Onimusha 2: Samurai's Destiny review

There’s a boss fight near the midpoint of Onimusha 2: Samurai’s Destiny that I genuinely did not think I’d be able to get through. Not due to any intended challenge or a jarring difficulty spike, but due to its 2002-ass design: fixed camera angles suddenly switching and changing my directional input mid fight; a huge impassible environmental obstacle just short enough for enemy projectiles to pass over; getting stunlocked by ranged attacks that I can’t even see coming...
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