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Temporal Titans News

Temporal Titans now available in Early Access!

Temporal Titans is now available in Early Access!
[p][/p][p]Hey everyone,

We're excited to announce that today is the day and you can now play Temporal Titans! The game is now available through Early Access and will receive constant updates in the months leading up to the full release.

Your feedback is greatly appreciated and would be a massive help as we proceed towards a full release in the near future. You can use the Steam Discussions forum for any bug reports, feedback, and recommendations. We also have a bug report tool inside the game you can use.[/p][p][/p][p]For any questions regarding the Early Access period, you can refer to the Early Access FAQ section in the store page. If your question isn't answered there, please feel free to open a thread on the Steam Discussions forum.[/p][p][/p][h2]What's included in the Early Access?[/h2][p][/p][h3]Content[/h3]
  • [p]Full campaign across 3 zones[/p]
  • [p]4 Boss enemies[/p]
  • [p]28 Enemy Types + 10 variants[/p]
  • [p]9 levels x 4 objective types[/p]
  • [p]6 priority missions with story and cinematics[/p]
  • [p]15 Turrets and constructs[/p]
  • [p]26 Mech equipment & weapon types[/p]
  • [p]6 unique pilots with unique abilities[/p]
  • [p]4 unique mechs with unique abilities[/p]
  • [p]2 airship calldowns[/p]
  • [p]Powerups[/p]
  • [p]Destructible environments[/p]
  • [p]Hanger upgrades[/p]
  • [p]A Turret-Train![/p]
  • [p]And more![/p]
[p][/p][h3][/h3]

Steam Next Fest & Temporal Titans Coming Out March 9 on Early Access!

[p]Hey everyone,

Steam Next Fest is here and we're excited to be a part of it! We have been hard at work on updating and polishing the demo for you. You can try the latest demo now with Steam Next Fest![/p][p][/p][p]Steam Next Fest will be running from February 23 at 10:00 AM PDT (UTC-7) to March 2 at 10:00 AM PDT (UTC-7).[/p][p][/p]
Temporal Titans Coming Out March 9 on Early Access!
[p][/p][p]Right after Next Fest, we will be launching Temporal Titans on Early Access with the Steam Tower Defense Fest on March 9![/p][p][/p][p]The Early Access will include most of the game and will feature hours of content, with even more to come after release. You can expect more details soon![/p]

Major Demo Update & Tiny Teams

[p]Hi everyone,

We are very excited to announce that Temporal Titans is taking part in the Tiny Teams festival. To celebrate, the demo for the game has been updated with plenty of new content and mechanics. [/p][p][/p][p]The Tiny Teams festival will be running from August 7 to August 14. You can check out all the other great games included in the event by clicking the button below. Thanks to the Yogscast team for organizing the event![/p][p]Tiny Teams 2025 Event Page [/p][p][/p][p][/p][p][/p][p]If you enjoy the demo, you can support us by wishlisting the game! And if you'd like to support further, you can leave your feedback on the Steam Discussions forum. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Demo Update[/h2][p][/p][h3]New Content[/h3]
  • [p]New Zone - Northwoods[/p]
  • [p]New Boss - Hive Titan[/p]
  • [p]New Enemy Type - Anchor[/p]
  • [p]3 New Levels - Canyon, District, Pine Valley (one level per zone)[/p]
  • [p]Flying Enemies - 3 types of enemies, following their own lane[/p]
  • [p]New Equipments - Explosive Accelerant, Drive Coils, Melee Capacitors, Ballistic Acid[/p]
  • [p]New Weapons - Ion beam & Rail Gun[/p]
  • [p]Tech Upgrades - Global upgrades to turrets and other features[/p]
[p][/p][h3]Changes[/h3]
  • [p]Each level now has additional lanes for more variety[/p]
  • [p]Elevation now grants increased attack and damage (Insert high ground joke here)[/p]
  • [p]Mechs can now have up to 7 equip/weapon slots[/p]
  • [p]Mechs are now slowed by enemy attacks[/p]
  • [p]Pilots now have unique stat boots[/p]
  • [p]Pilots can now be “trained” for a fee to upgrade their stats[/p]
  • [p]Pilots now get heavily debuffed on failing a mission or injury[/p]
  • [p]Platforms can now be built on 4 small tiles to "create" a large tile[/p]
  • [p]Rescue mission type re-added[/p]
[p][/p][h3]QoL[/h3]
  • [p]Options menu now available[/p]
  • [p]You can select multiple different language options now[/p]
  • [p]Loading screens now have helpful tips[/p]
  • [p]Numerous bug fixes [/p]

Updated Demo | Best Design Nomination at Taipei Game Show



Demo update is live!

Temporal Titans has been nominated for Best Design at the Taipei Game Show Indie Game Awards, and in honor of the nomination, a new update to the demo is live now! Check out all the great games taking part in the event by clicking here!

You can leave your feedback about the demo on the Steam Discussions forum.


Changelog


[h3]Mission Types[/h3]
  • Salvage Mission: Power Ups are hidden in various buildings. Demolish buildings and collect them all to get the full rewards for the mission.
  • Rescue Mission: Survivors will flee from buildings periodically. You are provided with a special "bunker" support asset that can hold 4 survivors. Build a bunker and survivors will run to it. But both survivors and bunkers can be killed if attacked. Survivors will attack from inside the bunker.
  • Titan Sighted: Standard mission with a Titan at the end.


[h3]Mech Upgrades and Power-ups[/h3]
  • Mech weapons are now only upgradable via weapon upgrade power-ups, which appear as blue boxes.
  • The other power-up is a Gunner Drone that follows the mech and attacks nearby enemies for light damage.
  • More power-ups will be added as development continues.


[h3]Enemies and Mission Scaling[/h3]
  • New enemies appear depending on the challenge rating of a level.
  • The level of each zone determines what rating of levels becomes available.
  • As zones level up, resistant enemies and special enemy types will also appear (specific to each zone).


[h3]New Enemies[/h3]
  • Broodmother: Lays eggs that spawn swarms of small enemies
  • Stinger: Fires a projectile at nearby targets when killed
  • Armored Raptid: New visuals for armored enemy


[h3]New Assets[/h3]
  • Chem Factory: Adds chemical damage to explosive weapons (stacks with other factories).


[h3]Damage System Changes[/h3]
  • Elemental damage now causes "buildup" which can apply status effects associated with that element.
    • Repeated or high amounts of fire damage will "ignite" an enemy, burning them for extra damage for a short duration.
    • Repeated or high amounts of chemical damage will "poison" an enemy, damaging them a small amount over a long duration.
    • Repeated or high amounts of electric damage will "shock" an enemy, causing them to damage themselves and nearby allies periodically for a duration.
  • Regular elemental damage is blocked by resistances and reduced somewhat by armor.
  • Status effect damage passes through armor, but is blocked by resistance.
  • Shields still block all damage and status effects, but are reduced with each hit.
  • Elemental damage types can stack onto the same impact. So a bullet can do physical, fire, chem, and electric damage in one hit if all are applied to it. The visuals should hint at this (multi-element attacks will have multiple colors).
  • All damage boosts are now a percent based off the base weapon's damage.


[h3]Damage Numbers[/h3]
  • Better readability, optimized spawning, more interesting animation, now shows color of dominant damage type with each impact.
  • There will be an option to disable these numbers in the future.


[h3]Other Polish[/h3]
  • Enemy death animations
  • Titan dissolve VFX
  • Calldowns are more responsive
  • New armor visuals (Golem enemy and Raptid - more armored and shielded enemies coming soon)
  • Shield Generator has VFX to show when it activates (each round)
  • New music system (each level picks a "non-combat" track and sticks with it for a session. It resumes playing after combat is finished. Combat music is still different each wave.)
  • Line of sight fixes for turrets and mechs
  • Range indicators for support assets
  • Various bug fixes


Introducing Temporal Titans



The Temporal Titans Store Page is now live.


I'm working hard to wrap up the Demo and plan to launch it very soon. If you have any questions or just want to chat about the game, feel free to drop your thoughts in the Steam Hub.

[h2]Overview[/h2]

Temporal Titans is a Tower-Defense game with Time Travel. Send mechs back to previous waves to prevent your defeat, and protect your salvage team from the monstrous Krell as you scavenge the ruins of a lost earth. Rewind, rethink, and reclaim the future!

[h2]Key features[/h2]
  • Send mechs back in time, creating duplicate defenders
  • Unique mid-combat mech actions (movement and combat abilities)
  • Mech upgrades and customization
  • Unique mech pilots
  • Upgradable turrets
  • Support turrets, drones, and more
  • Destructible environments
  • Dynamic battlefields with elevation, multiple paths, and more