bug fixes in FATE: Reawakened on Steam, including improved fishing mechanics, UI fixes, and more. A HUGE thank you for your feedback and bug reports, your voices are heard loud and clear! Our developers are working tirelessly to refine the game based on your suggestions. Your support means everything to us, and we can't wait to deliver the next patch!

Fishing
  • Updated fishing logic: reduced average time to catch and decreased 'Failure!' risk.
  • Adjusted caught items to be more similar to the original games.


Monsters and NPCs
  • Fixed health scaling for Unique monsters and Boss monsters.
  • Improved Mimics' hiding behavior; pets no longer attack them prematurely.
  • Corrected Drake textures based on their elements (Fire, Thunder, Ice, Venom).
  • Fixed dragon particle effects: Corrected Drakes playing the wrong particle effect for their breath attacks based on their element (Venom, Ice, Lightning)
  • Updated Crystal Crab scales in size.
  • Updated Greater gargoyle model.
  • Adjusted Awadji's in-dungeon scale.
  • Fixed Undead Giant equipment handles.
  • Resolved particle effects for dying monsters: Fixed an issue where particle effects were not being properly shut off when monsters died.
  • Corrected dragon and goblin shaman models.
  • Adjusted Frost Beetle particle effects and animation speeds.
  • Fixed Beetle monster animation looping.
  • Corrected spider monsters' poison attack effects.


Pets
  • Fixed issue with pets being stuck 'selling in town' indefinitely.
  • Fixed pet health saving properly.
  • Pets can now sell artifact items.
  • Fixed pet transform information loss when saving.
  • Resolved pets getting stuck after casting spells.
  • Corrected pet stats when transformed.
  • Fixed equipped items' stats application to pet during pet transformation and save loading.


Items
  • Fixed issue where items like the Book of Town Portals were consuming multiple uses at once instead of just one.
  • Major improvements to drag-and-drop for equipment items: Players can now replace items in equipment slots that are already occupied.
  • Fixed 'percent item requirement' effect.
  • Fixed Health/Mana/Stamina regeneration effects for equipped items.
  • Flawless items can now be enchanted.
  • Update to several dropped item alignments and scales.
  • Fixed an issue where certain fish could not be sold.
  • Adjusted inventory slot size and corrected item effects for Brittlescowl and Vulgar Edge.
  • Fixed textures for Sorcerer's Robe, Leather Gloves, Jayver's Fistwrap, Blazen Shield, and Elphame Armor.
  • Corrected Warbow rotation when equipped.


UI
  • Enhanced skill tooltips now display additional details, including percentage changes, similar to the original games.
  • Fixed stat and skill values not updating correctly in the UI.
  • Added 'item count' UI element so players can now see the use count of items in their inventory/hotbar at a glance, without needing to hover over them.
  • Resolved an issue where the level depth for certain quest types was not appearing in the UI.
  • Target bar health now shows 'poisoned' status and updates correctly.
  • Improved consistency of buffs and debuffs in the UI.
  • Fixed 'experience needed to next level' numbers in the UI.
  • Reduced Studded buckler texture size.
  • Buffs and debuffs now update in real-time if they change while the UI is open.
  • Fixed localized text at the Enchanter.
  • Corrected 'additional info' text in new game UI when entering in the game the second time.
  • Removed game version text from the in-game HUD menu on the bottom right.


Combat
  • Increased player attack range.
  • Increased urn/crate trap area of effect range.
  • Adjusted dual wield damage: Main hand weapon now deals 75% damage and off-hand weapon deals 50%, up from 50% each. These percentages increase with the Dual Wield skill.
  • Low-level monsters can no longer cast high-level spells.
  • Enemies are now knocked back in the intended direction.
  • Fixed blocking mechanics and added blocking SFX. You now need an actual shield in the off-hand to block, not just any item.
  • Added soft auto-aim for ranged combat with a gamepad.


Spells and Buffs
  • Players can no longer change the active spell while a spell is being casted.
  • Spell projectiles now collide with houses, walls and props in towns.
  • Corrected Identify spell mechanics: The Identify spell can no longer identify items of any 'identification level.' Players must now increase the Charm Magic sphere skill level to identify higher-level items, as intended.
  • Updated visual effects for Muffle, Drain, Slow, and Blind debuffs.
  • Updated spell visuals for Bubble Blast, Dragon Shockwave, and Fire Wall.
  • Fixed an issue where spell effects were being applied to characters killed by the same spell.


Quests
  • Quests are now assigned one depth level lower than the current dungeon depth and beyond. Players can also return to lower dungeon levels to receive quests, rather than quests being based on the maximum depth ever reached.
  • Corrected Shrine quest 'failed' popup: The 'failed' popup now only appears if the quest has actually failed.
  • Resolved an error that could occur when determining minion types during the generation of 'Kill army' type quests.
  • Fixed quest completion text for 'Kill monsters' quests.
  • Fixed realm quest progression for FATE: Undiscovered Realms & FATE: The Traitor Soul.
  • Fixed Chamber of Trials quests for Coggers in FATE: The Traitor Soul.
  • Nemesis boss no longer have a randomized name.


Audio
  • Fixed the problem of the gold sound playing multiple times each time gold is gained while delving deeper into the dungeon.
  • Many sounds now have a randomized pitch (0.9-1.1), improving the overall audio experience.
  • Fixed a problem where sound effects sometimes didn't play due to the limit of 'audio channels.'


Other
  • Fixed the problem preventing players from unlocking the Descendant/Retirement achievement.
  • Fixed an issue where the achievement was tracking the monster's weapon type instead of the player's.
  • Right-clicking hotbar items no longer causes the player avatar to attempt casting their active spell.
  • The Healer in town now removes all negative buffs.
  • Dungeon fountains now restore Health/Mana/Stamina for all pets, summons, and party members.
  • Equipment from previous characters is no longer displayed during character creation.
  • Resolved issue where retired characters lost their equipped gear.
  • Resolved issue where a descendant's lineage was incremented twice.
  • Hotbar items will now be auto-refilled ONLY from the inventory, rather than from other hotbar slots.
  • Corrected several dungeon wall colliders.
  • Tweaked the texture of the Palace dungeon template
  • Implemented new visual effect for Confusion debuff.
  • Corrected the origin point of the ranged attack line renderer to be based on the weapon handle.
  • Weapon particle effects are now visible on characters in the main menu.
  • Synchronized the narrator with the scrolling text to ensure you always see the text as it is read.
  • Pet transformation status is now retained when importing a character to another game.
  • Adjusted and removed some tutorial messages.
  • The narrator no longer says 'You've made your choice' when you back out of the confirm FATE choice prompt.
  • Friendly summons no longer displays enemy ground markers.
  • Disabled the ability to hold the d-pad down to open the inventory, as it also triggered the hotbar item assigned to that button.
  • Removed Vsync and Antialiasing options from the menu due to functionality issues.
  • Fixed a rare exception that occurred when no monsters remained in the dungeon.
  • Corrected credits text.