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Dicealot News

🎲 Dicealot Is in the Best Indie Games Summer Showcase 2025!

Hark!

Dicealot will be a part of Clemmy's Best Indie Games Summer Showcase, premiering today!

'Tis an incredible opportunity to share our game with everyone alongside other amazing indie titles. We're honoured to be selected and hope you will come celebrate with us! It's a great opportunity to see the passion and creation of so many talented people!

Thank you for all the support thus far - your wishlists, feedback, and enthusiasm mean the world to us! Here's to celebrating indie gaming together.

Be sure to catch the showcase here today at 8am PT / 4pm BST / 5pm CET!

🏰 A Royal Alliance & New Trial Awaits!

Hark, noble dice-rollers and valiant adventurers!

[h2]📜 A Most Noble Alliance[/h2]

By royal proclamation, we are most honoured to announce that Dicealot hath been officially signed by the esteemed publishers, Yogscast Games! 'Tis a momentous occasion for us, and we couldn't be more joyful to forge this alliance with this distinguished bunch who truly comprehend the magic of our dice-rolling quest.

[h2]🎲 A New Trial[/h2]

https://store.steampowered.com/app/3280790/Dicealot_Demo/

To celebrate this news, we have crafted a grand new demo for all brave souls to test their mettle! Ye may now embark upon:
  • 3 sacred quests of the realm
  • All the mystical mechanics that make Dicealot a true adventure
  • Gathering thy finest collection of enchanted dice!

Try thy hand at our demo and be sure to give us your counsel and feedback, either in the Steam forums or in our Discord legion!

[previewyoutube][/previewyoutube]

[h2]💰 The Great Camp Yog Sale Cometh! [/h2]

But lo! There be more tidings of joy! Yogscast Games host their grand Camp Yog Sale today at 6pm BST, offering marvellous treasures and discounts across their entire realm. While Dicealot approaches on the horizon, this is the perfect time to:
  • Discover other magnificent Yogscast Games titles
  • Claim excellent bargains on worthy indie quests
  • Uncover thy next great adventure


May fortune smile upon your endeavours!

Dice Dimensions and What's New!

Hear ye fellow dice-rollers!

I know it's been quiet on our end, but big things are brewing in the kingdom of Dicealot! We've been hard at work, and we're excited to share some updates that are sure to get your dice rolling.



[h2]Dice Dimensions Event[/h2]

First up, we're thrilled to be part of the Dice Dimensions Steam event, running from March 5th to 12th! If you've been curious about Dicealot, now's the perfect time to check us out! Our demo is live so give it a try if you haven't yet!

[h2]What's New [/h2]

We've been working on some cool new additions to spice up your Dicealot adventures!

Act 3: We're introducing new Quests and Bosses that will be sure to test your skills!

New Map, New Shop: Say goodbye to the old single-shop setup - we're implementing a brand new map screen that lets you choose from multiple different shops between fights.



We do heartily hope thou dost enjoy thy sojourn within our Kingdom, whether thou hast dwelt here since the dawning or art but newly come. Stayest thou tuned for tidings yet to come, and may fortune smile upon the bold!

November for Dicealot!

Hello fellow dice-rollers!

Here's a quick low down on what we've been up to last month!

[h2]GaMaYo![/h2]

Our first event with a playable build of Dicealot, we got to see first-hand playthroughs (as well as backseat game everyone that tried our demo) and got tons of great feedback.

Sir Dicealot was in attendance, teaching people the base game of Farkle and non-lethally dueling them on the arena of dice!



You can read an interview from the event with the dev team here

[h2]Admin![/h2]

Everyone's favourite, we've been building up the backend so that we can get ourselves positioned for a successful release.

That means talking to publishers, putting various business development structures in place and all the other boring, paperwork related things required for us to support the game.

[h2]Development![/h2]

Development in November was mostly focused on creating a more dynamic tutorial (give it a try if you haven't yet!) and making the game easier to play for new players. Of course there's always bug fixes going on, and more recently we've been implementing a post-battle reward screen (with individual opponents having their own weighted loot-tables).

Thanks for all the support so far and stay tuned for more news on a possible release date and updated features coming soon!