Pritto Prisoner – Update Notes Ver.1.1.1.0
[p][/p][h3]Pritto Prisoner – Update Notes Ver.1.1.1.0[/h3][p] [/p][p]Hello to all Pritto Prisoner players,
Thank you for playing Pritto Prisoner ![/p][p] [/p][p]On February 17, 2026, we released an update that includes fixes for the issues previously reported on February 4, 2026, along with several additional improvements.[/p][p] [/p][h3]- Update Details -[/h3][h3]Bug Fixes[/h3]
Thank you for playing Pritto Prisoner ![/p][p] [/p][p]On February 17, 2026, we released an update that includes fixes for the issues previously reported on February 4, 2026, along with several additional improvements.[/p][p] [/p][h3]- Update Details -[/h3][h3]Bug Fixes[/h3]
- [p]Fixed an issue where specific Strays (No.29, No.34, No.38) did not appear during gameplay.[/p]
- [p]Improved an issue where gate switches on various stages and the Napping Mouse on the Dorm stage would not function correctly in certain situations.[/p]
- [p]Fixed an issue where, if a match did not end properly while spectating after escaping as an animal, any Strays discovered during that match would not be saved to the Stray Index.[/p]
- [p]Following the fix to the above Stray appearance conditions, the spawn rates of various Strays have been adjusted.[/p]
- [p]Unified the hit effect of the Robot \[Lasso] with that of the Robot \[Blowgun].
Additionally, removed the hit effect that was displayed when a thrown Lasso disappeared at maximum range.[/p]
- [p]To make it clearer to other players when Dr. Mad’s trait “Electric High” is active, a constant flame effect has been added while the trait is in effect.[/p]
- [p]Windows: Ver.1.1.0.0 → Ver.1.1.1.0[/p]
- [p]MacOS: Ver.1.1.0.0 → Ver.1.1.1.0[/p]