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Quality of Life & Balance Update – June 14

[p]Another patch is live! Today’s update brings some key quality of life improvements and balance changes based directly on your feedback and what we’ve been observing post-launch.

Quality of Life Improvements:[/p]
  • [p]You can now push enemies (except bosses) by walking into them. No more getting body-blocked in tight spaces.[/p]
  • [p]Any non-AoE damage you take from behind (off-screen) now deals 50% less damage. This should make surprise projectiles and backstabs a bit less punishing. We’ll keep an eye on this and adjust the value if necessary.[/p]
  • [p] You now gain +1 reroll every 5 level-ups to help with build variety and flexibility.[/p]
[p]
Bug Fixes:
  • [p]Fixed a rare crash issue related to the first perk of the Bloodfang.[/p]
  • [p]Fixed an issue where the charged melee animation could get stuck.[/p]
  • [p]Fixed a bug where the first level of the headshot damage increase perk was dealing more damage than the amount shown.[/p]
Balance Changes:[/p]
  • [p]Increased the base damage of the Banshee (starting pistol) by 5. This ensures that Tormented enemies now die in 2 headshots instead of 3, even without upgrades.[/p]
  • [p]Slightly reduced EXP requirements for the first few level-ups to smooth out early pacing.[/p]
  • [p]Reduced the homing speed of Oculon’s mines.[/p]
[p]
Mission Changes:[/p]
  • [p]Serathiel – Mission 2: Apply Inferno to 20 enemies → now 15[/p]
  • [p]Gholgoroth – Mission 2: Apply Blight to 25 enemies → now 15[/p]
  • [p]Varkoth – Mission 2: Use any spell 5 times → now 2[/p]
[p]
Let us know how it feels! As always, we’re active on Discord and checking the Steam Discussions regularly.

Thanks again for your continued support and feedback![/p]