Patch v0.6.0
New content
[h3]New Bosses[/h3][p]Six new bosses have been added! Now, you have a chance to face one of three bosses at the end of each Map.[/p][p][/p][p]The following bosses have been added:[/p][p]Map 1:[/p]- [p]Galvinaut the Engineer - Can a utopia be created through more perfect engineering? This guy says yes.[/p]
- [p]Slush-shaper Hurik - A farmer corrupted with newfound summoning power! Hey, he’s kind of like you.[/p]
- [p]Florya, Blooming Vengeance - She spins and slices. Melee teams beware.[/p]
- [p]Vasunthygg, Ocean King - Gallenthygg’s old, crazy dad. He hits the whole board with AoE magic damage, so be prepared![/p]
- [p]Kalinekrion the Wretch - He kills units from left to right; adjust accordingly.[/p]
- [p]Comrade Kurt* - Break through the barriers and charge the enemy sniper. Or don’t; I’m not your dad.[/p]
[/p][p]NOTE: A small number of sounds that are launching this patch will be updated or replaced in the next patch with ones that we like better.[/p][p][/p][h3]Items[/h3]
- [p]-New Trinket- Magic Rockets: Whenever one of your units casts a spell, that unit deals 60 Magic damage to a random enemy.[/p]
Updates
[h3]UI[/h3][p]All of our main UI has been updated! Check out the following UI updates:[/p]- [p]Colorful new Crops, with unique frames for each tier of unit[/p]
- [p]Glow animations to indicate when to click on stuff[/p]
- [p]View-switching icons in the top-bar (previously, these were text buttons in the bottom right)[/p]
- [p]Inventory bag with empty / non-empty states[/p]
- [p]Team portraits updated with traits and real-time damage meters
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[/p][p]Please excuse our un-updated Steam store page which still shows the old UI. It’ll get updated. Don’t worry about it.[/p][p][/p][h3]Boss mechanics[/h3][p]Previously, when you faced a boss and lost, it was pretty obvious what was going to happen over the next few attempts. If you dealt 40% of a boss’s HP, you’d probably deal 40% the next time, and then win easily on the 3rd attempt. Or, you’d realize that you didn’t have enough health to whittle down the enemy over the course of a few attempts, and you’d be screwed.[/p][p][/p][p]The boss mechanics have been updated so that the outcome feels less predictable. Now, when you lose to a boss, you get a team size upgrade. This is the upgrade you would previously have gotten after killing the boss (or, in the case of the last boss, a net-new upgrade). Can you utilize that extra unit to swing the fight in your favor?
[/p][p]Additionally, boss enemies that survive an attempt heal for 75% of their missing HP, and also, they’ll deal more damage if they beat you (a flat 40 each time they win). You can beat a boss on the first attempt with a strong team, but if you lose, you’ll have to utilize your team size upgrade to try to win on the next attempt (unless you’re very healthy, in which case you can make a third attempt). With this change, we’ve introduced tension during boss fights that was missing before, without resorting to making them one-attempt encounters and sacrificing their grandeur. [/p][p]Summary:[/p]
- [p]Bosses now deal a flat 40 damage to the player each time they win[/p]
- [p]Surviving boss enemies heal for 75% of their missing HP after each attempt[/p]
- [p]The player gets a team size upgrade after the first attempt[/p]
- [p]Boss stats have been rebalanced for this new system[/p]
- [p]Spells[/p]
- [p]Effects[/p]
- [p]Units taking damage[/p]
- [p]Attack projectiles[/p]
- [p]Buffs / debuffs[/p]
- [p]Bombs and other consumables[/p]
- [p]Traits[/p]
- [p]-Traits- Slayer buffed: Cleave and bounce bonus damage doubled at all tiers[/p]
- [p]-Traits- Light nerfed at lower tiers:[/p]
- [p]Tier 1 on-hit: 50 -> 40[/p]
- [p]Tier 2 Primary on-hit: 100 -> 60; AoE on-hit: 50 -> 30[/p]
- [p]Tier 3 unchanged[/p]
- [p]-Traits- Cleric bonus amplification nerfed at higher tiers:[/p]
- [p]Tiers 1 and 2 unchanged[/p]
- [p]Tier 3: 90 -> 80% [/p]
- [p]Tier 4: 150% -> 120%[/p]
- [p]-Units- Astrid has been reworked. [/p]
- [p]Spell: Now shields self for the same amount each cast instead of shielding for each enemy hit.[/p]
- [p]Effect: Now deals bonus damage on-hit based on her current shield value instead of bonus damage every time she crits.[/p]
- [p]-Units- Moranbah can no longer target herself with her spell; this prevents wonky stall-out situations from occurring[/p]
- [p]-Units- Mildred Moon buffed; now stuns enemies for 1s when her glyph appears[/p]
- [p]-Units- Everett buffed; now stuns enemies for 0.75s when his glyph appears[/p]
- [p]-Units- Freja buffed; now slows Enraptured enemies by 50%[/p]
- [p]-Units- Fyiernan buffed with a new passive; now gains 18 / 20 / 30 bonus Attack depending on level[/p]
- [p]-Units- Vessian buffed; spell no longer has a cast animation[/p]
- [p]-Units- Abomination buffed; spell no longer has a cast animation[/p]
- [p]-Units- Servant of Heaven nerfed and buffed; spell heals for less, but no longer has a cast animation[/p]
- [p]-Units- Lobellia buffed; MP cost: 150 -> 120[/p]
- [p]-Units- Kincaid buffed; MP cost: 150 -> 120[/p]
- [p]-Units- Ganton nerfed; flat damage reduction halved at all levels[/p]
- [p]-Units- Plutarch nerfed; spell damage and scaling down[/p]
- [p]-Units- Jorintht nerfed; damage from passive down by about 40%[/p]
- [p]-Units- Anatye nerfed; base Attack down at all levels[/p]
- [p]-Units- Vleeli nerfed; initiative grants 5 less MP cost reduction at all levels[/p]
- [p]-Units- Terra nerfed; shield amount down; MP cost: 90 -> 110[/p]
- [p]-Units- Phaisy nerfed; spell grants less Attack and Defense at levels 2 and 3 and MP cost 80 -> 90[/p]
- [p]-Units- Ixis nerfed; MP cost: 80 -> 90[/p]
- [p]-Units- Daniel nerfed; base Attack down at all levels[/p]
- [p]-Units- Dancing Lancer nerfed; spell damage slightly lowered[/p]
- [p]-Enemies- Cerberus nerfed; bonus damage down and group positioning adjusted[/p]
- [p]-Enemies- Curse Jar nerfed; stun duration down[/p]
- [p]-Enemies- Anemone Tree buffed; max HP up and summon damage increased[/p]
- [p]-Enemies- Heshinger and Lilylittle buffed; max HP up[/p]
- [p]-Enemies- Hellcore Armorguard buffed; damage from effect and healing from spell up[/p]
- [p]-Items- Winged Sandals nerfed; Reap MP: 10 -> 5[/p]
- [p]The arena is now visible underfoot in between rounds[/p]
- [p]Bomb textures updated[/p]
- [p]You can now view map information during combat, or any other time, by clicking the map icon in the top bar (previously, you could view the map, but you couldn’t always see info about other revealed tiles on the map)[/p]
- [p]The volume sliders in the settings menu now adjust the volume linearly[/p]
- [p]You can now right-click a map tile to view its rewards before selecting it as a destination. If you want more info about rewards on the map, try right-clicking before left-clicking.[/p]
Bug Fixes
- [p]Thorbok’s Clear Shot no longer sometimes causes the game to hang[/p]
- [p]Kagakusha’s Cruel Experiment no longer sometimes causes the game to hang[/p]
- [p]Fixed a crash caused by certain boss enemies with pairing mechanics[/p]
- [p]The Victory and Game Over music is now correctly controlled by the master volume setting[/p]
- [p]Ilm’s allies (the red units) units are now correctly vulnerable to all player spells and abilities[/p]
- [p]World-Ending Flood now properly resumes normal spellcasting behavior after failing to cast while crowd controlled[/p]
- [p]Fixed a bug where some units who pair could re-pair during combat[/p]
- [p]Mirani’s summon(s) can no longer do stuff while dead[/p]
- [p]Uma’s Effect now correctly only works while she’s in combat[/p]
What’s next?
[p]We need to make a trailer soon, so we’re looking to polish up the remaining bits of placeholder UI, which include the HP/MP bars above units and the damage numbers that appear in combat. We also have a slight revamp to the out-of-the-box experience in the works.[/p][p]After that, we’ll enter a phase of polishing, balancing, and bug-fixing as we prepare for our Early Access release before the end of the year! [/p][p][/p][p]It’s been a long road, and there’s still a long way to go, but damn, we’re pretty far along at this point. As always, please share any feedback about the game on Steam Community or on Discord. We want to hear your thoughts.
[/p][p]-Hat Wobble Games[/p][p]
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