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New Hero Skin: The Warrior Prince

[h2]NEW HERO SKIN: THE WARRIOR PRINCE[/h2]


He once shaped the fate of an entire civilization in the fabled era of 2004. Now as the Sands of Time spread across Heathmoor, the blade-wielding, time-hopping Prince from the Prince of Persia: Warrior Within is back as the newest Hero Skin for Aramusha. Become destiny before it vanishes forever.

https://store.steampowered.com/app/3642940/The_Warrior_Prince__Aramusha_Hero_Skin__FOR_HONOR/

[h2]NEW BATTLE PASS[/h2]


There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3534420

[h2]GET YOUR LEGACY PASS[/h2]


Get the lastest Year 5 Season 1 Legacy Pass! Players have until the end of the season to earn classic rewards for all heroes, including our newest additions. New buyers can start the pass from the beginning while previous owners keep their progression.

https://store.steampowered.com/app/3534440

PATCH NOTES 2.59.0 – FOR HONOR

IMPROVEMENT

Menus - Heros page
  • It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button).
  • A new option was added in the Filters page in the barracks, to allow you to switch between "Match All" and "Match Any", regarding the filter options.
BALANCING CHANGES

Varangian Guard
  • Light Openers & Finishers are no longer enhanced.

Developer's Comments: The risk/reward for Varangian Guard's Light attacks was too skewed in their favor. We are removing the Enhanced properties to tone down the pressure while keeping the defensive aspects intact, as these are core to the character's identity.

Nobushi
  • Side Dodge, Cobra Strike & Sidewinder Form have increased sideways movement.
  • Kick has increased forward movement.

Developer's Comments: Nobushi has many opportunities to perform dodges & dodge attacks, but they suffer from low lateral movement. This patch is a first step to making the character feel more fluid, with more side movement on Side Dodge, Cobra Strike & Sidewinder Form.
Additionnaly, we're increase the forward movement of Kick to help it reach opponents further away, especially after entering Hidden Stance.


Warmonger
  • Light Openers are no longer enhanced.
  • Viscious Impale's distance travelled has been reduced to 6.5m (from 8m)

Developer's Comments: Warmonger is performing too well in all contexts. We're looking to tone down their power in duels and teamfights slightly.
By removing the enhanced property on opener lights, Warmongers will have to work a little bit hard to reach their chain pressure.
On a similar note, Warmonger can often deal a lot of damage on even Heavy parries. We want to mitigate this by reducing the distance covered with a successful Vicious Impale, so the wall splat doesn't occur as often.
We will continue to monitor this to see if further changes are needed.


Khatun
  • Attack trajectories for Angry Storm & Ultimate Authority have been adjusted to better match weapon visuals.

Developer's Comments: Khatun's trajectories for Angry Storm and Ultimate Authority were slightly under tuned, causing frustration as players would expect hits to occur. We've polished and improved the weapon trajectories to better match the attack animation. Overall, these are now slightly bigger and covers a wider angle.


BUG FIXES
FIGHTERS


Khatun
[Bug Fix] Fixed an issue where the Draconite Abomination effect doesn't work on Khatun's executions.

Sohei
[Bug Fix] Fixed an issue where the embossing doesn't cover entirely Shoei's left arm shoulder pad.

Conqueror
[Bug Fix] Fixed an issue where Conqueror's Dominatus Chest has golden embossing obscured.

Aramusha
[Bug Fix] Fixed an issue that caused Aramusha not to have any defense when changing guard after performing Blade Blockade.

AUDIO
  • [Bug Fix] Fixed an issue where Shugoki's Demon's Embrace doesn't play his scream voice line after a kill.
  • [Bug Fix] Fixed an issue where Sohei has low volume or no voice lines at respawn.

Warrior’s Den Recap – Y9S1 TU2



The battlefield is roaring as Y9S1 TU2 brings a wave of content inspired by Prince of Persia, revealed in today's Warrior's Den. From new Hero Skin to the return of a fan-favorite event, We have packed this Title Update with style, strategy, and surprises. Here's everything you need to know from the show but for more details, we suggest checking out the VOD for Y9S1 TU2 Warrior's Den Livestream.



[previewyoutube][/previewyoutube]

A New Hero Skin Joins the Fray

Headlining the update is a brand-new Hero Skin for the Aramusha, The Warrior Prince, inspired by the prince in The Warrior Within. In a dedicated Hero Skin Deep Dive, we showcased the design, storytelling, and inspiration behind this latest look. This skin is available on April 24th.



A Beloved Event Returns
You asked, and it's back---one of For Honor's most beloved Prince of Persia event Blades of Persia makes a triumphant return! The Event Blades of Persia will be available from April 24th to May 15th! Be sure to participate for the duration of the event to fight during the Chapter 1 - Ruler of Time Game mode starting from May 24th to May 1st, followed by the Chapter 2 available only from May 1st until the end of the event on May 15th. Whether you're a longtime veteran or new to the fray, this event offers a nostalgic blast from the past. Expect themed rewards, new and old from our returning free event pass, explosive gameplay modifiers, and all the energy that made this event a classic.



Behind the Scenes: Animation Deep Dive
Another exciting segment of the show was the Event Animation Deep Dive, where we pulled back the curtain on how the updated event visuals were crafted. From signature to Executions, we revealed the creative process that breathes life into the battlefield.

Three Hero Fests Incoming
That's not all---three Hero Fests are lined up, bringing focused celebrations and weeklong opportunities for specific heroes! Hero Fest are:
  • Nuxia (May 15th to 22nd)
  • Warmonger (May 22nd to 29th)
  • Pirate (June 5th to 12th)
It's the perfect time to try someone new or revisit an old favorite.

Patch Notes Breakdown
No Title Update is complete without a round of balance changes and hero updates. In the Patch Notes segment, we went through key adjustments across several heroes. The full details are available in the official patch notes article.

Competitive Circuit Update
For the fighters hungry for glory, the Competitive Circuit is heating up! We gave a sneak peek at what's next for For Honor's tournament scene. Expect competition, new community opportunities, and upcoming events where the best of the best will clash steel for honor and bragging rights. Whether you're a competitor or a spectator, now's the time to tune in.
Sign-ups are open for the 4v4 tournament, which will follow a similar format to Friend or Foe. After the 4v4 tournament, there will be a 2v2 tournament in Season 3, and the final tournament of the year in Season 4 will be a 1v1.

This year's circuit will implement circuit points weighed around individual performance to minimize ties. Points will increase as the circuit progresses, rewarding individuals based on their final standings. The total prize pool across the three tournaments is $18,500 USD!

Final Thoughts
Y9S1 TU2 is shaping up to be a perfect blend of legacy and innovation. With a new cross-brand Hero Skin, the revival of a fan-favorite event, and balance changes. There will also be a throwback game mode: Chimera Banquet from May 29th to June 5th. This update keeps the battlefield fresh and fierce. Whether you're here for the lore, the fashion, or the fight---there's never been a better time to jump back into For Honor.

As a friendly reminder, we encourage you to check out the VOD on our Twitch channel, where you'll find a more in-depth look at what's to come.

Gear up, warriors. We'll see you on the battlefield.

Year 9 Season 1: Theaters of War

[h2]YEAR 9 SEASON 1: THEATERS OF WAR[/h2]

Everything seemed hopeless. Then the fallen Queen Astrea crossed paths with a legendary gladiator. Now they're not only ready to survive the arena, they're ready to take on Guljin and end her reign. ARE YOU NOT ENTERTAINED?

[h2]NEW HERO SKIN: QUEEN KALLIOPI[/h2]

All that have challenged this legendary gladiator have fallen. The next opponent harder and bloodier than the last. She was once a queen of her own tribe, now she is the Queen of the arena. Become Queen Kalliopi and win the crowd.

https://store.steampowered.com/app/3534380

[h2]NEW BATTLE PASS[/h2]

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3534420

PATCH NOTES 2.58.0



KNOWN ISSUES

PC ONLY
  • In certain cases, Ubisoft Connect overlay can wrongly interact with 3rd party software installed on the PC and crash the game at launch.
Workaround: If it happens, players must deactivate the Ubisoft Connect Overlay feature in the Ubisoft Connect Settings

IMPROVEMENT

INTERFACE AND MENU CHANGES
  • New Menu Rework
  • Add More Customization Loadouts
  • Equip for All for MoodFX
  • Smart Eco Mode have been set by default on all consoles (Eco mode is activated only when IDLE in game)
  • Body part material customization
  • Default graphic option is set to Performance by default on all consoles
BALANCING CHANGES

Aramusha
  • Adjusted all attack trajectories to better match the weapon visuals and animations
  • Ring The Bell attack range has been increased.
  • Heavy Finishers are now Unblockable.
  • Zone Attack's second hit can be soft feinted into Light Attack in another direction.
  • The following attacks now have increased forward movement:
  1. Chain Lights
  2. Heavy Openers
  3. Heavy Finishers
Dev comment: Aramusha has been trailing a bit in effectiveness over time. The hero's rework helped in the past, but as other heroes have been adjusted Aramusha's own strengths have become less prevalent. To adjust this, we've made it so that any move that can access Deadly Feints is now Unblockable; this should help give the hero more pressure in many situations, and forces more of a reaction from opponents We've also done a Quality of Life pass on the hero's weapon trajectories as well as forward movement values to ensure they remain competitive.

Sohei

  • Light Openers can now chain to Heavy Soul Attacks
  • Heavy Openers can now chain to Light Soul Attacks
  • Mad Monk Opener can now chain to Mad Monk Extender
  • Chain link timing from Mad Monk Attacks to Heavy Finishers is now 266 ms (down from 300ms)
  • Mad Monk Opener guardbreak Vulnerability is now 433ms (up from 100ms)
Dev comment: Sohei's limitations were intended to be part of how the hero plays, but after the meta settled it is now clear that some of these limitations were affecting the hero's viability too much. We've decided to remove chain limitations on Sohei, as well as allow Mad Monk Opener to chain into the Extender version, to give Sohei more versatility in how they gain their Souls. In addition, Mad Monk Opener no longer needs the low guardbreak Vulnerability window, and we have reverted the change. Finally, we've also adjusted frame advantage from Mad Monk attacks to Heavy Soul Attacks to ensure that players can no longer land Light attacks on the same frame as the Soul attack lands, stopping Sohei's momentum. We're keeping an eye on the hero to see if further changes are needed, and will adjust as necessary.

Pirate

  • Pirate can no longer cancel Grand Cavelier's Recovery with a Dodge
Dev comment: We removed the Enhanced ability on Orochi and Berserker's Side Dodge attacks to lower the incidence of using these attacks combined with Dodge Recovery Cancels to reduce their safety in group fights. As Pirate's dodge attacks are Heavy attacks, it feels much less natural to remove their Enhanced property as it is the default property of Heavy attacks. On top of this, moving their input to Light attacks negatively impacts the hero's moveset as they should no longer chain to Gun Shots. To that effect, we're removing the hero's ability to Dodge Recovery Cancel from Grand Cavalier altogether, on hit/block and miss. This should lower the hero's elusiveness in group fights and make them fairer to fight in these situations.

BUG FIXES

FIGHTERS

Khatun
  • [Bug Fix] Fixed an issue that allowed players to target swap during Rising Rage's strike
  • [Bug Fix] Fixed an issue where Khatun is invulnerable to guardbreak in the first 100ms of their Sprint attack's second strike
  • [Bug Fix] Fixed an issue where Khatun Sobbing Uncontrollably Emote is 7000 steel instead of 5000.
  • [Bug Fix] Fixed an issue where Khatun boots Material wasn't updated
  • [Bug Fix] Fixed an issue where Mjolnir's Flight and Sylvan Vaporization Execution are available for Khatun
Kensei
  • [Bug Fix] Fixed an issue where Shiwasu helm is Clipping with multiple Ornaments of Kensei in barrack and in game
Tiandi
  • [Bug Fix] Fixed an issue where Tiandi's Guan Suo Chest paint pattern on legs does not cover full area
General Issues
  • [Bug Fix] Fixed an issue where Forged In War Ornament is visible in locked state outside of unlock period
  • [Bug Fix] Fixed an issue where Crusader Battle Outfit is missing for all knight legacy heroes