Behind the Dice: Enrage
[h2]Hello, and welcome back to Behind the Dice![/h2][p][/p][p]This week, we asked the devs: What is something you have recently finished working on? They told us that they recently finished the enrage system, where the foes get angrier the longer the fights last.[/p][p][/p][h3]Read on to find out more about what their thought process behind implementing the enrage system: [/h3][p][/p][p]The enrage system was a solution to the problem I created with re-rolls. [/p][p][/p][p]
[/p][p]Here's what the enrage symbol looks like in the game.[/p][p][/p][p]Re-rolls are necessary in the game, as they allow much more player agency within a ruleset (the ruleset of Farkle) that relies almost completely on RNG. Without rerolls the player would have even fewer ways to express their control. However, if we give the player too many re-rolls, they have too much control, and basically nullify the challenge of the game. [/p][p][/p][p]
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[/p][p]As you can see, the enemy really doesn't like you re-rolling and is now enraged x2. Oops.[/p][p][/p][p]Currently there are ways to amass great amounts of re-rolls, but because that is a build choice, it comes at the expense of other things like multiplication and raw PWR. This would lead to a situation where players understandably chose builds that gave them the most control, but they actually ended up playing a very boring game, of lots and lots of tiny scoring hands. This is not what Dicealot is about. We want big numbers. [/p][p][/p][p]The worst thing about these builds is that whilst reliable, they make the game incredibly slow. So the enrage system is a simple mechanic that essentially makes the enemies hit you harder the longer the fight lasts, by rolling extra opponent dice. Because of this, these boring slow builds are no longer viable.[/p][p][/p][p]
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[/p][p]Look at those extra dice. That hurts.[/p][p][/p][p]Like everything else, its also another fun variable to play with. So we are adding some things that react to enemy rage, and including the rage timer as a variable when it comes to higher difficulties.[/p][p][/p][p][/p][p]If you want to know more about enrage, or have any other questions about the game and its development process, ask us here and we may just include it in our next Behind the Dice![/p]