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Rolling Home — Crosswind’s First Official Sea Shanty Single!

[p]Ahoy Captains![/p][p]Many of you asked for full versions of the sea shanties featured in our earlier videos. By popular demand, Crosswind Crew presents its very first official sea shanty single: Rolling home, now sailing across the Seven Seas![/p][p]So trim your sails and crank up the volume — Rolling Home is now live on all major music platforms![/p][p][/p][p]Carried on the winds of Torguga, our shanties echo far and wide, and we can’t wait to meet you again on the horizon.[/p][p]— Crosswind Crew[/p][p]P.S. Share your finest moments from the playtest, streams, or videos with #RollingHome — the wildest captain may just earn... Well, hush now — some treasures are best left buried! [/p]

Streaming Event — Win Your Alpha Key from Crosswind Content Creators!

[p]Ahoy, captains![/p][p]The Alpha playtest is in full swing, and over 20,000 players have already received invitations to explore the world of Crosswind.[/p][p]Fun fact: around 17,000 of those invites were sent via the Steam Playtest. But as you might guess, not every invite turns into a player — some folks miss the email, others are away, and some just haven’t had the chance to dive in. [/p][p]That's why we are launching a major Alpha key giveaway through our Content Creators on Thursday, July 10![/p][p]Join them on Twitch as they set sail in Crosswind, explore forgotten islands, and uncover the secrets of the old artifact — all while giving away dozens of Alpha keys to their viewers.[/p][p]You’ll see familiar faces like:[/p][p]PhuzzyBond \[EN], HitboTC \[EN], impaKt \[EN/PT], kaaaay \[DE], Hirnsturz \[DE], Torro \[DE], passatigy \[RU], Duncstar \[EN], CJSHIZ \[EN], Kontreck \[DE], CaptainFalcore \[EN], Hermit \[EN], Cobbobles \[EN], SajonArco \[ES], UndeadBaron \[EN], eikarrramba \[DE], Elmuchach0 \[EN/DE], Gamerstime \[DE], ezioshow \[RU], Kattatonia \[EN], Baldzebra \[EN], Triple \[EN/DE], Anabriella \[EN], Artyom_First \[RU], Bulava \[EN], Spammals \[EN] — and more![/p][p]Be sure to follow their chat rules and be respectful — fortune favors the kind! ❤️[/p][p]We hope this event brings even more active and passionate community members aboard before the Alpha winds down on July 21.[/p][p]This journey has been unforgettable so far, and thanks to your support, we’re more excited than ever to keep sailing forward — together.[/p][p]See you on the waves, [/p][p]— Crosswind Crew[/p]

Alpha Playtest Sets Sail!

[p]Ahoy, Captains![/p][p]After countless hours of internal testing, we’re finally ready to X-mark the spot — our Alpha playtest is launching on June 25th, and the gameplay trailer below charts the beginning of our journey.[/p][p][/p][h2]Crosswind: Drunken Sailor (Alpha Test Trailer)[/h2][p][/p][previewyoutube][/previewyoutube][p]Let’s walk through what’s in this Alpha.[/p][p][/p][h2]What’s in this build?[/h2][p]Expect classic survival formula of “build, craft, and survive” — along with:[/p]
  • [p]Three unique biomes, each with its own resources, enemies, and environment twists[/p]
  • [p]Three bosses, each offered in several difficulty tiers[/p]
  • [p]Three playable ships plus one NPC merchant vessel[/p]
  • [p]Ground combat, ship-to-ship battles, and the very first pass at boarding actions[/p]
  • [p]Roughly 30+ hours of content if you take time to explore[/p]
[h2]
Playtest length & slots availability[/h2][p]The Alpha playtest will run for at least four weeks, giving the participants plenty of time to explore at their own pace. [/p][p]For this very first round, we’re keeping things intentionally small — both to ensure stability and because our global server coverage is still growing. That means playtesting slots are extremely limited for now.[/p][p]If you signed up but don’t receive access this time, don’t worry — your application remains in the pool for all upcoming tests. And, as this Alpha is non-NDA, watch out for more coverage and insights from our content creators.[/p][p][/p][h2]Why call it “Alpha”?[/h2][p]At this stage, Crosswind is still very much a work in progress.[/p]
  • [p]Many systems are still in development and may change noticeably over time.[/p]
  • [p]You may encounter bugs, performance issues, or rough edges — that’s part of why this test matters.[/p]
  • [p]Server infrastructure is still limited, so connection quality may vary depending on your region.[/p]
[p]We could have waited longer and kept testing internally — but hearing directly from players, even at this early point, will help us build a better game. Your feedback won’t just be appreciated — it will actively shape what comes next.[/p][h2]
How to share feedback & bugs?[/h2][p]Join the Discord and use #feedback and #bugs channels.[/p][p]Logs + screenshots help us fix things faster. [/p][p]Every bit of feedback helps, and we’re genuinely grateful for the time you take to share it.[/p][p][/p][h2]Contest Winners — We Haven’t Forgotten You[/h2][p]If you won a key in one of our previous contests, rest assured — you’re on our list. To deliver your access, we’ll be reaching out to you directly via Steam, so keep an eye out for a friend request or message from our official account: HisaHisa.[/p][p]Just a quick reminder: The Crosswind Crew will never ask for your password or Steam credentials. Official messages will only come from this news page or our verified Discord server.[/p][p]Opening the doors this early is exciting and, honestly, a little nerve-wracking. Thank you for testing, reporting, or even just reading—we truly appreciate the help.[/p][p][/p][p]— The Crosswind Crew[/p]

Devblog #4 — Laying the Keel: Building the World of Crosswind

[p]Every great adventure starts long before the ship leaves port. In Crosswind, it begins in our narrative room — where we plan the world, shape the story, and build the setting piece by piece. [/p][p]World-building is part of our core process, and in this post, we want to share how we’re laying the groundwork for an adventure that involves pirates — but goes far beyond parrots and treasure hunts.[/p][p]Disclaimer: Many of the features you’ll read about here are still in Alpha and subject to significant change in future updates.[/p][hr][/hr][h2]Legends Meet Ledgers[/h2][p]Let’s get this out of the way — Crosswind isn’t a pirate simulator. We’re not aiming for a historical reenactment of piracy, but rather the thrill that made the legend stick. Our world is built around adventurers, exiles, and fortune seekers who chase opportunity across shifting tides. It’s not about being a pirate in the legal sense. It’s about adventure, discovery, and writing your own story at sea.[/p][p]That said, we’re absolutely leaning into fantasy. You’ll see tall ships, shady ports, power struggles, and names that echo through maritime history. From Tortuga-like havens to hidden coves and fractured factions, all the ingredients are here — not for accuracy’s sake, but to give players the feeling that anything might be waiting just beyond the next horizon.[/p][p][/p][p]Of course, the romantic image of piracy — rum-soaked bravado and endless freedom — is only half the story. Behind the pop-culture myths were real people: sailors who were hungry, desperate, hopeful, and sometimes heroic. To ground our setting, we turned to historical records, books, and other period sources not to recreate the past exactly, but to build something that feels rooted in it.[/p][p]That’s our guiding principle: start with fact, then let fiction breathe. To do so, we chart two timelines — one grounded in historical fact, the other shaped by fiction to serve gameplay and narrative.[/p]
[p]Timeline[/p]
[p]Span[/p]
[p]Purpose[/p]
[p]Historic Core[/p]
[p]16ᵗʰ — 18ᵗʰ centuries[/p]
[p]From Columbus’s first landfall to the final decades of the Age of Sail — key events we can footnote with historical records.[/p]
[p]Crosswind Divergence[/p]
[p]8ᵗʰ century AD — 17XX, with most key events concentrated toward the latter[/p]
[p]A sweeping fictional arc woven atop the historical world, beginning with whispers of ancient maritime empires and carrying forward through secret cults, lost charts, and supernatural lore, all while threading tightly into the age of gunpowder and sail.[/p]
[p]This broader canvas allows us to blend real historical events — like the rise of Tortuga in the 1630s as a stronghold for exiled settlers and seafaring outlaws — with fictional threads drawn from older sea legends.[/p][p][/p][h2]From Lorebook to Loadout[/h2][p]Anyhow, we’re not here to publish a textbook. Crosswind is, at its core, a survival adventure — and the story is there to support the gameplay, not overshadow it.[/p][p]That said, we do see room to push things a little further than what’s typical for the genre. Many survival games keep narrative in the background — and while Crosswind isn’t a story-heavy game, we’ve taken care to add more texture and presence to the world. [/p][p]Through character dialogue, hidden quests, found diaries, and other discoverable locations or objects, players can uncover dozens of small clues that help build a fuller picture of the world — if they choose to explore.[/p][p]So, gameplay still comes first. To keep everything working together, we follow three main steps:[/p]
  • [p]Lay down a factual timeline, built on real or highly probable events from 16ᵗʰ to 18ᵗʰ centuries.[/p]
  • [p]Draft a divergence layer, adding fictional milestones that align with core gameplay systems.[/p]
  • [p]Leverage gameplay pillars, such as level design and art direction, to create a sense of swashbuckling momentum on every screen.[/p]
[p]From those steps we iterate on five guiding areas:[/p]
  • [p]Biomes begin in the cradle of piracy — the Caribbean — and include distinct sets of enemies, resources, and challenges. Future updates will expand into new regions.[/p]
  • [p]Technologies cover the essentials of the Age of Sail — rum, gunpowder, clashing steel, flintlocks, and blunderbusses — with a hint of fantasy, such as ancient curses or unexplained phenomena.[/p]
  • [p]Factions & conflicts focus on a concise group of rival powers, each playing a central role in the unfolding narrative.[/p]
  • [p]Characters range from loyal companions to sworn enemies, all shaped by the tensions between these forces.[/p]
  • [p]Fantasy stays grounded in the world we’ve built. We’re not using classic fantasy elements like dragons or fireballs. Instead, we focus on pirate and maritime myths, like cursed gold, ghost ships, and whispered tales of lost islands. Our goal is to keep things feeling true to the tone of the pirate-era world we’ve created.[/p]
[p]Each strand feeds the next, ensuring world, narrative, and mechanics row in the same direction. All of them converge at a single point — the start of our story:[/p][hr][/hr][p]The British East India Company comes into possession of several missing pages from Columbus’s Book of Prophecies, where he describes a treasure that could grant control over the seas. During an expedition, their team uncovers the first fragment and sends it back to London.[/p][p]The information leaks. Edward Teach — better known as Blackbeard — hears of the cargo and orders his lieutenant, Israel Hands, to intercept the ship.[/p][p]You are the courier entrusted with transporting it.[/p][hr][/hr][p]And from there, your story in Crosswind begins. What starts as a survival journey soon grows into something larger — with a loyal crew at your side, tasks to take on, and key characters whose stories unfold through dialogue and discovery.[/p][p]If we’ve done our job well, the story will feel natural and easy to follow — there when you want it, out of the way when you don’t. Either way, we hope the next horizon brings just enough mystery to keep you curious about what lies ahead.[/p][h2][/h2][p][/p][h2]Meet Blackbeard's Crew[/h2][p]To give you a quick preview of what’s coming, let’s talk about one of the in-game factions you may already know — Blackbeard’s crew, led by Edward Teach.[/p][p]Teach is ambitious, power-hungry, and doesn’t care who he has to hurt to get what he wants. His motto is simple: “Why settle for less when you can take it all?” He doesn’t follow any rules — not even the Pirate Code. Though he was once part of The Brethren of the Coast, he quickly saw them as weak and limited in their views. Teach had no intention of staying in second place. He built his own reputation and crew, and when the time was right, he betrayed the Brotherhood and stole a large sum of gold meant for Tortuga. He never believed in “freedom, equality, and brotherhood.” He believed he was born to rule. Since that betrayal, Teach has been the most wanted pirate on the seas.[/p][p]His closest ally is Israel Hands — his second-in-command and longtime companion. Hands is tall and lean, with dark hair streaked with gray and a sharp, weathered face marked by deep-set eyes. He wears a British Royal Navy lieutenant’s coat, seeing himself as Blackbeard’s lieutenant in more than just name. He also walks with a limp in his left leg — and some of you may know why.[/p][p]Hands is fiercely loyal to Teach, ever since Teach saved his life in a battle against the French. He’s probably the only person Teach actually listens to. Hands is rough, stubborn, and blunt, but also clever, precise, and skilled at navigation. Deep down, though, he dreams of one day captaining his own ship.[/p][p]
[/p][p]Teach hasn’t appeared in the game yet, but you’ll meet Hands as one of the main bosses in the Alpha. [/p][previewyoutube][/previewyoutube][p]Their faction is hostile to everyone — including you. In the early game, you’ll spend a lot of time fighting their crew. They’re spread across the Coastal Jungle and Highlands and will attack anyone they spot. To them, you’re just another target.[/p][p][/p][p]Blackbeard’s gang consists of several types of enemies, each with their own role and danger level. [/p]
  • [p]Most of them are typical cutthroats armed with swords. They’re not highly skilled, but they attack fast and in groups, making them a serious threat if you’re not careful.[/p]
  • [p]Some are musketeers who stay at a distance and fire with muskets. They take longer to reload but can deal heavy damage if you don’t stay in cover.[/p]
  • [p]The most dangerous among them are the pirate sergeants. Armed with both a pistol and a sword, they’re effective at both close and medium range. Tougher and more aggressive than regular pirates, they often lead enemy groups and won’t hesitate to rush you the moment they spot you.[/p]
[p][/p][p]All in all, it’s just one page from the larger story waiting to unfold during this playtest. There’s much more ahead — more factions, new faces, unexpected twists, and moments that will define your journey. Whether you’re here to fight, explore, or uncover lost secrets, this is only the beginning.[/p][p][/p][h2]Found Between the Waves[/h2][p]And if you’re drawn to exploration, we’re here to encourage it.[/p][p]Exploration is at the heart of Crosswind, and the story is woven into the atmosphere rather than delivered through dialogue alone. Many locations and objects are placed to spark a question — What happened here? — and to reward curiosity with a piece of lore, a hidden item, or a clue pointing to something bigger.[/p][p][/p][p]Sometimes the reward is practical — coin, supplies, a useful note. Other times, it’s just a fragment that colors in a broader picture or invites you to look again. That moment when a player says, “What’s that twisted tree doing out there? I need to see for myself,” is exactly the spirit we’re chasing — where discovery feels personal, earned, and quietly meaningful.[/p][hr][/hr][h2]For Readers, Raiders, and Everyone Between[/h2][p]We know not everyone plays a survival game for journals and lore. Some of you are here for the thrill — salt-sprayed decks, sudden broadsides, and the spoils that come with living dangerously. And that’s perfectly fine — Crosswind will always raise a glass to a bold raid. [/p][p]Still, we hope the quieter threads of the story feel worth a moment’s pause. After all, many of us first fell in love with the sea through the pages of Treasure Island or Captain Blood. Most of us have shared a grin over Pirates of the Caribbean, or felt the deck lurch under cannon fire in Master & Commander. We’re chasing that same spark, too.[/p][p]Wherever you head next, may your compass stay true, your powder stay dry, and your next horizon hold a story worth chasing.[/p][p][/p][p]Until next time, Crosswind Crew[/p]

Status update on the Alpha Test and new screenshots!

Ahoy, captains!

We know many of you are eagerly awaiting news on the Crosswind Alpha test — and we’re finally ready to share an update.

The Alpha build is complete in terms of features — now we’re focusing on quality assurance and final polish. While it’s still an Alpha (and bugs are part of the fun), we want to make sure your first adventure in Crosswind is as smooth as possible. That means squashing as many bugs as we can before release. And yes — we’ll leave a few for you to find, too.

This build is the result of many months of hard work, so there is still a lot to test internally. We need more time to make it right.

Stay tuned and thank you for you patience! We will do our best so it is worth the wait!
[hr][/hr]
While you wait, take a look at some fresh screenshots from the Alpha:

No crew on deck just yet — but we’re working on it for future updates.

Even the fiercest pirates need a little peace (and corn) from time to time!

Exploring deep dark caves of the Archipelago can be rewarding — but it’s never without the risk.

Boarding is coming in the Alpha playtest! It’s rough and early — but it’s there.

We weren’t planning to include a tutorial in this Alpha — but hey, surprises happen!

The swamp is the third — and most dangerous — biome in the Alpha. Expect creatures that are... less than ordinary.

One of the characters from our upcoming trailer. We can’t wait to see the characters you’ll create.