1. Seedborne Soldiers
  2. News
  3. Patch v0.5.1

Patch v0.5.1

New content

While most of our effort this patch was focused on improving balance, we also added some new Greater Trinkets (the ones you get from bosses). Each one is generically good on any team; their addition significantly reduces the chance of beating a boss and seeing no desirable rewards.
[h2]New Greater Trinkets[/h2]
  • Infernal Clock - Your units deal 1% more damage each second.
  • Slushbrewed Coffee - Your units' MP costs are reduced by 10.
  • Thunderous Plate - Your units gain Attack equal to 40% of their Defense and Magic equal to 40% of their Magic Def.
Updates

[h2]Greater Equipment[/h2]
The big push this patch was to rebalance Greater Equipment, which simply accounted for too much of the player’s overall power level. I can say with confidence that the game feels better with these numbers toned down. Equipment still feels strong and meaningful despite the nerfs; their numbers were just insane before.

I won’t list every change here, but I’ll cover the broad strokes and provide details on items that changed the most.
  • Lesser Equipment: Stats reduced by approximately 33%
  • Greater Equipment: Stats reduced by approximately 25-50%
  • All items: HP, Defense, Magic Def, and MP-cost-reduction stat amounts on items have gone up relative to other stats. (As all stat totals have gone down across the board, this means items with these stats have been hit less hard.)
  • Faithful Memory: 100% of holder’s shield value as damage on-hit -> 40%
  • Mirrorplate: now has a cooldown of 2.5 sec per attacker
  • Demon-Killing Blade: Now has a 20-stack limit
  • Double-Helix Rootstaff: No longer grants Attack Spd on-cast and Magic on-hit; now only grants Magic on-cast
  • Crown of Etha: now has 7% Lifelink

[h2]Clerics[/h2]
Clerics are complicated because each one brings a different bonus to the team. These bonuses were individually powerful and useful, but if the player tried to build their team with all the Clerics, the bonuses (and a few of the units themselves) did not work well together. We’ve updated the Cleric Trait payoffs, a few of the individual bonuses, as well as Vleeli’s effect so that Clerics can play better together.
  • Cleric Trait bonus amplification at 2 / 4 / 6 / 8: 20% / 40 % / 70% / 120% -> 20% / 50% / 90% / 150%
  • Old-World Jar Cleric bonus: 10 Starting MP -> 10 Attack
  • Faceless Cleric bonus: 20 Magic Def -> 20 Crit
  • Vleeli
    • Cleric bonus: 5 MP cost reduction -> 20 Magic Def
    • Effect: Magic damage amplification to self and adjacent allies -> MP cost reduction to self and adjacent allies
  • Moranbah
  • Max MP: 70 -> 90
  • Cleric bonus (healing amplification): 20% -> 10%
  • Alruna cleric bonus: 25 Magic -> 20 Magic
  • Hyacinth: 2.5% Attack Spd On-hit -> 2% Attack Spd On-hit

They’re still great to splash into any non-Cleric-focused team as well. Especially Hyacinth. He’s OP.
[h2]More updates:[/h2]
  • (Items) Dreamblade nerfs (They’re still very good)
    • Quartz Dreamblade: 18% Strength / 50% Movespeed / Reap: Heal 300 -> 12% Strength / 30% Movespeed/ Real: Heal 150
    • Jade Dreamblade: 15% Strength / 50% Movespeed / Reap: Heal 300 -> 10% Strength / 30% Movespeed / Reap: Heal 150
    • Azure Dreamblade: 12% Strength / 50% Movespeed / Reap: Heal 300 -> 8% Strength / 30% Movespeed / Reap: Heal 150
    • Removed quirky interaction where Reap heal amounts were larger than expected due to the heal getting multiplied by the Strength value
  • (Items) Necklace buffs
    • Surrelior Necklace of Ritual: Magic damage and MP generation reduction: 20% -> 15%
    • Vicilicar Necklace of Cunning: Physical damage and Attack Spd reduction: 15% -> 10%
    • Liberator’s Necklace of Utopia: Defense and Magic Def reduction, enemy Attack Spd increase: 15% -> 10%
    • (Also, renamed the above “...of Idealism” -> “...of Utopia”)
  • (Items) Igneous Rock reworked to not be completely useless:
  • The first, second, or third row on the enemy's board becomes Lava. When an enemy first steps on a Lava tile, they take 300 damage. They lose 50% Movespeed and take an additional 50 damage each second for 3 seconds.
  • (Items) Hardened Ghost nerf: 100% chance to double an on-hit effect -> 33% chance. Pour one out for your boy.
  • (Items) Bark of Elyggdrien buff (due to stat values being reassessed): 100 HP, 10 Defense -> 150 HP, 15 Defense
  • (Items) Root of Elyggdrien Magic Def buff (due to stat values being reassessed): 10 -> 15
  • (Units) Uma buffed; spell now grants paired ally more MP and shield
  • (Enemies) Gallenthygg (final boss) damage slightly buffed

[h2]Model updates:[/h2]
  • Faceless
  • Vulkathuna
  • Kagakusha
  • Flaxen Maiden
  • (summon) Ideal of Perfection
  • Jorintht Blaird

[h2]Portrait updates:[/h2]
  • Amalia
  • Gregor
  • Mildred Moon
  • Moranbah
  • Vleeli
  • Wallace
  • War

[h2]Bug Fixes[/h2]
  • Fixed a bug where tooltips were not showing up for Water rewards at Ruins
What’s next?

A series of UX / UI updates is on the horizon. The bottom-right portion of the screen (ie, inventory, "Next" button, "Engage" button) will likely be our first area of focus. Additionally, we suspect that the enemies on map 3 are too strong and probably need to be toned down.

Slowly but surely. It’s getting there.