Quality of Life & Feature Update – June 25
Big update today! We’ve heard your feedback and are excited to bring in some highly requested features and improvements that should make HELLBREAK smoother and more enjoyable, especially when it comes to consistency, clarity, and control.
⚠️ Reminder: Our 20% launch discount ends tomorrow!



The next patch will focus on performance & optimization. Stay tuned.
As always, let us know what you think and keep sending us feedback and bug reports via Steam Discussions or Discord.
Thanks for playing, and see you in the arena 🔥
⚠️ Reminder: Our 20% launch discount ends tomorrow!
🔥 New Features

- Choose Your Starting Weapon
You can now start a trial with any unlocked weapon!
We heard your frustration about not getting the weapon you want—this change gives you control and removes that friction. Some weapons were previously balanced around their rarity, but with upcoming features like weapon achievements, progression tracking, and more in-trial upgrades, we believe every weapon deserves a chance to shine. - Blessing Banishing
You can now banish a blessing during selection, preventing it from showing up again in the same trial. As we add more blessings, this feature will become increasingly valuable. - New Player Guidance
After finishing their first trial and earning a hellshard, new players will now see a small popup explaining the Armory tab and how Hellshards work. - Clearer Damage Feedback
Based on your feedback, we’ve added pain grunt sounds when taking damage to improve clarity during chaotic moments. - Armory Perk Info
You can now view all perk descriptions for unlocked weapons in the Armory, even if a perk itself isn’t unlocked yet. - Improved Controller Navigation
Armory navigation is now smoother for controller users. The weapon info now updates automatically as you scroll through the list. - Optional Auto-Fire for Controllers
We noticed that repeatedly firing non-auto weapons (like the Banshee) could be tiring on a controller.
You can now enable a setting that lets non-auto weapons fire as if they were automatic (with a slightly reduced fire rate). This setting is fully optional and can be toggled in the settings (gameplay) menu.
⚙️ Balance Changes

- Harbinger pellet damage reduced: 150 → 120
- Shredder base damage reduced: 400 → 330
- Serathiel’s final mission Blaze requirement: 20 → 10
- Gholgoroth’s final mission Hex requirement: 15 → 10
- Gholgoroth’s first mission Score requirement: 150k → 100k
- Slightly reduced the Ripper spawns for the first difficulty of Necropit.
🐛 Fixes

- Fixed a rare bug where trials wouldn’t end even after all enemies were dead. Also added a failsafe: if no boss remains after 20:30, the trial will force-end.
- Fixed an issue where progress for Var’zul’s 4th mission wasn’t saved between trials.
- Fixed several UI navigation issues for controller users.
What’s Next?

The next patch will focus on performance & optimization. Stay tuned.
As always, let us know what you think and keep sending us feedback and bug reports via Steam Discussions or Discord.
Thanks for playing, and see you in the arena 🔥