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Alpha Playtest Sets Sail!

[p]Ahoy, Captains![/p][p]After countless hours of internal testing, we’re finally ready to X-mark the spot — our Alpha playtest is launching on June 25th, and the gameplay trailer below charts the beginning of our journey.[/p][p][/p][h2]Crosswind: Drunken Sailor (Alpha Test Trailer)[/h2][p][/p][previewyoutube][/previewyoutube][p]Let’s walk through what’s in this Alpha.[/p][p][/p][h2]What’s in this build?[/h2][p]Expect classic survival formula of “build, craft, and survive” — along with:[/p]
  • [p]Three unique biomes, each with its own resources, enemies, and environment twists[/p]
  • [p]Three bosses, each offered in several difficulty tiers[/p]
  • [p]Three playable ships plus one NPC merchant vessel[/p]
  • [p]Ground combat, ship-to-ship battles, and the very first pass at boarding actions[/p]
  • [p]Roughly 30+ hours of content if you take time to explore[/p]
[h2]
Playtest length & slots availability[/h2][p]The Alpha playtest will run for at least four weeks, giving the participants plenty of time to explore at their own pace. [/p][p]For this very first round, we’re keeping things intentionally small — both to ensure stability and because our global server coverage is still growing. That means playtesting slots are extremely limited for now.[/p][p]If you signed up but don’t receive access this time, don’t worry — your application remains in the pool for all upcoming tests. And, as this Alpha is non-NDA, watch out for more coverage and insights from our content creators.[/p][p][/p][h2]Why call it “Alpha”?[/h2][p]At this stage, Crosswind is still very much a work in progress.[/p]
  • [p]Many systems are still in development and may change noticeably over time.[/p]
  • [p]You may encounter bugs, performance issues, or rough edges — that’s part of why this test matters.[/p]
  • [p]Server infrastructure is still limited, so connection quality may vary depending on your region.[/p]
[p]We could have waited longer and kept testing internally — but hearing directly from players, even at this early point, will help us build a better game. Your feedback won’t just be appreciated — it will actively shape what comes next.[/p][h2]
How to share feedback & bugs?[/h2][p]Join the Discord and use #feedback and #bugs channels.[/p][p]Logs + screenshots help us fix things faster. [/p][p]Every bit of feedback helps, and we’re genuinely grateful for the time you take to share it.[/p][p][/p][h2]Contest Winners — We Haven’t Forgotten You[/h2][p]If you won a key in one of our previous contests, rest assured — you’re on our list. To deliver your access, we’ll be reaching out to you directly via Steam, so keep an eye out for a friend request or message from our official account: HisaHisa.[/p][p]Just a quick reminder: The Crosswind Crew will never ask for your password or Steam credentials. Official messages will only come from this news page or our verified Discord server.[/p][p]Opening the doors this early is exciting and, honestly, a little nerve-wracking. Thank you for testing, reporting, or even just reading—we truly appreciate the help.[/p][p][/p][p]— The Crosswind Crew[/p]