1. For Honor
  2. News

For Honor News

Patch Notes 2.47.1 – FOR HONOR




IMPROVEMENT
[h2]FIGHTERS[/h2] Front Dodge Melee Attacks

We are now integrating the results from a previous Testing Grounds, in which we tested slightly faster speeds on Front Dodge Melee Attack, into the Live game.

The intention of this change is to improve the viability of Front Dodge Melee Attack as an Opener, for all players. Certain Front Dodge Melee Attacks were significantly more reactable for certain parts of the population, so with this change we believe these moves should function successfully as Openers for all heroes who have them.

After analysis of the data received from the Testing Grounds, we have determined that 433ms is the most appropriate speed for Front Dodge Melee Attacks. There was a significant reduction in reaction times from 500ms to 466ms, and another significant reduction from 466ms to 433ms, but 433ms to 400ms saw no change in reaction times. We have therefore adjusted these attacks to all be 433ms.

We are keeping the timing at which you can perform them at 300ms into the Dodge. This should not have any impact on frame advantage and offers a significant input comfort over being able to perform the attacks later in the Dodge.

One exception to the rule is Medjay's Throne Room Tackle, which takes the 433ms attack speed buff, but also keeps its ability to be performed at 100ms after a Front Dodge, as the hero is currently underperforming while in Axe Mode. This buff should give the hero a better chance to open up opponents.

Finally, after investigating further, we have to slow down the Dodge Recovery Cancel timing on hit from Front Dodge Melee Attacks for Orochi and Tiandi so that they can be dodged by the opponent if repeatedly used. This only applies to the attacks on Hit, and has no impact on timings on Miss.

List of changes:

We have normalized the speed and the chain link timings for all non-charged Melee Attacks initiated from a Front Dodge. The following changes were made:
  • All non-charged Front Dodge Melee Attacks are now 433ms
  • Most non-charged Front Dodge Attacks are now performed from 300ms to 500ms


This applies to the following attacks:
  • Ocelotl's Jaguar's Grudge
  • Shaolin's Flying Monkey Variant
  • Jiang Jun's Mighty Kick
  • Tiandi's Palm Strike
  • Shugoki's Headbutt
  • Zhanhu's Subduing Blow
  • Shinobi's Reaper's Dance
  • Kyoshin's Sajin-Arashi
  • Orochi's Dust Devil
  • Warlord's Headbutt
  • Jormungandr's Jotunn Surge
  • Gryphon's Shove
  • Black Prior's Jawbreaker (from Front Dodge only)
  • Gladiator's Sucker Punch
  • Centurion's Legion Kick
  • Lawbringer's Shove
  • Conqueror's Shield Bash

Medjay's Throne Room Tackle received the following changes:

  • Is now 433ms (down from 500ms)
  • Can be performed at 100ms during Front Dodge

Additional changes:
Tiandi
  • Palm Strike Dodge Recovery on Hit: Can now recovery cancel from 333ms (up from 300ms)
Orochi
  • Dust Devil Dodge Recovery on Hit: Can now recovery cancel from 233ms (up from 200ms)
[h2]UI[/h2] Sorting & Filtering
  • Added Sorting and Filtering options in the Barracks that allows players to filter the customization

Inventory can be generally sorted by Alphabetical order or Release Date. Some content such as Gear can be sorted by Recently Looted, and Executions by Durations.

For Filtering, we allow players to select more one than option, and the items will show as long as they are part of one of the filters. Players will be able to filter Battle Pass or Event Pass content, Event Loot, Cross Brand, Sales, etc. Some specific content has their own filters, for example Emotes can be filtered by Paired, Unique or Shared.

[h2]BUG FIXES[/h2]
[h3]FIGHTERS[/h3]
Ocelotl
  • [Bug Fix] Fixed an issue that caused the Ocelotl to start a forward walking animation when exiting lock (FH-5899)
  • [Bug Fix] Fixed an issue that caused the Ocelotl Huntsman's Spirit to sometimes not work properly when entering Breaking (FH-5978)
Kyoshin
[Bug Fix] Fixed an issue that caused the Kyoshin scabbard to be offset during neutral dodges (FH-4709)

MAP
[Bug Fix] Fixed an issue that caused the players to fall through the map when respawning in the Forest Map in Skirmish (FH-5440)

SOUND
[Bug Fix] Fixed an issue that caused the Afeera and Ocelotl sound effect to randomly mute during 4v4 matches (FH-5906)

CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Kyoshin "Stellar Blaze" outfit to be locked even if the players bought it in the past (FH-6075)

[Bug Fix] Fixed an issue that caused the Shinobi "Sagasu Helm" to have paint patterns, symbols and embossings misaligned (FH-5951)

[Bug Fix] Fixed an issue that caused the Domain of the Wyvern effect (unlocked with Shield of Wyverndale illustrious outfit) to have lower bright eyes (FH-5908)

[Bug Fix] Fixed an issue that caused the Gladiator "Floriferum Chest" to have stretched textures on left legging for Body Type 2 (FH-5845)

[Bug Fix] Fixed an issue that caused the Warden and Warmonger sheathing animations to be glitching with any shared execution (FH-5188)

Warrior’s Den Recap – October 19th

It's Halloween in Heathmoor! In our Halloween Edition of the Y7S3 TU2 Warrior's Den livestream, we went over the spooky new content coming to For Honor in the upcoming title update on October 26th. In case you missed it, or want to refresh your memory, this recap article has you covered.

For more details we suggest checking out the VOD of our Halloween Edition Y7S3 TU2 Warrior's Den Livestream.



Theater of Bones - A Limited Time For Honor Halloween Event

The rules of the Ghost Festival were broken by poor warriors. Now the malevolent White Bone Spirit has risen from the lower realm to snare their souls. In twisted celebration, the ghastly creature is hosting a theatrical performance where the trapped warriors are forced to take part in the story. Warriors will have to face the White Bone Spirit's illusions, as she prepares to feed on their very souls. But the arrival of a surprise guest may change the fate of all...

From October 26th to November 16th, warriors can take part in a limited time unique Halloween PVE game mode event "Theater of Bones". Players will fight alongside Monkey King Wukong to defeat the menacing White Bone Spirit and save her captives. Also available during this period will be a free event pass filled with treats to be unlocked.

[previewyoutube][/previewyoutube]

Monkey King Wukong Shaolin Hero Skin



For Honor Y7S3’s hero skin drastically transforms Shaolin’s silhouette and design to embody a hero of legend, the Sun Wukong, made famous by the epic “A Journey to the West”.

Sun Wukong was a hero of legend known as the Monkey King. Eons ago, he stole the peaches of immortality from the gods and crashed down from heaven. Intending to share the fruits’ power with his fellow monkeys, Wukong was punished for his crimes. After spending centuries imprisoned in a mountain, he has now been freed. Devoted to protecting the people who can’t fend for themselves, the Monkey King has followed the trail of a terrible evil to Heathmoor.

Y7S3 TU2 Armor Variations



This season players can expect new armor variations for the Knights and Samurai factions. Also releasing this season are Sets 5 A&B for Highlander.



Patch Notes

For those of you dreaming of a "Barracks Sorting Filter", our latest title update on October 26th will be a treat for you. For more information on changes coming to For Honor, please check back on October 26th for the patch notes. For Dev Team comments on all the changes coming, we recommend you check out the VOD of the Y7S3 TU2 Warrior's Dev Livestream.

This was a brief overview of everything presented in our latest Warrior's Dev. If you are excited about For Honor's limited time Halloween event and want all the details, we encourage you to check out the VOD on our Twitch channel. Our Halloween event will begin next week on October 26th and last until November 16th. Looking forward to seeing you all on the battlefield!

Patch Notes 2.46.0

IMPROVEMENT
FIGHTERS


Reflex Guard Removal

  • Reflex Guard has been removed from all Assassin heroes as well as Shaolin.
  • Heroes that had Reflex Guard now have Static Guard


Dev comment: Reflex Guard's time has come to an end. It has been in the game since launch, and over time its presumed advantage (of attempting to hide the guard stance) became more and more outweighed by its disadvantages (failing to block attacks). So with this change, all Reflex Guard heroes now have the same Static Guard as regular heroes: so Assassins (and Shaolin) no longer have to refresh their guard between hits, and no longer have to worry about their guard disappearing for a small period of time when it expires. Note that these heroes keep everything else, including Deflects, and so this is purely a buff to every old Reflex Guard hero.

Lawbringer Revamp Integration

We're integrating the Lawbringer revamp with some significant changes to what was played in both rounds of Testing Grounds for the hero. We've opted for a middle ground - some changes were appreciated, while others were not, and so we've decided to address the more problematic issues with the hero while keeping some of more loved kit intact.

Some of the more significant changes to the hero are the following:
  • Impaling Riposte is now only guaranteed after Light Parries (as its damage potential was too high off Heavy Parries)
  • Swift Justice can now be accessed after Heavy Openers (to shortcut to Finishers)
  • Chained Heavy Attacks now have Uninterruptible Stance (to let Lawbringer use offensive tools in group fights more effectively)


Note that the changes listed here are what changed from the old Live version of Lawbringer compared to the new version of Lawbringer; if a change is not listed here, it means the move has not changed, even if we had tested changes in the Testing Grounds.

Stamina Drain, Stamina Pause, Stun
  • All instances of Stamina Drain, Stamina Regeneration Pause and Stun have been removed from Lawbringer's moves.
Shove
  • Front Dodge Shove's miss recovery now regains guard in the last 100ms of the recovery
  • Chain Shove's miss recovery now regains guard in the last 100ms of the recovery
Heavy Openers
  • Now deal 20 damage (down from 24)
  • Now chains to a guaranteed Swift Justice on hit when performed in the same stance
  • Top Heavy Opener recovery changes
  1. Hit and Block Recovery is now 800ms (down from 900ms)
  2. Miss recovery is now 800ms (down from 1000ms)
  • Side Heavy Openers recovery changes
  1. Hit and Block Recovery is now 800ms (down from 1000ms)
  2. Miss Recovery is now 800ms (down from 1100ms)


Heavy Chained Attacks
  • Now deal 26 damage (down from 27 on sides and 28 on top)
  • Now gain Uninterruptible Stance at 100ms
  • Chained Top Heavy is now 800ms (down from 900ms)
  • Recoveries are now 800ms on Hit, Block and Miss
Heavy Chain Finishers
  • Now deals 28 damage (down from 30 on sides and 32 on top)
  • Top Heavy Finisher is now 966ms (down from 1100ms)
  • Top Heavy Finisher can now be soft feinted into Guardbreak
  • Top Heavy Finisher now moves forward 1.25m more during the attack
  • Miss recoveries are now 900ms (down from 1100ms)
Swift Justice
  • Now accessible after a Heavy Opener hit as well as a Top Heavy Finisher hit
  • Now counts as the 2nd hit in chain and chains to Finishers
  • Attack is now 200ms and deals 4 damage
Parry Followups
  • Blind Justice and Impaling Riposte can now be performed from 600ms to 700ms after a Parry (down from 500ms to 666ms)
  • Blind Justice now deals 25 damage (down from 32)
  • Blind Justice now initiates chains and chains to Swift Justice on hit
  • Light Riposte is now 300ms (up from 200ms)
  • Light Riposte now counts as the 2nd attack in chain and chains to Finishers
  • Impaling Riposte is now 1100ms (up from 800ms)
  • Make Way now costs 30 stamina (down from 60)
  • Make Way now initiates chains
Long Arm
  • Can no longer be performed from Guardbreak
  • Now pins for 1333ms (up from 1200ms)
  • Chain link timing to Heavy Openers is now 1200ms for Top and 1300ms for Sides (down from 1600ms for both)
Zone Attack
  • Now costs 30 stamina (down from 60)
  • Now initiates chains
  • Miss recovery is now 600ms (down from 300ms)
Quality of Life changes
  • Front Dodge now lasts 900ms (down from 1000ms)
  • Chain link timing to Heavy Finishers is now 100ms to 300ms (down from 200ms to 300ms)
  • Side Light Finisher attack trajectories adjusted to better match weapon visuals
  • Back Throw distance is reduced by 1.25m
Medjay
  • All Staff Mode Chained Heavy Attacks now deal 28 damage (down from 30 on sides and 32 on top)
  • All Staff Mode Finisher Heavy Attacks now deal 30 damage (down from 32 on sides and 34 on top)
  • Adjusted attack trajectories to better match weapon visuals for the following attacks:
  1. All Staff Mode Light and Heavy Attacks
  2. Staff Mode Zone Attack


Dev comment: Medjay's Staff mode was overperforming in a lot of instances; the damage was too high, and the attack trajectories for a lot of their attacks did not match the weapon visuals, which caused situations where strikes would hit external opponents when the weapons were not colliding. This should now be fixed, and there should be a visual consistency with the weapon visuals and their collision timings. We've also adjusted the size of the trajectories - in most cases these are now slightly smaller, again to match the weapon visuals better. We've also lowered damage so it is more in line with other attacks.

Orochi
  • Storm Rush changes
  1. No longer pins opponents that are in states where they can't normally be pinned
  2. Hit reactions no longer allow the opponent to be pinned from other players
  3. No longer chains to guaranteed Double Top and Side lights (see Dev Comment below)
  4. Now deals 20 damage (up from 16) (see Dev Comment below)
Dev comment: Orochi's Storm Rush has problematic properties and enabled ganks that should not be possible. Specifically, it would both pin opponents that were in unpinnable states, its pins could also be pinned from other players, and the guaranteed lights after the pins put the opponent in a pinnable state, like every other normal attack in the game. We've made several changes to address these issues, but to compensate the fact that Storm Rush now effectively deals less damage due to the removal of guaranteed lights, we've buffed its damage output so it deals the same amount overall. Hitokiri
  • Zone Attack stamina cost now 20 (down from 60)
Dev comment: Hitokiri's Zone Attack still had an inflated stamina cost; we've reduced it to better match the costs of other zone attacks.

Pirate
  • Heavy Finishers now deal 24 damage (up from 22 damage)
  • Guaranteed Pistol Blast now recovers 100ms earlier and pins for an extra 33ms
  • Non-guaranteed Pistol Blast now recovers 33ms faster
  • Cavalier Dance changes

o Attack is now 700ms (down from 800ms)
o Uninterruptible Stance now starts at 433ms (down from 500ms)
  1. Grand Cavalier is now 533ms (down from 600ms)
Dev comment:* Pirate has been underperforming after a series of nerfs made to the hero in the past. We're readjusting the hero to raise her efficiency in fights, increasing damage from her Heavy Finishers slightly, speeding up her dodge attacks and adjusting the frame advantage of her Pistol Blasts so Pirate has one frame of frame advantage upon returning to neutral.*

BUG FIXES
FIGHTERS
Black Prior


  • [Bug Fix] Fixed an issue that caused the Black Prior camera to shake when performing Dodge Attack into Bulwark Stance (FH-5504)
Ocelotl
  • [Bug Fix] Fixed an issue that caused the Ocelotl Skull Smash to not feed the proper Revenge score
  • [Bug Fix] Fixed an issue that caused the Ocelotl Gained blessings visual effects to be visible while dead
  • [Bug Fix] Fixed an issue that caused the Ocelotl to not be able to cancel the Combat emotes into prowl stances.
CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Ocelotl Remnant Cape to not take paint patterns (FH-5917)
  • [Bug Fix] Fixed an issue that caused the Ocelotl's Remnant Chest to be missing a cloth piece under skirt like other chests (FH-5928)
  • [Bug Fix] Fixed an issue that caused some Ornament to clip with the shoulder armor of the Ocelotl
  • [Bug Fix] Fixed an issue that caused the Orochi I Bring War mask effect to be misplaced on Body Type 1
  • [Bug Fix] Fixed an issue that caused the Nuxia to hold the sword down during "I AM WAR!" emote
  • [Bug Fix] Fixed an issue that caused the Kensei's Kenka Arm shoulder armor to stretch and be offset (FH-3879)

Warrior’s Den Recap September 7th, 2023

Get ready to embark on a thrilling journey as For Honor's Y7S3: Deceit stats on September 14th.

In this Warrior's Den recap article, we'll go over some of the Year 7 season 3 details covered in the livestream.

For a detailed discussion on Y7S3: Deceit, be sure to check out the Warrior's Den VOD to see what is to come. In the show, we went into detail on the patch notes, the removal of the Reflex Guard and Testing Grounds. For the detailed blog post on the Testing Grounds topics for Y7S3, keep an eye out for an upcoming Testing Grounds dedicated blog post.



Y7S3 Deceit

The Wu Lin elite hold a Ghost Festival, an annual celebration meant to honor the spirits of their ancestors with offerings and performances. In a gesture of openness, the nobles invite poor warriors to the festivities. The warriors must strictly leave the food offerings to the departed but, desperate and starving, the warriors cannot help but eat them. As dusk falls, an odd sickness takes hold of the rule breakers... and they fear something has gone terribly wrong.



Launch Event: Ghost Rites

The Ghost Rites a sacred event where guests are meant to honor their ancestors. Food offerings are laid out, shrines are built, and theatrical entertainment is provided for the departed. Many guests have dusted off old armor sets and weapons that once belonged to their predecessors -- a tribute to those that came before.



To mark the launch of For Honor's Y7S3: Deceit, participate in "Ghost Rites" free event pass and unlock unique event loot. Available only from September 14th to October 5th.

Battle Pass



The Ghost Rites has strict rules to follow: from leaving offerings untouched to a ban on fighting after dark. But the elite hosts have also ensured new weapons are readily available for all warriors in attendance. Once the guests finally give in to their hunger, the rule-breaking begins. As night falls, warriors pick up their new weapons, and fight whoever they come across. This season, attend The Ghost Festival and unlock 100 tiers of rewards for all heroes! Available during For Honor's Y7S3: Deceit.

Reflex Guard Removal

Starting on September 14th the reflex guard will be removed for all assassin Heroes. Our goal is to create a more user-friendly combat system for both newcomers and returning players by equipping all classes of heroes with a Static Guard.

The Heroes affected by this change are:
  • Peacekeeper
  • Gladiator
  • Orochi
  • Shinobi
  • Shaman
  • Berserker
  • Nuxia
  • Shaolin
Patch Notes and Testing Grounds

In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S3. Check back here on September 14th for a full breakdown of Patch Notes!

From September 14th to the 21st, the Testing Grounds will be open to test improvements on Highlander. The Testing Grounds is meant to test changes to Heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live game.

Your feedback is important in deciding what makes it into the live game. We're counting on your participation, so don't hesitate to share your thoughts with us!



We'll see you again next time for another Warrior's Den Recap article, or on the battlefield!

Patch Notes 2.45.1 – For Honor

NEW HERO: OCELOTL

Description:

"The prey should hear nothing but its own scream."

The Ocelotl hail from the great Aztec Empire. Master hunters, their name means "Jaguar Warrior" in their native tongue of Nahuatl. The Ocelotl stalk their enemies with predator patience -- only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge.

Fighting Style
  • Difficulty: Medium
  • Fast & Relentless Offense
  • Disabler & Ganker


Special Capabilities
  • Instead of dying, becomes a Huntsman's Spirit
  • Infinite Chains with Light, Heavy, Zone and Melee attacks
  • Unique Hunter's Stance for extra mobility
  • Unique Hunter's Snare to surprise opponents with a far reaching, disabling attack


[h3]IMPROVEMENT [/h3]

FIGHTERS

Centurion
  • Charged Jab now gains Uninterruptible Stance at 900ms (down from 1000ms)
Developer's Comment:* With this change, we are adding safety to using Charged Jab after a Heavy Attack; it should no longer be interruptible by a Light Attack by your opponent, giving your opponent one less option to deal with Charged Jab.*

Nuxia

Caltrops changes:
  • Cooldown is now 90 seconds (up from 45 seconds)
  • Is now active for 15 seconds (down from 25 seconds)
Developer's Comment:* Caltrops is one of the strongest Tier 2 feats available in the game, with its ability to deal a lot of damage as well as efficiently clear the minion lane for extended periods of time. With these changes, Caltrops is still an efficient minion lane clearing tool, but the feat's uptime has been lowered significantly, ensuring it must be used at more opportune times.*

Jormungandr
  • Jotun Farewell no longer chains on miss
  • Hammer Slam now deals 26 damage (down from 30)


Developer's Comment:* These changes are meant to tweak the risk/reward ratio of using Jotun Farewell; before these changes, Jormungandr took a low risk throwing Jotun Farewell as the only reliable response their opponents had was performing a dodge attack for an average of 14 damage and dealing 30 (and with Feats, extending that life lead even more). With these changes, Jormungandr must not only commit more as their opponents now get a Guard Break on a correct read, awarding an average 24 damage, but also deal less damage when their opponents do not get a correct read, lowering that extended life lead. This also promotes more varied gameplay scenarios when playing as and against a Jormungandr.*

PERFORMANCE MODE
  • Added a Performance Mode on supported consoles.
Developer's Comment:On consoles, a new Graphic Mode option is added to choose between the existing Quality Mode and the new Performance Mode. Performance Mode brings unlocked FPS/Vsync with VRR (requires VRR compatible hardware), at 1080p resolution with reduced graphic upgrades. See Performance Mode article for more details.

EASY ANTI-CHEAT
  • Updated Easy Anti-Cheat client module and library.
Developer's Comment:* This update of Easy Anti-Cheat makes the game playable on Steam Deck.*

UI
  • Players can now "Group Dismantle" Gear in both the Reward and Scavenger Gear screens.
Developer's Comment:* This is a quality of life improvement that allows you to mark all the Gear, and then Dismantle them all at once (rather than individually as before)*
BUG FIXES

FIGHTERS

Jiang Jun
  • [Bug Fix] Fixed an issue that caused the Jiang Jun Sifu's Poise breathing sound effect to continue playing even when Stamina is full
Jormungandr
  • [Bug Fix] Fixed an issue that caused the Jormungandr Chain Zone to not be useable while Out of Lock (FH-5393)
Warlord
  • [Bug Fix] Fixed an issue where Warlord can't perform Back Slammer execution from opponent's back
UI
  • [Bug Fix] Fixed an issue that caused some Custom Match options like Parry Flash Indicator and Renown to not be displayed in Map Overview (FH-4389)
SOUND
  • [Bug Fix] Fixed an issue that caused an explosion sound effect to be missing in Kazan Castle near second Attacker spawn (FH-3011)
CUSTOMIZATION
  • [Bug Fix] Fixed an issue that caused the Orochi Honkyo Helm to not be connected to body with some chest pieces
  • [Bug Fix] Fixed an issue that caused the Orochi "Tooth Fairy" execution to play correctly against some opponents
  • [Bug Fix] Fixed an issue that caused some Warmonger chest pieces to not apply paint patterns
  • [Bug Fix] Fixed an issue that caused the "Candlelit Shrine" to display different colors than what is displayed in game
  • [Bug Fix] Fixed an issue that caused the Shinobi Ryuseigun Helm to have missing textures (FH-5463)