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Beatblock News

Travel Update (1.2.0) - new songs have landed ingame!

THE TRAVEL UPDATE IS HERE.
[h3]Here's the rundown.[/h3][h3][/h3][h2]NEW SONGS[/h2][h3]Alaska Sargent's "AU CONTRAIRE" has been added to the Sides atom. [/h3][p]From Alaska's debut album "OVER MY DEAD BODY," a mix of electronica and alt rock with lyrics that cut into an immensely personal core.[/p][h3]l'avenir proche's "heptagramme" has been added to the Collab atom. [/h3][p]From the hybrid rhythm-mystery game vivid/stasis comes a seven-sided glimpse of reality's layers. Count carefully and hold on to what's real.[/p][h3]Lundy's "Novena" has been added to the Extra atom.[/h3][p]Nothing beats a ████ ███████![/p][p][/p][p][/p][h2]NEW MARATHON[/h2][p]The BOSS RUSH Marathon will run you through the hard variants of every single boss song from each note type atom! Make sure your skills are up to snuff before attempting this especially for those seeking something hidden...[/p][p][/p][p][/p][h2]THE PATCH NOTES[/h2][p]Main game: [/p]
  • [p]NEW LEVELS: "AU CONTRAIRE" by Alaska Sargent, "heptagramme" by l'avenir proche feat. Fivda, and "Novena" by Lundy[/p]
  • [p]3 new costumes, including one for the festive season![/p]
  • [p]New variants: Gritted Strings Hard, and BEATROCK (get it?) Easy[/p]
  • [p]Added a new marathon with all 5* boss levels[/p]
  • [p]Fixed rendering errors in results screen[/p]
  • [p]Fixed difficulty and charter boxes rendering as too large if they contained newlines[/p]
  • [p]Made gone fishin' less terrible (more info: the fish tied to your last played level is now more likely to appear)[/p]
[p] Level editor and custom levels: [/p]
  • [p]Added an explicit lyrics warning that can be toggled on for levels[/p]
  • [p]Added more options to finish level event for song fadeouts[/p]
  • [p]Added [c]p.lookXOffset[/c] easable[/p]
  • [p]Added look radius multiplier setting to costumes[/p]
[p][/p][h2]THE OTHER STUFF[/h2][p]If you're looking to catch us in person, we'll be part of the MAGfest Indie Videogame Showcase at MAGfest 2026- over in National Harbor, MD! Want to give the cranktroller a spin, meet the devs, and explore a space dedicated to games & music? You know where to go.[/p][h2][/h2][p][/p][h2]FINAL NOTES[/h2][p]As we get through the holiday season and other obligations, our pace is going to slow a little bit- but rest assured, we've got some good things planned as we continue updates through 2026! From all of us here at BubbleTabby, happy holidays and see you next year! ( ^^ )=)[/p][p]-CV, BubbleTabby[/p][p][/p][p]Discord: https://discord.gg/MAXGRYPMSw[/p][p]Youtube: [dynamiclink][/dynamiclink][/p][p]Twitter/X: https://x.com/BeatblockGame[/p][p]Bluesky: https://bsky.app/profile/beatblock.bsky.social[/p][p][/p]

Winter is here! Update inbound...

[p]Hello! CV here.[/p][p]We've been busy working on our next major update with several new songs and variants, as well as other bugfixes! Here's a little peek...[/p][p][/p][p]This next update will drop in two days, on December 20th! We hope you enjoy ^^[/p][p]Additionally, Beatblock is now discounted 10% as part of the Steam Winter Sale! Cranky is cold and you should let them in. please??[/p][p]We hope you're looking forward to the coming update! There's much more planned for the future...[/p]

Version 1.1.1c

[p]Version 1.1.1c [/p]
  • [p]Traces can now be placed in levels without having to modify the game[/p]
  • [p]Song preview is now affected by Ratemod[/p]
  • [p]Performance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end of the hold was far offscreen[/p]
  • [p]Two booleans and one new easable were added to control this behavior, if it breaks your levels.[/p]
  • [p]Added a math parser to the editor. For example, this means that in number fields, typing [c](10
  • 2) + 1/2[/c] will set the value to[c] 20.5[/c] .[/p]
  • [p]Ease sequences can now be assigned to the end of Hold, Minehold, and Trace notes[/p]
  • [p]Starting playback in the middle of a bounce or hold no longer causes the note to not spawn[/p]
  • [p]Video and input option settings are no longer synced to Steam Cloud, and can be set per-device[/p]
  • [p]Added keybind to jump to selected event in editor (F)[/p]
  • [p]RTF tags now directly support vfx_# as arguments, instead of needing tag nesting[/p]
  • [p]Fixed Music volume not applying to the main menu[/p]
  • [p]Fixed blocked menu items being selectable[/p]
  • [p]Fixed menu selection not being remembered for some menu items[/p]
  • [p]Fixed ladybug ignoring the game being paused[/p]
  • [p]Fixed being able to quit atom map while it is already quitting[/p]
  • [p]Fixed difficulty sorting[/p]
  • [p]Fixed Circle Snap not working while a controller is connected[/p]
  • [p]Fixed costumes staying visible in the marathon results screen[/p]
  • [p]Unlocked achievements will now use the correct placeholder image[/p]
  • [p]Prevents Damoclism from trying to kill Cranky if the level has already finished[/p]
  • [p]Fixed being able to select other levels while the atom map is loading into a song[/p]
  • [p]Fixed the wrong font occasionally showing up in the Options Menu[/p]
  • [p]Fixed the A Rank being displayed off center in Results[/p]
  • [p]Fixed the mouse being visible during Terabyte intro[/p]
  • [p]Fixed being able to select items while deselecting a level in the atom map[/p]
  • [p]Fixed hold starts being selectable through Cranky in the editor[/p]
  • [p]Fixed softlock when starting levels with no Play Song event[/p]
  • [p]Fixed achievements not triggering after Marathon[/p]
  • [p]Fixed Tap hitsounds on Holds not playing if the tap was hit before the hold[/p]
  • [p]Fixed achievements not triggering when completing Marathon mode, again[/p]
  • [p]Tweaked Marathon results screen to use accuracy% instead of unintuitive points system[/p]
  • [p]Redrew Z in "ancient" font (used in gone fishin' and Destroy, Destroy) for better legibility[/p]
  • [p]HSL is used instead of HSV when modifying saturation[/p]
  • [p]Angle ease sequences now play back in "none" VFX mode, preventing gameplay mismatches between VFX options[/p]
  • [p]Menu background no longer disappears after leaving some screens[/p]
  • [p]Play Song event no longer shows variant and order parameters[/p]
  • [p]Fixed mistimed lyric events in Destroy, Destroy[/p]
  • [p]Improved mid-song playback for text decorations[/p]

Cloudy Workshop Update (1.1.0) - Steam Workshop support & a new level!

Hey y'all!
[h3]CV here. Let's talk Beatblock.[/h3][p]We've been hard at work with some upcoming songs, but in the meantime we've got something else...[/p][p][/p][h2]WORKSHOP SUPPORT[/h2][p]Already played everything in the maingame? Want somewhere that's easy to access for customs? It's Workshop time! We've added support for uploading and downloading custom songs directly to and from the Steam Workshop, as well as custom costume support![/p][p]Note that there are certain restrictions to abide by- any rhythm game original or artist whose work features heavily in rhythm games is disallowed (unless you get explicit permission.) You can check the guidelines (as well as artists who have explicitly given permission for their works) in our Workshop Guidelines and Permissions spreadsheet.[/p][p][/p][p][/p][h2]NEW SONG: yeetyote & Rikri - cloud factory[/h2][p]Another Challenge appears! Cast your gaze upwards as the clouds drift by... and try to manage multiple paddles in the process. Try not to get carried away![/p][p][/p][p][/p][p]anyways, here are tha patch noats. for the nitty-gritty:[/p][h3]
Cloudy Workshop Update (1.1.0
)[/h3][p]
Additions (Main game) [/p]
  • [p]NEW LEVEL: "cloud factory" by yeetyote & Rikri is now available in the challenge section![/p]
    • [p]There is now also a corresponding costume and achievement for this level.[/p]
  • [p]Added custom costume editor and publishing + downloading via Steam Workshop [/p]
    • [p]Costumes created for use with the unofficial "Skin Drawer" mod should be fully backwards compatible. Thanks to thatguytheman for making the original mod, and for help with getting this working![/p]
  • [p]Added a costume for getting an A rank or higher on Spin Cycle[/p]
  • [p]Added a Tangent chart for ILOVEYOU.vbs. It's Really Hard, so watch out. [/p]
    • [p]Now that there is more than one Tangent chart, an achievement has been added for passing one[/p]
  • [p]Added an easier difficulty to the following levels: Destroy, Destroy (feat. eili), +ERABY+E CONNEC+10N, and Era Chimæra[/p]
  • [p]All levels now have joystick LED effects! Be sure to try it out with a compatible controller, like a Dualshock 4 or a Dualsense[/p]
  • [p]Replaced the broken "No Barelies" toggle with an accessibility option that allows for default, lenient, or strict barelies
    [/p]
[p] Additions (Level editor and custom levels) [/p]
  • [p]Added Steam Workshop support for level publishing and downloading [/p]
  • [p]Added "Load Custom Font" event to the editor[/p]
  • [p]Added "Set joystick color" event to the editor[/p]
  • [p]New RTF tags added, check editor guide for more info
    [/p]
[p] Changes (Main game) [/p]
  • [p]Nerfed unlock condition for DAMOCLISM, it now requires 7 or fewer misses on a difficulty 7 chart, instead of 0 misses[/p]
  • [p]Redid the file structure of the game so future updates don't need to download as much data for small changes[/p]
  • [p]Chart improvements for Rhythmic Shield (Hard)[/p]
  • [p]Visual improvements in ILOVEYOU.vbs, Omelette Cafe By Road 38 (Easy), and Empty Diary[/p]
  • [p]Main menu selection is now saved when moving to another state[/p]
  • [p]Reworked completion indicators to be based on a set variant "slot" instead of variant order.[/p]
  • [p]"Resumed from pause" accessibility indicator no longer activates if no notes had been hit yet when the player paused[/p]
  • [p]Normalized volume for level intros[/p]
  • [p]Renamed "Challenge" difficulty to "Expert"
    [/p]
[p] Bug fixes (Main game) [/p]
  • [p]Achievements should now be working on MacOS again[/p]
  • [p]Fixed freeplay/customs sorting menu misbehaving[/p]
  • [p]Fixed yet another crash with Era Chimæra's results screen[/p]
  • [p]Reduced crashiness of force-closing the game from the task bar[/p]
  • [p]Improved crash log consistency[/p]
  • [p]Fixed text errors in gone fishin'[/p]
  • [p]Accuracy numbers now round down, preventing confusion about rank requirements[/p]
  • [p]RTF changerate property no longer persists through different levels
    [/p]
[p] Bug fixes (Level editor and custom levels) [/p]
  • [p]Fixed as many custom song select crashes as we could. If you run into levels that still crash the custom song select screen, please report them to us![/p]
  • [p]Side particles now respect objectRotation[/p]
  • [p]Fixed crash related to kyFake variable in text decos[/p]
  • [p]Fixed combo counter line wrapping behavior[/p]
  • [p]Fixed shake and rotation interaction in text decos[/p]
  • [p]Fixed multiselect crash with modded/invalid events[/p]
  • [p]Moving a multiselection now moves the selection area[/p]
  • [p]Fixed editor property text duplication glitch
    [/p]
[h2]OTHER NEWS[/h2][h3]UPCOMING COLLAB: Crystallium![/h3][p]A collab with Crystallium will be happening in the future! [/p][p]Destroy, Destroy (ft. eili) will be a playable song on their end, while Beatblock will have Magicis • Phantasmatibus playable in the Collabs section![/p][h3][dynamiclink][/dynamiclink][/h3][h3]Beatblock returns to MAGfest![/h3][p]We're so back. Beatblock will be headed to MAGfest 2026 as part of its Indie Videogame Showcase (or MIVS for short!) We'll have the full song selection on display with the Cranktroller. If you're planning to attend or are in the area, swing by and give it a spin![/p][p][/p][p]That's about everything! Thank you very much for playing Beatblock. We'll continue working hard, and we've got a lot coming up in the future! (=( ^^ )[/p][p]- CV, Bubbletabby[/p][p][/p][p]Discord: https://discord.gg/MAXGRYPMSw[/p][p]Youtube: [dynamiclink][/dynamiclink][/p][p]Twitter/X: https://x.com/BeatblockGame[/p][p]Bluesky: https://bsky.app/profile/beatblock.bsky.social[/p]

Beatblock may look simple but this rhythm-action game is absolutely brilliant (and brutal)

Beatblock has such a simple style to it that it may fool you into thinking it's a rather basic game, but the rhythm-action is provides is properly good.

Read the full article here: https://www.gamingonlinux.com/2025/11/beatblock-may-look-simple-but-this-rhythm-action-game-is-absolutely-brilliant-and-brutal/