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Patch v0.7.2: Challenge Levels!

New Meta-Progression: Challenge Levels
[p]We've implemented a system here similar to how Ascension levels work in Slay the Spire. Upon beating a run at the base difficulty level, you unlock the first Challenge Level, which, when opted in, adds a difficulty modifier to runs. Beating a Challenge Level unlocks the next one, and each Challenge Level adds its own unique twist to ramp up the difficulty. There are 15 Challenge Levels in total.[/p][p][/p][p]Since this feature is pretty new, we'd love to hear your feedback on the balance and difficulty of these new levels. Please let us know what you think either on the Steam discussion boards or Discord![/p][p][/p][h2]Bug Fixes[/h2][p]Along with the new Challenge Levels feature, we also took the time to fix up the following issues:[/p]
  • [p]Fixed a bug where sometimes units couldn't be sold by clicking on the recycle portal.[/p]
  • [p]Fixed a bug where returning to the title screen during end-of-combat bullet time would result in the whole game slowing down.[/p]
  • [p]Fixed a bug where the Reactor doesn't deal damage if it dies during initiatives.[/p]
  • [p]Fixed a bug where inspecting an inventory item could show strange names.[/p]
  • [p]Vicilicar Painseeker and Surrelior Soothsayer team-wide buffs now go away when they die.[/p]
  • [p]Vicilicar Painseeker and Surreliior Soothsayer on-deaths now correctly benefit the player's team instead of the enemy team.[/p]
  • [p]The black info tag that hovers above a unit while the mouse is over them no longer stays there if the player happens to be hovering over a unit while they die.[/p]
  • [p]The small equipment view below unit HP and MP bars no longer blocks mouse input on the formation.[/p]
  • [p]Dreamwreck tiles can no longer stack for massive Magic Def debuffs.[/p]
  • [p]Jar enemies can now buff player units if they're moved (e.g. via False God) before they perform their initiative.[/p]
  • [p]Fog of Rejuvenation can no longer be equipped.[/p]
[h2]Best of luck in Dreamworld![/h2][p]As always, if you have feedback for us--a bug, a feature request, something confusing, a question--please let us know. We're trying as hard as we can to make Seedborne Soldiers the best game it can be.[/p]