[Coin Push RPG] is now available for download!
Hello coin enthusiasts!
The trial demo version of "Coin Push RPG" is officially launched today!
The demo runs from February 25th to March 4th during the steam next fest!
The demo may contain various bugs and imbalances. Therefore, I would like to invite all player friends to participate in the trial testing during the new product festival. I am very much looking forward to receiving your feedback on the game. Those who have more suggestions and ideas about the game are also welcome to join our discord group to provide feedback.
PS: If you're interested in accessing more content in the future, feel free to join our group chat. We will select some players to participate in testing more content before the official release.
Official Discord Group: https://discord.com/invite/R6dETkSBp7
1.The first three chapters of the main storyline and the first 300 levels of the endless mode (providing over 20 hours of gameplay experience).
2.Partial city development systems are unlocked (including: hero development and recruitment, talent tree, shop, as well as equipment crafting and enhancement systems).
3.A brand new, "larger" and "wider" coin pusher machine.
4.New racial talents.



[h3]Additions:[/h3]
1.Added "Experience Book" item, which can increase hero experience in strongholds.
2.Introduced two new character backgrounds: Shadow Swift Clan and Vanguard Tiger Tribe.
3.Added gacha exchange in the shop.
4.Included a new prize, "Water Column," in the lucky draw.
5.Implemented a renaming feature for heroes.
6.Added layout switching in the hero list, allowing to toggle between list and grid views.
7.Added position numbers on avatars in the expedition and battle interfaces.
8.Included initial background tips in the archive.
9.Unlocked the endless mode.
[h3]Optimizations:[/h3]
1.Adjusted the visual effect of "Strate Mice" stealing coins.
2.Expanded the coin area of the coin pusher to increase the capacity for coins.
3.Appropriately adjusted the prices for equipment enhancement and refining.
4.Changed hero leveling to automatic to reduce manual operations.
5.Added gold consumption to some heroes' opening skills.
6.Adjusted the traits and talents of the character background "Sea Caller."
7.Modified some localization texts.
8.Enlarged the font size of character attribute panels and adjusted the UI.
9.Increased the drawing speed of the lottery machine.
10.Upgraded the ticket display of the ticket dispenser to show four digits.
11.Added sound effects and special effects when leveling up characters in strongholds.
12.Adjusted the unlock levels for some features.
13.Modified the layout of the village and added a small icon to building titles.
14.Adjusted the new player guidance process, adding descriptions and highlight frames.
15.Optimized the store purchase logic, enabling right-click to buy equipment and automatically switching to the next item after purchase.
16.Performance optimization, reducing CPU/GPU usage during background idling.
[h3]Bug Fixes:[/h3]
1.Fixed some crash issues.
2.Resolved the issue where the lottery speed decreased while idling in the background.
3.Fixed some problems with buff stack accumulation.
4.Addressed the issue where the new player guide could not be completed smoothly at certain resolutions.
5.Removed incorrect weapon types from the blacksmith's filter list.
6.Fixed the error where the结算 panel displayed a combo of 999.
7.Resolved the discrepancy between resolution switching and the actual resolution under specific conditions.
8.Fixed the issue where repurchasing a single material showed a quantity of 0.
Finally, thanks for everyone trying out the game!
Should you encounter any bugs or have a less than satisfactory experience, we eagerly anticipate our "coin enthusiasts" reaching out to us directly with your feedback.
Official Discord Group:https://discord.com/invite/R6dETkSBp7
The trial demo version of "Coin Push RPG" is officially launched today!
The demo runs from February 25th to March 4th during the steam next fest!
Please feel free to contact us. We look forward to receiving your suggestions and feedback, fellow "coin enthusiasts" 👇
The demo may contain various bugs and imbalances. Therefore, I would like to invite all player friends to participate in the trial testing during the new product festival. I am very much looking forward to receiving your feedback on the game. Those who have more suggestions and ideas about the game are also welcome to join our discord group to provide feedback.
PS: If you're interested in accessing more content in the future, feel free to join our group chat. We will select some players to participate in testing more content before the official release.
Official Discord Group: https://discord.com/invite/R6dETkSBp7
This demo offers the following content:
1.The first three chapters of the main storyline and the first 300 levels of the endless mode (providing over 20 hours of gameplay experience).
2.Partial city development systems are unlocked (including: hero development and recruitment, talent tree, shop, as well as equipment crafting and enhancement systems).
3.A brand new, "larger" and "wider" coin pusher machine.
4.New racial talents.



This new product festival version brings a plethora of content updates 👇
[h3]Additions:[/h3]
1.Added "Experience Book" item, which can increase hero experience in strongholds.
2.Introduced two new character backgrounds: Shadow Swift Clan and Vanguard Tiger Tribe.
3.Added gacha exchange in the shop.
4.Included a new prize, "Water Column," in the lucky draw.
5.Implemented a renaming feature for heroes.
6.Added layout switching in the hero list, allowing to toggle between list and grid views.
7.Added position numbers on avatars in the expedition and battle interfaces.
8.Included initial background tips in the archive.
9.Unlocked the endless mode.
[h3]Optimizations:[/h3]
1.Adjusted the visual effect of "Strate Mice" stealing coins.
2.Expanded the coin area of the coin pusher to increase the capacity for coins.
3.Appropriately adjusted the prices for equipment enhancement and refining.
4.Changed hero leveling to automatic to reduce manual operations.
5.Added gold consumption to some heroes' opening skills.
6.Adjusted the traits and talents of the character background "Sea Caller."
7.Modified some localization texts.
8.Enlarged the font size of character attribute panels and adjusted the UI.
9.Increased the drawing speed of the lottery machine.
10.Upgraded the ticket display of the ticket dispenser to show four digits.
11.Added sound effects and special effects when leveling up characters in strongholds.
12.Adjusted the unlock levels for some features.
13.Modified the layout of the village and added a small icon to building titles.
14.Adjusted the new player guidance process, adding descriptions and highlight frames.
15.Optimized the store purchase logic, enabling right-click to buy equipment and automatically switching to the next item after purchase.
16.Performance optimization, reducing CPU/GPU usage during background idling.
[h3]Bug Fixes:[/h3]
1.Fixed some crash issues.
2.Resolved the issue where the lottery speed decreased while idling in the background.
3.Fixed some problems with buff stack accumulation.
4.Addressed the issue where the new player guide could not be completed smoothly at certain resolutions.
5.Removed incorrect weapon types from the blacksmith's filter list.
6.Fixed the error where the结算 panel displayed a combo of 999.
7.Resolved the discrepancy between resolution switching and the actual resolution under specific conditions.
8.Fixed the issue where repurchasing a single material showed a quantity of 0.
Finally, thanks for everyone trying out the game!
(If you enjoy our game, we would be delighted if you could add it to your wishlist.)
Should you encounter any bugs or have a less than satisfactory experience, we eagerly anticipate our "coin enthusiasts" reaching out to us directly with your feedback.
Official Discord Group:https://discord.com/invite/R6dETkSBp7