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  3. Demo Update #6

Demo Update #6

[h2]Greetings, champions of hell! 🩸[/h2]


A new update has arrived with more fixes and improvements to enhance your experience. While it’s been a while since the last patch, we’ve been hard at work on the full game, which is why updates to the demo have slowed down a bit. Rest assured, as we approach the Early Access launch, the demo will continue to receive updates and some exciting new features to prepare you for what’s coming.

[h2]Fixes[/h2]
  • Key displays now update correctly after assigning a custom value and then resetting to default.
  • Gorath will no longer charge toward the player if there is an elevation difference between him and the player.
  • Resolved and improved multiple issues with flying enemy AI.
  • Fixed an issue causing ranged enemies to stay idle for 1 second in certain scenarios.
  • Resolved a bug where the game wouldn't end correctly if the last enemy timed out instead of being killed.
  • Fixed and improved multiple issues related to sliding near walls.
  • Resolved a rare issue causing enemy attack cooldowns to pause intermittently.
  • Fixed an issue where the weapon buff overlay was not appearing for the Rip&Tear blessing (damage after melee hit).


[h2]New & Improved[/h2]
  • Japanese Localization: The game is now available in Japanese!
  • The Grimoire now opens automatically during your first blessing selection, making it easier to understand blessings. After the first time, it can still be accessed manually during blessing selection.
  • Blessings are now not clickable for the first 0.5 seconds after opening the blessing selection screen, preventing accidental selections.




We’re so excited about what’s ahead for HELLBREAK and can’t wait to share more with you. Thank you for your continued support, it means everything to us!

🔥 See you in the arena! 🔥