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Dicealot v1.0482 - Updates and Fixes

[p]Greetings Dice-rollers![/p][p][/p][p]Today we bring forth our first major post-launch patch to address a number of reported bugs and make some changes based on player feedback![/p][p]
The following main updates and changes: [/p]
  • [p]Reworked shops - PWR Dice and Vassals can now be sold.[/p]
  • [p]Implemented Sale/Refund system (Dice and Vassals can be sold at 50% purchased value).[/p]
  • [p]Removed default PWR dice being offered in shops.[/p]
  • [p]Removed the dice replacement animation in the shop - dragging a purchased dice to a slot now swaps it instantly (so be careful!)[/p]
  • [p]Purchased Quest dice will now automatically be equipped if you have a free slot.[/p]
  • [p]Updated the visuals for the PWR dice scoring animation based on player feedback.[/p]
  • [p]Added new shop background art and updated the art scale.[/p]
  • [p]Changed blank faces on PWR dice to no longer be scoreable in certain combos.[/p]
[p]Other fixes: [/p]
  • [p]Updated Quest dice tooltip visuals[/p]
  • [p]Implemented a fix for a softlock where 7 dice could be carried through to a battle scene in rare instances.[/p]
  • [p]Changed the timing of healing after a boss fight to happen in the reward scene rather than during transition[/p]
  • [p]Fixed an issue where certain items were not being unlocked properly in the discovery screen.[/p]
  • [p]Fixed a bug where the cannon quest dice was occasionally using player re-rolls.[/p]
  • [p]Fixed an issue where certain Vassals were incorrectly firing every turn after activation.[/p]
  • [p]Fixed an issue where a foe's rage counter was not resetting in certain scenarios.[/p]
  • [p]Fixed an issue with scan-line video settings not being saved between sessions.[/p]
  • [p]Added moving arrows to tutorial.[/p]
  • [p]Fixed new dice highlight animations.[/p]
  • [p]Fixed some celebration particles going outside of the frame.[/p]
  • [p]Fixed House Gorbast's effect not scaling properly.[/p]
  • [p]Tweaked Map Reward items positioning and scale.[/p]
  • [p]Fixed incorrect Charm effect value stacking.[/p]
  • [p]Heal and damage values of 0 are now no longer shown.

    [/p]
[p]Thanks once again to everyone that has helped us identify issues as well as all the feedback and suggestions - keep it coming! [/p]