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Beatblock News

EARLY ACCESS ROADMAP - Fall/Winter 2025

[p]Hi everyone! We hope you've been enjoying Beatblock so far- we'll do our best to keep adding new songs and polish things up! Here's a look at what's in store...[/p][p][/p][p]More news soon! ( ^^ )=)

- CV, BubbleTabby[/p]

Version 1.0.5a

Version 1.0.5a

  • Fixed crash involving uninitialized save data and checking for achievements

Version 1.0.5

Version 1.0.5

  • Visual and chart tweaks for Era Chimæra
  • Decreased load times for Atom Map
  • Steam Achievements are now kept in sync more reliably with in-game achievements. If you are missing any Steam Achievements but have the associated in-game achievement, they should be triggered on launch
  • Max combo now displays on the results screen
  • "Game speed" option is now applied more consistently, including cases where it was causing visual errors in 3-Bit Bebop and Ladybug Castle
  • Atom Map buttons are no longer clickable when hidden from view
  • Fixed crashes relating to loading custom levels without backgrounds

Version 1.0.4

Version 1.0.4

Main game:
  • Set the default graphics renderer on Windows to OpenGL
  • If you still want to use the Vulkan renderer, you can set your launch options to:
    --renderers vulkan
    We have found that this will cause stability issues on AMD graphics cards, though.
  • Added completion markers to the atom map, for easier bragging
  • Chart tweaks for Rhythmic Shield (Hard)
  • Visual tweaks for Ladybug Castle and público cautivo
  • Disabling VFX no longer disables the special lose condition in DAMOCLISM
  • Fixed accessibility options getting set to an invalid state after trying to enter DAMOCLISM with VFX disabled

Level editor and custom levels:
  • Fixed crashes relating to attempting to set song select art
  • Play Sound events no longer trigger when playback is started after their time

Version 1.0.3

Version 1.0.3

Main game:
  • Reworked difficulties for 3-Bit Bebop, including adding a new easier difficulty. The original Easy variant is now the Hard variant, and the Hard variant has been moved to Tangent.
  • Added save data reset option
  • Chart tweaks for C-ミ B-ミ
  • Bounces no longer disappear upon miss
  • Added "Radius" setting for circle snap
  • Results screen background for Era Chimæra now uses the same effect used in the atom map and freeplay
  • Fixed a crash in the atom map relating to clicking on an atom while deselecting it
  • Fixed the marathon mode crash, hopefully for good this time.
  • Fixed some shaders failing to compile on older hardware
  • Invisible costume now shows up more consistently on results screen
  • Tweaked minehold scoring to make it more consistent between gameplay and results
  • Full UI no longer displays in the calibration screen
  • Fixed accuracy percentage display in atom map
  • Removed some temporary files from the installation, decreasing filesize slightly

Level editor and custom levels:
  • Fixed 0 duration mineholds and objectRotation interaction
  • Chevrons on bounces and sides now rotate along with objectRotation
  • Fixed crash with "Overlapping events" popup
  • Fixed player-parented decos not consistently following the player's rotation in cases where the rotationInfluence is a whole number
  • Levels can now have a separate results image from the song select image
  • Achievement for failing DAMOCLISM now no longer triggers if the associated object is spawned in a custom level