Steam Patch Release Notes 1.0.3

We’re excited to roll out Patch 3 today for Steam players, featuring a big batch of bug fixes, quality-of-life upgrades, and visual enhancements!
Gameplay & UI Improvements
- Implemented auto-sort for Storage Chest inventory.
- Pet inventory now supports item locking to prevent accidental sales.
- Object labels no longer overlap with dungeon walls.
- Player debuff tooltips are now capped between 0% and 100%.
- Magic points now increase spell damage.
- Effects from monster attacks no longer stack indefinitely (e.g., Web status duration fixed).
- Changed how minions and summoned monsters spawn and interact with other monsters.
- Chests, portals, and interactable objects now take priority over dungeon stairs when nearby.
- Added screen space ambient occlusion (SSAO) graphics option.
- Pet transformation scale now displays correctly in the main menu.
- Enchanter merchant results now display the correct outcome.
Fixes
- Fixed issue where dead enemies appeared alive on the minimap.
- Fixed crossbow animations on monsters.
- Fixed sound distortion when loading with a transformed pet.
- Fixed some VFX not being removed correctly after damage debuffs.
- Fixed water texture rendering beyond intended area.
- Fixed Rhodonite gem color.
- Removed debug line from dungeon minimap.
- Fixed attack stalling after casting spells.
- Fixed detection range issues for certain monsters.
- Fixed hitboxes and revised miss ratios.
- Fixed movement speed miscalculation under impairing effects.
- Fixed issue with monsters getting stuck in attack or idle states.
- Fixed items disappearing from pet inventory.
- Fixed behavior of pet when sent to town or interacting with merchants.
- Fixed merchant spawn rate in certain dungeons.
- Cancelled quest items no longer retain the “Q” icon or quest complete exclamation mark.
- Cancelled quest items can no longer be returned to quest givers.
- Fixed bug when quitting from Fate choice screen.
- Fixed tooltip for the item Mage's Bane.
- Fixed minimap icon for Widowling monsters.
- Healthbar now correctly returns to red after poison damage (e.g., Shivan Djinn’s Poison Cloud).
- Corrected damage span values in UI.
- Change to graphic settings now come into effect when leaving the options screen.
- Fixed death animations not playing correctly for some monsters.
Localization & Audio
- Updated Chinese translations.
- Replaced Japanese, Chinese, and Korean voiceovers with English.
- Music in Grove Town now alternates between two existing tracks.
- Added SFX when collecting herdling monsters.
Save File Fixes
- Fixed issues with corrupted save files from the previous patch