1. For Honor
  2. News

For Honor News

Patch Notes 2.55.0 - FOR HONOR

IMPROVEMENT
FIGHTERS
BALANCING CHANGES


Global

  • Throw victims are now fully invulnerable to Guard Break for the duration of the throw

Dev comment: Following a data review, we've noticed an inconsistency with throws; the throw victims sometimes became vulnerable to Guard Break during the throw, and while the Guard Break attempts were counterable, this still caused consistency issues and could lead to big damage during ganks. We've thus standardized this; victims of throws are now fully Guard Break invulnerable while they are in the thrown animation.

Orochi
  • Storm Rush is no longer Undodgeable when performed from the Right or Left stances

Dev comment: We changed Storm Rush to be Undodgeable from all stances a while ago, and while it has proven to be successful in locking down opponents, it also creates a lot frustration for players. With this change, there is now an extra way to deal with Storm Rush, as well as making it more predictable in how it can be countered.

Varangian Guard
  • Chain Link timing from Opener Light attacks to Finisher Light attacks are now 300ms (up from 200ms)
  • Weapon trajectories have been adjusted to better match weapon visuals.
  • The following attacks now have smaller weapon trajectories:
  • Side Light Openers and Finishers
  • Side Heavy Openers and Finishers
  • Zone Attack
  • Side Dodge Lights
  • Side Heavies in Oathkeeper Stance
  • Zone Attack in Oathkeeper Stance
  • The following attacks have been adjusted to hit external opponents in front of the hero:
  • Top Light Opener and Finisher
  • Top Heavy Opener and Finisher
  • Front Dodge Light
  • Top Heavy in Oathkeeper Stance
  • Light attacks in Oathkeeper Stance

Dev comment: Varangian Guard has been a source of frustration for players as their attacks tended to hit too far outside of their weapon swings. We've adjusted these so they match the weapon visuals better; they can still hit opponents around you, but should have less range. We've also adjusted a handful of attacks that could not hit opponents Varangian Guard was not locked on to but who were in front of the hero, which also did not match the weapon visuals.

We've also identified an issue where players could not dodge Light Finishers if chained after a Light Opener. We've adjusted this to make the hero follow our standard rules in this regard.

Hitokiri

  • Weapon trajectories have been adjusted to better match weapon visuals

The following attacks now have smaller weapon trajectories
  • Side Heavy Openers
  • Side Chained Heavy attacks
  • Charged Heavy attacks
  • Zone Attack
  • Side Dodge Attacks
  • Running Attack
  • The following attacks have been adjusted to hit external opponents in front of the hero:
  • Light Openers
  • Light Finishers
  • Front Dodge Heavy

Dev comments: Hitokiri has been overperforming in our data at all skill levels. We're nerfing the hero's weapon trajectories as a first step, as this is a major source of frustration and strength at all skill levels. We're keeping an eye on the hero and will adjust if necessary in the future.

Kyoshin
  • The following weapon trajectories have been adjusted to better match weapon visuals
  • Light Openers and Finishers
  • Heavy Openers and Finishers
  • Zone Attack
  • Running Attack
  • Zone Attack
  • Dodge Attacks
  • Kaze Stance Light, Heavy, and Zone Attack
  • Forced lateral movement has been removed from Light Openers
  • Forward Movement on Top Heavy Opener is now more consistent with the forward movement on Side Heavy Openers

Dev comment: After a data review, we noticed that Kyoshin's weapon trajectories did not properly match the weapon visuals, and caused issues with the hero not hitting external opponents in various scenarios where they should. We've adjusted the majority of the hero's attacks so that these situations are minimized.

Lawbringer
  • Side Dodge Shove
  • Now has extra side movement following the direction of the dodge
  • Now is invulnerable from 100ms to 300ms during the attack

Dev comments: Lawbringer previously did not have iframes during their side dodge Shove attacks; this was done to properly match motion and invulnerability and avoid attacks clipping through the hero too much. We've adjusted the side movement of the attack, and as such the attacks can now have proper iframes at the same timing as other heroes. This is a significant buff to Lawbringer which removes the necessity of delaying Shove during a side dodge to avoid getting hit by attacks.

Conqueror
  • Side Dodge Shield Bash
  • Now has extra side movement following the direction of the dodge
  • Now is invulnerable from 100ms to 300ms during the attack

Dev comments: Similarly to Lawbringer, Conqueror had the same issue with Shield Bash on side dodges - we've also updated the movement as well as the iframes of the attacks so they are consistent with the rest of the cast.

Sohei
  • Soul Tetsubo now feeds the correct amount of revenge

Dev comments: Sohei's Soul Tetsubo had a bug where the attack fed revenge as if it was a Bash attack. We've fixed the issue, and are keeping an eye on the hero as it is currently underperforming.

Ocelotl
  • Skull Smash no longer chains on miss

Dev comments: Ocelotl has a unique niche as a "Blender" type of hero, where once their offense gets started, can be difficult to get out of. This presented a unique issue with Skull Smash specifically where the attack was too safe; Ocelotl could chain to a Zone Attack, which has Uninterruptible Stance, when the attack missed, and this skewed the risk/reward ratio too strongly in favor of Ocelotl. We've thus removed the ability to chain on miss entirely, making this strong feintable Bash more commitful in most scenarios.

Aramusha
  • Ring the Bell can now be target swapped

Dev comments: Aramusha's ability to use Ring the Bell has been limited in that when facing multiple opponents it was difficult for the hero to mix up their attacks. With this change, the hero can now pressure opponents who he is not locked on to initially and respects our normal target swapping rules.

Shaman
  • Wild Cat's Rage, Predator's Hunger and Predator's Mercy are now performed from 100ms to 500ms during Front and Back Dodges (was 200ms to 500ms)

Dev comment: Shaman's Front and Back Dodge attacks were a bit too delayed in their activation, and with this buff should now have more viability.

BUG FIXES

CUSTOMIZATION


[Bug Fix] Fixed an issue where Colors and patterns aren't applied correctly on Black Prior's Fervoris set
[Bug Fix] Fixed an issue where Sohei's Daishi Alternate Chest strips have inconstancy with color application
[Bug Fix] Fixed an issue where the Conqueror's Porete Chest hasn't patterns and symbols centered
[Bug Fix] Fixed an issue where Paint Patterns aren't centered on Warden's Radiavi Chest Standard and Back

The Dark Ether rises in For Honor Year 8 Season 3

[h2]YEAR 8 SEASON 3: LIGHT OF THE GUARDIANS[/h2]



It's as if someone opened the gates of hell and released a suffocating fog over Heathmoor that spawned a race of undead warriors . Everything seemed lost, until the sentient machine known as Ghost turned everything around by constructing a pair of Destiny 2-inspired skins.

[previewyoutube][/previewyoutube]
[h2]GUARDIANS OF HEATHMOOR[/h2]


Send the Scorn back to the netherworld with the Violet King and smite them into extinction with the power of the Crucible Lord. Save by buying our hero skin bundle or choose your guardian and restore the light.

https://store.steampowered.com/app/3255770/For_Honor__Destiny_2_Hero_Skin_Bundle/

[h2]GET THE NEW BATTLE PASS[/h2]



There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3178680/Battle_Pass__Year_8_Season_3__FOR_HONOR/

For Honor Y8S3 TU1 Warrior's Den Recap: The Shield of Svengard



On September 10th, For Honor's Y8S3 TU1 Warrior's Den livestream revealed exciting new content and updates for the upcoming season, titled "The Shield of Svengard." Here's a detailed look at what was covered VOD LINK.

1. Introduction: New Season Overview

The show was kicked off with an overview of what's coming in the new title update. The key highlights included:

  • Seasonal Roadmap:
  • New Battle Pass & Legacy Pass for Y4S3
  • New Hero Skin: Gudmundr the Great
  • New Armor Variations
  • New Seasonal Event: A Song For Gudmundr
  • New Converted Map: Viking Village
  • Testing Grounds: Revisited Warden Feats
  • Throwback Event: Rebellion Rescue
  • Patch Notes covering hero adjustments and balance changes

2. The Shield of Svengard - Season Details

[previewyoutube][/previewyoutube]

We delve deeper into the new season:

Gudmundr the Great, the legendary Jarl and new hero skin for Warlord, was revealed. Gudmundr is a mythical protector of Valkenheim, known for his indestructible weapon and his ability to tame wolves. This skin represents a fabled version of Gudmundr from the campaign, available for $11.99 USD or 25,000 steel.


Ed discussed the new map realisation in the new converted map for Dominion, Viking Village.

Alex then provided insights into the new Battle Pass, Legacy Pass, and a free event pass, all packed with rewards and armor variations for Knights and Vikings.


3. New Map Viking Vilage: Deep Dive

Ed returned with Nolan to give more technical information on the new converted map, Viking Village, which offers players a fresh environment to explore and conquer for the Dominion game mode. This will bring the number of Dominion map to 14 in total.

4. Testing Grounds: Revisiting Feats



Nolan and JC discussed the upcoming Testing Grounds, focusing on revisiting outdated feats, particularly for Warden. Key changes include:
  • Death Toll: 3 HP and stamina restoration
  • Enfeeble: -20% attack power for 10 seconds
  • Total Recovery: Enhanced stamina management
  • Trebuchet: 70 damage with 1-second activation

These updates aim to refine Warden's role in team fights, enhancing his utility in group combat. The Testing grounds will be open on the 12th of September.

5. Patch Notes

JC returned to outline the latest patch notes, highlighting:

  • Lawbringer: Updates to his kit for better balance.
  • Centurion/Peacekeeper: Adjustments to improve their gameplay experience.
  • Feats: Changes to better define their roles and effectiveness.

These changes are designed to bring more balance and diversity to the gameplay. A full article on all the patch notes will be available on September 12th here: https://www.twitch.tv/videos/2247569592

6. Wrap-Up and What's Next

Anthony and Nolan wrapped up the show, summarizing the key takeaways:

  • New Season: The Shield of Svengard goes live on September 12th.
  • Battle Pass, Legacy Pass, and Hero Skin: Available on launch day, September 12th.
  • Seasonal Event: Song for Gudmundr and Free Event Pass launching with the new season, September 12th.
  • New Converted Map: Viking Village for Dominion launching on September 12th.
  • Hero Fests: Featuring Valkyrie, Berserker, and Raider.
  • Testing Grounds: Focusing on Warden's feats.
  • Balance Patch: Addressing key hero and feat updates.


This Warrior's Den gave us a thrilling look at what's coming in Y8S3 TU1. From the epic new hero skin to the exciting map and balance changes, there's a lot to look forward to in the world of For Honor. See you on the battlefield!

Warrior's Den Recap - July 24



In the latest Warrior's Den for Y8S2, TU2 of The Muramasa Blade, we unveiled a range of captivating new features, including a new hero, exciting updates and announcements that are sure to thrill the For Honor community. Set to be available on July 25th, 2024, this update promises to bring fresh content and enhancements to the game. Don't miss the free week event from July 25th to August 1st, where you can experience all the new features at no cost! Be sure to check the VOD version: https://www.twitch.tv/videos/2206131980. Here's a detailed recap of the key highlights:

Road Map: A Glimpse into the Future

The Warrior's Den revealed the second part of the seasonal roadmap for the coming weeks. Players can look forward to a series of events, updates, and new content aimed at keeping the game fresh and engaging. The seasonal roadmap includes:

  • New Hero: The new hero, Sohei and his seven weapons.
  • Event Pass: A new Event Pass, "Seven Weapon Master." This limited-time event gives you themed rewards.
  • New feature: Photo-Mode. This new feature allows players to capture in-game moments
  • Hero Fests: For Lawbringer, Shugoki and Gladiator
  • Throwback Event: Carousel of Ragnarok


The New Hero: Sohei
[previewyoutube][/previewyoutube]

One of the most anticipated reveals was the introduction of a new hero, Sohei. The Hero will come with two sets and will be exclusively available for purchase starting July 25th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 8th for 15 000 Steel in-game. This latest addition to the roster brings a unique set of skills and a fresh playstyle. Key features of Sohei include:

  • Distinct Abilities: Sohei wields seven different weapons, offering a unique combat style and strategic options.
  • Lore and Backstory: During the show, we learned about Sohei's rich narrative, integrating seamlessly into the existing For Honor universe: Shunned for his monstrous appearance, Oniwaka trained relentlessly and mastered seven weapons, becoming a feared and undefeated warrior. Seeking the legendary Muramasa Blade, he was humbled in a battle with Master Katashi, leading to a deep friendship and a new path as a mentor for the Sohei.
  • Customization Options: Players were treated to a preview of Sohei's outfits and weapons, allowing for personalization.
  • Fight Kit: The live gameplay demo showcased Sohei's versatile fight kit, highlighting his potential in both offensive and defensive roles.
  • Animation Insights: A behind-the-scenes look at how Sohei's animations were crafted, showcasing the attention to detail in bringing this character to life.


[previewyoutube][/previewyoutube]

Free Event Pass: Seven Weapon Master

Prepare to embark on a legendary journey with the new Event Pass, "Seven Weapon Master." This limited-time event celebrates the arrival of the new hero, Sohei, and offers a host of exclusive rewards for dedicated warriors. Unlock unique cosmetics. Stand out on the battlefield with these limited-time items including an ornament, an outfit and a mood FX for all heroes.

New Feature: Photo-Mode

For Honor is embracing its artistic side with the introduction of Photo-Mode. This new feature allows players to capture stunning in-game moments and share them with the community. Key functionalities of Photo-Mode include:
  • Camera Control: Free movement and various angles to get the perfect shot.
  • Filters and Effects: A range of visual effects to enhance the captured images.

Don't forget to participate in the Photo-Mode contest! You can find out more here!

Winners will receive prizes like our new hero Sohei and some steel as well!

Patch Notes: Enhancements and Fixes
The latest patch notes were also discussed, highlighting several crucial updates aimed at improving the overall game experience. A full article on all of the patch notes will be available on July 25th here: LINK. The key changes are for:

  • Orochi
  • Lawbringer
  • Warmonger
  • Berserker
  • Varangian Guard
  • Jiang Jun
The Warrior's Den continues to be a valuable source of information and excitement for the For Honor community. Stay tuned for more updates and get ready to dive into the new content. See you on the battlefield!

Patch Notes 2.53.1 – FOR HONOR

IMPROVEMENT

FIGHTERS

BALANCING CHANGES


Orochi

  • Zephyr Slash is no longer enhanced, including on off-target opponents
  • Top Heavy Finisher now deals 30 damage (down from 32)
  • Side Heavy Finishers now have smaller weapon trajectories to better match their weapon
  • Heavy Finishers now have less forward movement
  • Chain Link Timing from Dust Devil to Heavy Finishers is now 100ms slower at a minimum


Dev Comment: Orochi has been overperforming at all levels of play. We're addressing some of the most critical issues for the hero at the moment, and will keep an eye on the hero as players adapt to the changes.

We're applying the change we made to Berserker's side dodge attacks to Orochi as well, seeing as the experiment seems to have been successful at knocking down Berserker's effectiveness in group fights.

We're also addressing Orochi's Heavy Finishers, which are some of his strongest points. We're lowering the damage of the Top Heavy Finisher as it tends to overperform and is very easy to access, and we're also lowering the trajectory size of the hero's Side Heavy Finishers as they cover too much ground. On top of these changes, we're also lowering the forward movement these moves have as they tend to cover too much ground and are too strong against external opponents.

Finally, we're slowing down the chain link timing from Dust Devil to Heavy Finishers so that Orochi can no longer get a guaranteed Side Heavy Finisher on opponents when target swapping after a Dust Devil.

We're keeping an eye on Orochi and will see where he ends up to address further issues should they pop up.

Warmonger
  • Preying Claw now can be performed from 100ms to 500ms after a Front Dodge (was 300ms to 500ms)

Dev Comment: We've done this change for Warden in the past, and it ended up being very successful with Warden at giving the hero a better way to open up opponents. Warmonger currently has a more difficult time opening up, and we're making this change for the hero so enhance those capabilities.

Lawbringer
  • Top Heavy Opener now deals 23 damage (up from 20)
  • Zone Attack and Make Way now deal 16 damage (up from 15)
  • Impaling Riposte and Impaling Charge now deal 3 damage (up from 1)

Dev Comment: We're adjusting a few of Lawbringer's damage numbers to make the hero more effective in a few situations and to give back utility to some specific punishes. Zone Attack and Make Way dealing 16 damage puts them more in line with other similar attacks, and gives Lawbringer a slightly better Heavy Parry Punish.

The changes to Top Heavy opener and Impaling Riposte specifically are meant to address a situation where Lawbringer would always get less damage by using Impaling Riposte after a Light Parry and getting a wall splat than using Blind Justice. At 26 minimum damage right now this means that Lawbringer is not as disadvantaged when using this option in the kit.

Berserker
  • Chain Link timing between Zone Attack and Chained Light attack when buffered is now 266ms (was 100ms)

Dev Comment: Before this change, opponents had a single frame in which to time a parry attempt for the Chained Light attack after a Zone Attack. Now, the window to parry is more in-line with other heroes, and should give players a higher chance to parry the attack.

Varangian
  • Throws now wallsplat from 700ms to 1500ms (was 1000ms to 1500ms)

Dev comment: Varangian had an issue where if you were close to a wall, a throw would wallsplat too late and Varangian was not able to get their correct Heavy Attack punish on the opponent. With this change, it should always be guaranteed.

Jiang jun

  • Can now enter Sifu's Poise at the same timing as Dodge is allowed during recoveries on hit

Dev comment: With this change, Jiang Jun can now effectively use Sifu's Poise then use Sifu's Swirl to punish fast bash attempts. This should give the hero better defensive capabilities, especially in 1v1 scenarios.

PHOTO MODE
  • Added a Photo Mode in the barracks and in-game

Dev comment: A Photo Mode is now available in the Barracks' Hero Overview and in-game (for solo content only). Photo Mode offers filters, frames and settings to edit the photo before saving it. It also offers, in-game only, two camera modes to move around to take the perfect shot.

BUG FIXES

GENERAL


[Bug Fix] Fixed an issue where Feinting on the last possible frame caused a Feint of next inputted attack
FH-1836

FIGHTERS

Berserker

  • [Bug Fix] Fixed an issue where Berserker's Moveset Page showed incorrect properties on Head Slicer
Afeera

  • [Bug Fix] Fixed an issue where Afeera would sometimes fail to play sounds
CUSTOMIZATION

  • [Bug Fix] Fixed an issue with Hitokiri Body Type 2's Miyoshino Chest laces area
FH-7353
  • [Bug Fix] Fixed an issue where paint patterns weren't centered on Warden's Corporis Chest
FH-7323
  • [Bug Fix] Fixed an issue where paint patterns weren't centered on Warden's Radiavi Chest
FH-7331
  • [Bug Fix] Fixed an issue with Valkyrie's Pra Chest incorrectly showing the upper part of the Fulla Chest
FH-7284
  • [Bug Fix] Fixed an issue where color does not get applied on the upper portion of standards of Kyoshin's Shisei Chest
FH-7529
  • [Bug Fix] Fixed an issue on Gladiator's Acuminis Chest
FH-7288
  • [Bug Fix] Fixed an issue with paint patterns alignment on Lawbringer's Magnanimus Helm
MAP

  • [Bug Fix] Fixed an issue where Heroes could go out-of-world on Beachhead map at the wooden ramp to capture zone A
  • [Bug Fix] Fixed an issue where Heroes could die in Cathedral when running from capture zone C to capture zone B under certain conditions