New trailer: Galaxies Showcase
[h2]Crosswind x Galaxies Showcase[/h2][p]Ahoy, mateys![/p][p]If you’re new here: welcome aboard! Crosswind is a pirate-themed PvE co-op survival game in active development. Some of you may have seen footage from our summer Steam Playtest and the following Gamescom Demo; if not, this new trailer charts what we’ve been working on and where we’re headed.[/p][previewyoutube][/previewyoutube][hr][/hr][h2]What’s in the trailer?[/h2][p]Old-World estate building set & interiors. Inspired by Spanish and British mansions of the era, it’s been reimagined to fit Crosswind’s tone. It’s not a strict reenactment, but it’s close in spirit. And yes, the mansion you see was built entirely with in-game systems and tools.
Looking ahead, we plan for each building set to reflect its biome, so your outposts across the Archipelago feel naturally rooted in their surroundings. Once unlocked, however, you’ll be free to use any building set wherever you like.[/p][carousel]![]()
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[/carousel][p]Who says living at the edge of discovery can’t also mean living in comfort? Have both.[/p][hr][/hr][p]New ships are in the works, with the Brig leading the line. Alongside the rest of the game, all ships (both those available during the Playtest and brand-new ones) are moving forward, getting updates and small reworks along the way.
As for the Brig, we’ve begun shaping its gameplay formula to make it stand out from the rest, so everything is still very much a work in progress.
Whenever you change something, you’ve got to make sure everything else fits together, so it’s a never-ending voyage. Take a peek at what it looks like now:[/p][carousel]![]()
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[/carousel][p]The Brig under construction — a glimpse at early shaping and design work.[/p][hr][/hr][p]Smarter, livelier deck crew. Deckhands now head below decks, sleep in hammocks, and follow improved day-night routines and behaviours. Those who live by the sea learn to respect its ways. We’re iterating on animations and interactions to make your ship feel properly alive.[/p][previewyoutube][/previewyoutube][p]Sometimes, to go up in the world, you have to go down first.[/p][hr][/hr][p]Corrupted enemies and new threats. Expect fresh variants across the archipelago, from up-close bruisers to ranged attackers, meant to pressure different builds and party compositions as you push deeper. We’ve got more enemies in the works, too. Corrupted crabs? You got it. Dark, slimy, pungent magic? Right on the tab.[/p][p]So yeah, sometimes, to uncover the Archipelago’s secrets, you’ve got to get your hands dirty. And in those moments, new armor sets (and a trusty “don’t-get-too-close” halberd) will come in handy.[/p][p]
Long gone are the days when crabs were harmless creatures…[/p][hr][/hr][p]This is only a small part of what’s cooking, but we wanted to share a slice of the journey so far. We’ve been doing our best to bring our vision to life, trying to address concerns found during the summer playtest. There’s still plenty ahead, and we’ll keep showing you more as things take shape.[/p][p]Fair winds and following seas, and keep your nose to the wind![/p][p]— Crosswind Crew[/p]
Looking ahead, we plan for each building set to reflect its biome, so your outposts across the Archipelago feel naturally rooted in their surroundings. Once unlocked, however, you’ll be free to use any building set wherever you like.[/p][carousel]
As for the Brig, we’ve begun shaping its gameplay formula to make it stand out from the rest, so everything is still very much a work in progress.
Whenever you change something, you’ve got to make sure everything else fits together, so it’s a never-ending voyage. Take a peek at what it looks like now:[/p][carousel]