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Patch Notes 2.57.0



IMPROVEMENT

BALANCING CHANGES

GB Vulnerability Adjustment
  1. The Front Dodge Heavy attack Guardbreak Vulnerability for the following heroes has been lowered to 100ms (down from 433ms):
  • Aramusha
  • Berserker
  • Highlander
  • Shinobi
  • Tiandi

Dev comment: Many heroes have a Front Dodge Heavy attack that has 100ms of Guardbreak Vulnerability. This lets them beat Guardbreak attempts in multiple situations, but this did not apply to the listed heroes; we've therefore adjusted their Guardbreak Vulnerability to give them both more consistency with other heroes but also as a buff to these attacks.

Raider

  • Top Chained Heavy now deals 29 damage (up from 28)
  • Side Chained Heavy now deals 27 damage (up from 26)
  • Raider's Fury now deals 30 damage (up from 28)
  • Top Heavy Finisher now deals 32 damage (up from 30)
  • Side Heavy Finishers now deal 30 damage (up from 28)

Dev comment: We previously lowered Raider's damage as the hero's curve was too high. After the dust has settled, Raider has been underperforming, so we're raising the damage the hero causes with some of his attacks to make Raider more competitive.

Varangian Guard

  • Chain Link timing from blocked Dodge Attacks and Hjaldr Oathkeeper to Light Finishers is now 300ms (up from 200ms)

Dev comment: Varangian Guard's dodge attacks as well as Hjaldr Oathkeeper made the following Light finisher undodgeable when blocked, and so we're increasing the Chain Link timing to lower their reward.

Black Prior

  • Tenebris Trust now has a Superior Block window of 200ms (down from 300ms), from 100ms to 300ms into the attack (from 100ms to 400ms)

Dev comment: We're reducing the Superior Block window for Tenebris Trust so that it correctly matches other Superior Block windows at 200ms.

Afeera

  • Removed "Unlock Tech" that allowed Afeera to perform Astro Flip in incorrect directions when unlocking after attacks

Dev comment: While we made changes to Afeera in the last patch, there still remained situations where players could still perform the bug. We've applied a second fix to fully remove Afeera's ability to Astro Flip in incorrect directions.

BUG FIXES

GENERAL


  • [Bug Fix] Fixed an issue where the players contacts are offset during the Respectful Kill Execution
  • [Bug Fix] [PhotoMode] Fixed an issue where the fire texture in the Shard Defender spawn is offset
  • [Bug Fix] Fixed an issue where the commands aren't displayed when a player is dead and spectate a teammate at ballista

Recap: Y8S4 TU2 Warrior’s Den – The Serpent Sword



Welcome to the grand finale of Year 8 in For Honor! This update closes our year with a bang and delivers a packed update with a rich new story, a new Mongol hero and seasonal content to keep Warriors engaged for this last stretch of Year 8, driving us to... A CONFIRMED YEAR 9!

For more in-depth discussions, please check out the Warrior's Den Y8S4 TU2 VOD:
https://www.twitch.tv/videos/2360525537

Here's your comprehensive guide to everything revealed in the Warrior's Den show:

The Highlights

  • New Hero: Joining the Outlander is our new Mongol hero, Guljin. A fierce Khatun ready to unite Heathmoor under her empire and bring her vision of peace at any cost.
  • Free Event: Khatun's Peace, available to play from January 23rd to February 13th
  • Year 9: It's official! A new year of content is coming to For Honor, themed Theatres of War.


Seasonal Roadmap

TU2:
  • Free Event Pass: January 23rd
  • New Hero: January 23rd
  • Additional Hero Fests (Feb 13, Feb 27, March 6)
  • Throwback Event: Battle of the Eclipse February 20th

[previewyoutube][/previewyoutube]

The Rise of Guljin

For Honor is closing it's eight year with a new hero and a thrilling twist! At the beginning of the season, General Zhi, a cunning Wu-Lin general, offered Astrea the Starfall sword under the guise of forging an alliance. Astrea, ever suspicious, accepted the gift but brought her entire army as a precaution.

Unbeknownst to her, General Zhi was secretly allied with Guljin, a powerful Mongol Khatun. In a devastating ambush, Guljin's forces overwhelmed Astrea's larger army, leaving Heathmoor under Guljin's control and her twisted vision of peace.

[previewyoutube][/previewyoutube]

New Hero : Khatun

The highlight of the season is the new hero: Guljin, The Khatun. She unified the Mongol tribes into a formidable force. Once dismissed as barbarians, they now command global attention. The Khatuns are brutal assassins, using fear as their primary weapon. Guljin's vision is a peaceful Heathmoor, united under her empire, free from petty wars. She expects her opponents to cower behind their walls until they surrender. To make sure they do, she rewards enemy cowardice while destroying all opposition with spectacular shows of strength.



This title update will also feature a free Event Pass Khatun's Peace, available to play from January 23rd to February 13th - coming with great rewards:

  • Battle Outfit: Wandering Horde
  • Ornament: Majestic Wanderer
  • Mood Effect: Eternal Wanderer
  • Weapons: Sneak Peek Images


Throwback event: Battle of The Eclipse

This title update will also see the return of Battle of the Eclipse from Year 4, Season 4. Brace yourself for this epic return!



Hero Fests

Hero Fests will keep the action going, featuring:

  • Orochi: February 13th
  • Pirate: February 27th
  • Gryphon: March 6th
Year 8 Music Album

The renowned music composer appeared on Warrior's Den to discuss the captivating music of Year 8, sharing insights into the creative process and the inspiration behind the compositions.



You can enjoy the entire album by listening to it here, immersing yourself in the rich and diverse musical journey it offers: https://ubisoftmusic.ffm.to/forhonorforgedinwarost

Patch Notes

In this Warrior's Den, we went over some of the changes that are going live at the launch of Y8S4 TU2:
  • Balance Changes: Several heroes have received balance updates to ensure fairer and more competitive gameplay.
  • Bug Fixes: Numerous bug fixes were addressed, targeting both minor and major issues that have been affecting gameplay.

For a more detailed breakdown of the patch notes, we suggest you watch the patch notes segment of the show in the VOD. An article for the Patch Notes will be available on January 24th.

Ready to meet our newest hero? Prepare your gear, rally your allies, and join the battle starting January 23rd! Let us know your thoughts and see you on the battlefield!

New Hero: Khatun is Available Now!

[h2]KHATUN UNLEASHED[/h2]

Slay the Horkos with the savage power of Khatun and her deadly Turco-Mongol sabers.


[h2]GET THE NEW BATTLE PASS[/h2]

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3340550/For_Honor__Y8S4_Battle_Pass/

Patch Notes 2.56.1 - FOR HONOR



Patch Notes 2.56.1 - FOR HONOR
December 5, 2024
IMPROVEMENT
FIGHTERS BALANCING CHANGES


Warden

Feat rework

  • Body Count has been replaced by Death Toll
  • Death Toll: Killing Soldiers and Pikemen now grants you 3 Health and 3 Stamina

  • Fiat Lux has been replaced by Enfeeble
  • Enfeeble: Hitting an opponent with Shoulder Bash reduces their damage by 10% for 10 seconds

  • Takedown has been replaced by Total Recovery
  • Total Recovery: Whenever you revive an ally, they return at full Health instead of Half Health

  • Catapult has been replaced by Trebuchet
  • Trebuchet: Call a quick Trebuchet strike to deal 70 damage over an area. There is no fall off damage within the affected area. The damage is dealt 1 second after the Feat is used.
  • Cooldown: 180 seconds.
Dev comments: We've reintegrated Warden's Feat Testing grounds into the game. The feats remain mostly unchanged from the Testing Grounds except for Takedown which now reduces Attack Damage by 10% instead of 20%.

Sohei

  • Heavy Opener Attacks now gain Uninterruptible Stance at 400ms during the attack
  • Mad Monk now gains Uninterruptible Stance at 400ms during the attack
  • Soul Attacks now have more forward movement and rotation speed
  • Sohei now gains Souls when a Soul Attack trades on the same frame as an opponent's attack
  • Sohei can no longer gain Souls on a successful Bulwark Counter from Black Prior
Dev comments: Sohei's attacks are slow on purpose; the hero is the largest hero we've built, and considering both Guardbreak and Parry chain to the Soul Attacks it is fine that the Heavy Openers are slow. However, this comes at a cost where the attacks are more difficult to use than intended. We've thus given them and Mad Monk Uninterruptible Stance to help them trade and lead to Sohei's Soul Attacks in an easier fashion. We are looking at the hero's performance further and will adjust more if necessary.

Lawbringer

  • NEW MOVE: Precise Jurisdiction
  • Performed after a Front Dodge by pressing Light Attack
  • Can be performed in all three stances

  • NEW MOVE: Final Jurisdiction
  • Performed after a Front Dodge by pressing Heavy Attack
  • Can be performed in all three stances

  • Top Heavy Opener now deals 25 damage (up from 23)
  • Side Heavy Openers now deal 22 damage (up from 20)
Dev comments: Lawbringer needs a way to catch opponents that are running away reliably, but has a unique aspect in his moveset where the hero can perform his Opener Light and Heavy attacks during his Front Dodge, creating unique mixup opportunities with his Front Dodge Shove. We did not want to remove that unique factor from Lawbringer while also giving him a way to chase opponents, and thus we created two new moves, which keep the functionality of the Opener attacks during the Front Dodge but with more forward movement to get up close to opponents. We also adjusted Lawbringer's Top and Side Heavy openers to deal 2 extra damage, which should help in situations where Lawbringer gets wall staggers and performs these attacks.

Nuxia

  • Reworked Zone Attack
  • Attack is now a 2-hit Attack
  • The first hit is a 500ms attack that deals 11 damage
  • The second hit is a 800ms attack that deals 24 damage
  • The second hit can be feinted and can also be soft feinted into Traps
Dev comments: Nuxia's Zone Attack is a potent mixup with high damage potential, but is difficult to use, especially when outnumbered, due to its slow speed. With this new change, she should have an easier time hitting multiple opponents, and should have an easier time leading to Traps.

Hitokiri

  • Now has 125HP (down from 140HP)
  • Now has 120 Stamina (down from 130 Stamina)
  • Rei Kick and Rei Sweep no longer drain Stamina
  • Endless Myriad now has less forward movement
Dev comments: Hitokiri is still overperforming after the Trajectory changes, and so we're targeting some aspects of the hero to make them perform a bit less. We've lowered their HP by 15, making trading with the hero less optimal, and lowered their Stamina by 10 to also force them to conserve Stamina more effectively and attack less. Their bashes also no longer drain Stamina, which puts Hitokiri back into Stamina deficit, and Endless Myriad now moves forward less, which should help with target swapping situations and hitting people externally. We're keeping an eye on the hero still and will adjust as necessary.

Varangian Guard

  • Standardized Superior Block window on the following attacks to 200ms, down from 300ms
  • Opener Lights
  • Finisher Lights
  • Sellsword's Bounty
  • Sellsword's Valor
  • Hjaldr Oathkeeper
Dev comment: We initially put Varangian Guard's Superior Block window on her Light attacks to be 300ms to encourage players to use them and to have more opportunities to properly block with the attacks. While it did have the intended effect, it also came with an unintended side effect being too strong and being able to Superior Block attacks too easily. We are thus changing their timing to be in line with other Superior Block attacks in the game, with a 200ms window, from 100ms to 300ms during their respective attacks' startups.

Berserker

  • Fixed an issue that allowed players to dodge sideways in the incorrect direction under certain circumstances


BUG FIXES

CUSTOMIZATION


[Bug Fix] Fixed issue where the game crashes that can occur after updating to Windows 11 24H2

[Bug Fix] Fixed issue where Players having battle bundle purchased does not receive 20% bonus battle Points

[Bug Fix] Fixed issue where the animation of the Respectful Kill execution is offset

[Bug Fix] Fixed a visual issue where the Zhanhu Premium Skin equipped

[Bug Fix] Fixed an issue where a Ornament disappears on Kensei Hero's Alternate Bodytype FH-5760

[Bug Fix] Fixed an issue where a player can break collision on the Walled City on the Breach map by using a Ballista FH-5199

[Bug Fix] Fixed an issue where the thunderous Rage eyes effect isn't positioned correctly on some heroes FH-8262

[Bug Fix] Fixed an issue where in the canyon map a dock has floating in mid-air

[Bug Fix] Fixed an issue where Breach Attackers can pass through Hallowed Bastion phase in two FH-8269

Year 8 Season 4: The Serpent Sword

[h2]YEAR 8 SEASON 4: THE SERPENT SWORD[/h2]

It started with Wu Lin leader General Zhi pledging allegiance to Astrea and presenting her with the Starfall Sword. Hours later, all hell is about to break loose between the two armies on site.

Discover now

[h2]NEW HERO SKIN: GENERAL ZHI[/h2]

Bearing the legendary Starfall Sword, General Zhi apparently came to forge an alliance. But there was only one thing on his mind: the complete and total annihilation of every Horkos in attendance.

Get ready to become the ruthless and calculating leader of the Wu Lin Empire.

https://store.steampowered.com/app/3340610

[h2]GET THE NEW BATTLE PASS[/h2]

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3340550