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Beatblock News

Version 1.0.2

[p]Version 1.0.2

Main game:

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  • [p] Added popup after Lawrence to indicate that marathon mode has been unlocked
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  • [p] Added "Strict" option for taps (nothing new locked behind this, just added as a fun challenge!)
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  • [p] Added "Invisible" costume indicator to the results screen
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  • [p] Visual tweaks for Rhythmic Shield and +ERABY+E CONNEC+10N[/p]
  • [p] Chart tweaks for público cautivo (Easy)
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  • [p] Changed default variants for BLOW A FUSE
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  • [p] Updated menu icons to all use the same line width
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  • [p] Adjusted anti-spam detection for taps to be more forgiving
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  • [p] Adjusted positioning of longer charter credits in Song Select and Atom Map
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  • [p] Fixed error handler not triggering on crashes
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  • [p] Fixed crash in marathon mode relating to song unlocks
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  • [p] Fixed Cobblestone Counterpoint (Hard) being unlocked through the wrong song
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  • [p] Fixed capitalization inconsistency in variants credited to tetraminus
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  • [p] Fixed selection indicator in the main menu rotating at fast speeds under certain conditions
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  • [p] Fixed modifiers carrying over from the last played song when unlocking a secret song
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[p]Level editor and custom levels:

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  • [p] Fixed holds with a duration of 0 and identical angles being impossible to hit
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  • [p] Fixed mineholds interacting oddly with objectRotation easable
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  • [p] Fixed a crash with mineholds and negative scroll speed
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Version 1.0.1

Hey everyone, DPS here! We're so happy that you're all enjoying the game so far. This is the first of probably many, but not *too* many bugfix patches. Here are the changes:

Version 1.0.1
  • Decreased memory usage of the Atom Map (hopefully no more memory leak!)
  • Rewrote hint text for secret levels to be a bit easier to figure out
  • Fixed mismatched descriptions and visual errors in gone fishin'
  • Fixed unlock for the achievement Good job. Rodney is very proud of you. triggering earlier than intended
  • Added a description to the custom loop points option in the level editor

More to come soon, and thank you for all the support!

BEATBLOCK's Early Access is available now!

[p]Thet wait is over! Play "Beat the Rhythm and Notes - A Test of Wit & Flow, A series of Challenging Songs ~With the Intent of Being Enjoyed", otherwise known in the modern times as "Beatblock", today![/p][previewyoutube][/previewyoutube][p]It'll be available with a limited-time launch discount at 10% off MSRP ($14.99 USD), with 27 songs in the launch roster (each with full, bespoke visuals), and a host of revamps and changes compared to what's been available in the demo. [/p][p]The team's really proud of the work in this release already, but we're not done - in the coming weeks, we'll share the full roadmap of all the additional songs, features and changes we're scheduling leading up to the 1.0 launch in (hopefully) 2026. Please stay tuned for that, and for those hopping right into the world's first crank-action rhythm game, we can't thank you enough for supporting us![/p][p][/p][p]LAUNCH DAY FAQ & KNOWN ISSUES HERE:[/p][p]https://steamcommunity.com/app/3045200/discussions/0/596286923596980618/[/p][p][/p][p]Happy Cranking![/p][p]-Jeff @ SKY HOUR WORKS[/p][p]( ^^ )=)[/p]

BEATBLOCK EARLY ACCESS - SEPTEMBER 26TH

SEPTEMBER 26TH. CRANKY WILL BE REAL ON SEPTEMBER 26TH.
[p]okay. now for the actual deets.[/p][h3]Beatblock's Early Access launch will happen September 26th![/h3][p]27 songs upon initial release. More to be added. Costumes, a new note type, a completely new unlock system, and so many secrets. We're excited to show you what's been cooking![/p][p]You can also check out more info in the Q&A video below! [/p][previewyoutube][/previewyoutube][p]Thank you for supporting us, whether you've stuck around since the demo launch last year or just found us! Keep your eyes peeled for more news, and beat those blocks. [/p][p][/p][p]( ^^ )=)[/p]

2025 Demo Update (0.6.0)

We're in the final stretch before Early Access!
[h3]It's releasing this fall. Pinky promise.[/h3][p]ignore the fact that cranky has no fingers.[/p][p]For those of you who've stuck around, just wait a bit longer! For those new to Beatblock, you're in for one heck of a time. Let's get into what's new. (Or just skip to the changelog at the bottom for the short version.)[/p][p][/p][h2]A new level about side notes.[/h2][p]Love them or hate them, they're the Most Note Of All Time. And they have a very storied history.[/p][p]Ranked #1 Note in Beatblocker's Magazine two years running, with an origin that dates back to the late 19th century. Learn more and get a grip on sides in the new level público cautivo.[/p][p][/p][p]Comes with a guided audio tour of the Side Note Exhibit.[/p][p][/p][p]Importantly, this new level will be replacing the level Code Remix. [/p][p]Don't worry- It'll still be playable in Early Access! But to keep the intended demo flow intact, we opted to swap out Code Remix for público cautivo. We hope you have fun with the new level![/p][p][/p][h2]A revamped tutorial.[/h2][p]Let's be fair: the original tutorial was kind of a Hot Mess. Who likes having every single note type thrown at you (except for the secret one) at once?? We fixed that. There's a new tutorial instead to acquaint you with the basics- and only the basics. Blocks, holds, and taps.[/p][p][/p][p]We also added helpful images before other relevant levels to explain individual mechanics![/p][p]Please be kind to Cranky. There are many note types and some of them hurt.[/p][p][/p][h2]tha changer logge[/h2][h3]Version 0.6.0 [/h3]
  • [p]Swapped out Code Remix for a new level, público cautivo![/p]
    • [p]This was done to improve the flow of teaching the side note mechanic to new players. Code Remix will still be available to play in the full game.[/p]
  • [p]Reworked Tutorial to only include Blocks, Holds, and Taps.[/p]
  • [p]Added explanatory images to levels that introduce new mechanics (Gritted Strings, público cautivo, ILOVEYOU.vbs)[/p]
  • [p]Improved High DPI display on Windows devices.[/p]
  • [p]Fixed error message when trying to load an early access level in the demo.[/p]
  • [p]Added a failsafe to saving that should help with crashes relating to low storage space.[/p]
[p][/p][h3]See you again when Early Access launches this fall! ( ^^ )=)[/h3]