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  3. Patch 0.6.3

Patch 0.6.3

Updates
[h3]Divine Trait Rework[/h3][p]Previously, the Divine Trait only granted Lifelink and Magic Lifelink (the “heal from damage” abilities) to your team. This meant that it didn’t work well as a “vertical’ strategy (ie, a strategy which incentivizes drafting many units with the same Trait). This was ok, but not ideal. The bigger problem with the design was that many of the Divine units (Claira, Phaisy) were not damage-dealers, and therefore did not work well with their own Trait.
[/p][p]For these reasons, Divine has been reworked. Tiers II and higher now reward the player for team healing, an incentive which previously didn’t exist in our game. Get as many Divine units as you can, take anything that heals, and watch the damage roll in! 
[/p]
  • [p]Divine Tier I (unchanged): +15% Lifelink / Magic Lifelink[/p]
  • [p]Divine Tier II: Whenever your team heals for 750 HP, Smite a random enemy, dealing them 350 Holy damage and 175 to surrounding enemies.[/p]
  • [p]Divine Tier III: Smite damage: 500 to primary target / 250 to secondary targets[/p]
  • [p]Divine Tier IV: Smite radius increased to 3. Smite damage: 999 / 500 / 250
    [/p]
[p]Individual units have also been updated to fit the new Divine Trait. These changes are listed below in “More Updates.”[/p][p][/p][p]Some Divine units like Flaxen Maiden and Astreumnull are unchanged, even though they aren’t healers.[/p][p][/p][h3]Martyr Trait Rework[/h3][p]Martyr was another Trait that didn’t really work well as a vertical strategy. Several of the Martyr units summon additional units on-death (Samantha, Faceless), but these summons previously did not benefit from the Martyr strength increase. Additionally, too much of the power of the Trait was tied to Cosmia’s ability to multiply on-death effects, which made getting that one unit result in more on-death effects, and subsequently more strength buffs, than adding 3 or 4 other Martyrs to your team.[/p][p][/p][p]Martyr has been reworked so that Tiers II and higher grant additional on-death triggers; Cosmia now only grants one additional on-death trigger per combat. Additionally, the Martyr strength bonus now affects all player units equally, including units summoned after a previous on-death effect occurred.[/p]
  • [p]Martyr Tier I (unchanged): On-death triggers make your team 2% stronger.[/p]
  • [p]Martyr Tier II: On-death effects trigger an additional time[/p]
  • [p]Martyr Tier III: On-death effects trigger an additional time[/p]
  • [p]Martyr Tier IV: On-death effects trigger an additional time
    [/p]
[h3]Drag and Drop[/h3][p]Units and items now all interact with the mouse in the same way. You can left-click on them to pick them up, and then left-click again to drop them, or, you can drag and drop them by holding and releasing the left mouse button.
[/p][p]Also, the hex tiles on the board are easier to click.[/p][p][/p][h3]Balance Updates:[/h3]
  • [p]-Units- Gregor reworked to better synergize with Divine. New spell: Brightbashing. Gain an on-hit buff which heals a random ally and lasts for 3 / 4 / 5 seconds. Injured allies are targeted first.[/p]
  • [p]-Units- False God reworked to better synergize with Divine. Her spell now damages enemies and heals allies that it touches, but sends out only 1 wave instead of 3.[/p]
  • [p]-Units- Washing Machine buffed: Descend percent HP damage: 50% -> 70%[/p]
  • [p]-Units- Cosmia nerfed: Abyssal Knowledge buff no longer stacks[/p]
  • [p]-Units- Elyggdrien nerfed: Defense and Magic Def from spell: 25 / 50 / 90 -> 20 / 30 / 40[/p]
  • [p]-Units- Phaisy nerfed: Initiative shield amount halved[/p]
  • [p]-Units- Claira nerfed: healing from Spell lowered[/p]
  • [p]-Units- Fog of Rejuvenation nerfed: healing from Effect lowered[/p]
  • [p]-Units- Wooroonook nerfed: on-hit damage and healing from Spell lowered[/p]
  • [p]-Units- Servant of Heaven nerfed: MP cost: 100 -> 150[/p]
  • [p]-Traits- Earthen Tier I nerfed: HP / 3s: 25 -> 20[/p]
  • [p]-Items- Ancient Jawbone (Trinket) reworked. Now gives your team a +10 Attack buff and a 200 HP heal when your first unit dies each combat[/p]
  • [p]-Items- Starsign Dagger (Greater Equipment) nerfed: Healing bonus: 50% -> 35%[/p]
  • [p]-Enemies- A Bubblefly has been removed from the following Map 3 enemy groups:[/p]
    • [p]3-1 Hill-Like Growth group[/p]
    • [p]3-3 Hill-Like Growth group[/p]
    • [p]3-4 Infested Mound group
      [/p]
[h3]More Updates:[/h3]
  • [p]Text for inactive buffs in Trait tooltips is now greyed out[/p]
  • [p]The title screen has been updated[/p]
  • [p]The “title cards” at the beginning of each map have been removed
    [/p]
Bug Fixes
  • [p]Unttvert’s spell now correctly grants an on-hit buff to the summoned soldier[/p]
  • [p]Fixed more bugs causing crashes related to loading the game while the tutorial is unfinished[/p]
What’s next?
[p]We are excited to be participating in Steam Nextfest, October 13-20! After that, it’s Early Access time.[/p][p][/p][p]From here on out, we’ll be focusing on filling out the remaining content in the game (Ruins, Trinkets, post-run progression, etc), as well as UI updates.[/p][p][/p][p]Calling all Summoners![/p][p]We need your help to continue developing the game and delivering the single-player auto battler experience that we’ve dreamed up. Support us by wishlisting the game, joining our Discord, and giving us feedback. If you like the game, tell your friends. [/p][p] [/p][p]-John from Hat Wobble Games[/p]