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Behind the Dice: Challenges

[p]It's that time of the week again, the one where we pester the devs with little questions, keeping them hostage and making them give us cool answers - all for you guys, the community![/p][p][/p][p](For legal purposes that is a joke, the devs are happy and well, willing to do these dev diaries.)[/p][p][/p][p]This week, we asked them: What have you been finding more challenging? For example, anything not going quite to plan, or needing unexpected workarounds?[/p][p][/p][p]Here's what they had to say:[/p][p][/p][p]It has been a design challenge to author good, unique feeling end-game content that doesn’t require overhauls of existing systems, or adding new mechanics, as we lack the time to do that with our schedule.[/p][p][/p][p]The solution to this issue has been to come up with new ways to use mechanics and systems we already have, in creative ways. Utilising stuff we have already implemented in ways it was not originally intended to be used, allows us to add more variety to the effects and gameplay, without requiring whole system overhauls.[/p][p][/p][p][/p][h3]How do you like them apples?[/h3][p][/p][p]Try this one trick that doctors HATE.[/p][p][/p][p]Thanks to Discord community member djsac for this one! [/p][p][/p][p][/p][h3]Also, if you were ever curious as to how professional I am when it comes to these posts[/h3][p][/p][p][/p][p][/p][p]I'm so good at this.[/p][p][/p][p][/p][p]That's all for this week's Behind the Dice, and we hope to see you in next week's![/p]