Behind the Dice: Farkle!
[h2]Another week, another Behind The Dice![/h2][p][/p][p]We hope you've all been enjoying the Dicealot demo so far! We've loved seeing all your feedback, screenshots and more in the Discord so keep them coming! (also because I'd totally start a community spotlight section in the BTS with extra content duhh)[/p][p][/p][h3]This week, our question for the devs was: What were you inspirations for making Dicealot?[/h3][p][/p][p]We love playing farkle in person, we have done it at group gatherings for years. [/p][p][/p][p]
[/p][p]As game developers we had wanted to make a farkle roguelite (our favourite genre), for some time. We’re big fans of medieval European history, hence the setting. Originally it was going to be a much more slow paced, cozy game that told the story of King Harald and the Norman conquest of England. However, we realised we lacked the development power to deliver all of that and also a mechanically fun experience. So we focused on mechanical enjoyment, and sprinkled in our own medieval world around it.[/p][p][/p][p]And that's what's led to what you see today as Dicealot! [/p][p][/p][p][/p][h3]Megacon Live Manchester - We'll Be There![/h3][p][/p][p]Megacon is next weekend! If you're around, do come by! We have a booth set up there and you'll be able to meet Sirens (one of the devs) as well as Isaac and I (Carnotaur/Tvesha) from Yogscast Games - we also have some sweet goodies if you're around playing our game 👀[/p][p][/p][p]
[/p][p]We've only got a limited amount of these so be there or be square (like a die. Although that's a cube. You know what I mean.) Come say hi![/p][p][/p][p][/p][p]See you in next week's BTS (and Megacon hopefully!)[/p]