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  3. Patch v0.6.4

Patch v0.6.4

[p]Nextfest is on! This patch is mostly bug-fixing and tidying stuff up as we expect more eyes on the game. We do have one rockin’ new Trinket, and a new intro animation to combat rounds which makes the game feel smoother. We’re almost ready to for Early Access![/p][p][/p]
New Content
[p]New trinket - A Rock. Gain a Rock unit who can’t move or attack. It doesn’t count toward your team size limit and its level matches the current Map.[/p][p][/p]
Updates
[h3]Balance Updates:[/h3]
  • [p]-Units- Wallace nerfed. On-hit damage from spell halved; Defense and Magic Def debuffs from spell lowered.[/p]
  • [p]-Items- Unearthed Crossbow nerfed. No longer grants user on-hit damage; now grants 5% Attack Spd instead. Its Initiative is unchanged.[/p]
[h3]More Updates:[/h3]
  • [p]“Entering combat” intro animation added. Also added a fade when entering non-combat tiles.[/p]
  • [p]Copy-edited and spellchecked all text in the game. Many typos fixxed (sic)[/p]
  • [p]During combat overtime, magic damage now increases, instead of the Magic stat. This is to prevent healing and shielding abilities which scale off Magic from increasing during overtime.[/p]
  • [p]Bombs now light up on hover[/p]
  • [p]You can now right-click to close the inspect panel (the info thing that opens on the left when you right-click on stuff)[/p]
Bug Fixes
  • [p]Uma’s Irrigate Mind now correctly has a limited shield duration[/p]
  • [p]Dancing Lancer’s Divinity Breaker no longer deals double damage[/p]
  • [p]Astrid no longer has the visual bug where her model becomes invisible[/p]
  • [p]Damage numbers no longer show while toggled to the map view[/p]
  • [p]The overloaded team size warning no longer shows while toggled to the map view[/p]
  • [p]Fixed a bug where units could be slowed to a negative movespeed and behave weirdly[/p]
  • [p]Fixed a bug causing healing and shielding to not be properly reduced during combat overtime (this is separate from the update to overtime behavior listed above)[/p]
What’s next?
[p]Early Access release is next. We made it…
[/p][p]Check our “Early Access” section on the store page for a list of stuff that we plan to add between our EA launch and our full release. As always, please hit us up with questions or feedback.[/p][p][/p][p]Good luck out there![/p][p][/p][p]-John from Hat Wobble Games[/p]