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Star Sonata 2 News

Server/Client Patch – 03/18/2026 – AeonLabs 1.0



[h2][Major Features][/h2]
  • Introduced the Ship to Ship Trading system.
  • Introduced the AeonLabs Modular Construction System.
  • Drones & The Engineer class has received a major rework focused on Neurobound drones.
[h2][Ship to Ship Trading][/h2]
  • Players can now trade items and credits directly between ships in a dedicated UI.
    • This is performed by using the dock keybind while your ships are overlapping with theirs. This must be done while stopped and cannot be done in combat.
    • Items with half lives cannot be traded
[h2][AeonLabs Modular Construction & Dilutions][/h2]
  • Introduced the AeonLabs Modular Construction System.
  • Added new AeonLabs station components, blueprint packs, extractors, Command & Control kits, and construction items.
  • AeonLabs blueprint packs have been added to all tech 12 and above player obtainable station kits.
  • Common augmenters can now be dissolved into Dilutions, displaying their outputs directly on the item. This is done by selecting then opening the context menu on any number of common augmenters while docked, then selecting the new "dissolve" option. This is cannot be reversed.
  • Pre-installed blueprints for drones constructed from industrial commodities have been moved to be held within the technology tree of the AeonLabs system.
  • The blueprints to build X/Y/Z gear on stations using Industrial commodities that came pre-installed on most station kits have been removed.
[h2][Drone & Engineer Revamp][/h2]
  • Added the Neurobound Drone system allowing drones to be modified with selectable mods.
    • This is performed by opening a context while selecting a single drone while docked, then using the neurobind option.
  • Added three new drone skills:
    • Insatiable
    • Watchful
    • Fortified
  • Different drone mods now apply different fractions of these skills.
  • Drone duration and charge times have been reworked.
    • Drone duration is drastically lower, and drone charge time is drastically faster.
  • Drone skills can now be trained up through The Acropolis, Platonic Academy, Olympus Entrance, Lyceum Research Concourse, and Paxian Foothold.
  • Added Honorary Doctorates and a related turn-in mission in Platonic Academy.
    • Some Tech 23 blueprints have been tagged appropriately so that they can be turned in for Honorary Doctorates.
  • Nanobot Repair Drone has been removed.
  • A, temporary, free Augmenter Reset has been added to Lush Incision in Shadow that is available for all players. This will be removed at the end of the universe following this current universe at the time this blog post is released.
  • Engineer class 1 now allows engineer to scoop drones they tractor regardless of distance.
  • Engineer class 1 now allows engineer to repair drones at all time while out of combat.
  • The Advanced class subskill "electrical engineer" no longer increases drone charge rate.
[h2][Client Changes][/h2]
  • Fixed buff icons displaying vertically on userbases. (Requires client update.)
  • Improved hotbar responsiveness when items are added or removed from inventory.
  • The hotbar now considers item mods and equipped state when matching items.
  • Fixed issues with right-click transfer when selecting ships further down the list.
  • Fixed an inventory confirmation issue where inventory changes could cause actions to apply to the wrong item.
  • Improved blueprint load error handling.
  • Added galaxy linking to “base under attack” team chat alerts.
  • Galaxy names in mission completion messages now convert into autopilot links correctly.
  • Fixed galaxy linking in mission event messages.
  • Fixed action bar compatibility with the live server.
  • Added three new content guide entries:
    • Anatolia: Exchanging Crests
    • Anatolia: Gathering Influence
    • Anatolia: Call to Arms Surge Event
[h2][Item Changes][/h2]
  • Weapons with Splash and AoE On Hit effects do 20% more damage, and the range of their On Hit effects is 20% larger.
  • The Oppa Stoppa's stats have been changed.
  • Ancient Pax Medals now automatically become Paxian Medallions and the exchange missions at the first Paxius station that performed this action has been removed.
  • Removed extra skill requirements from the Emperor's Behemoth, Massif III, and related blueprints.
  • Singularity Sphere and Battle Sphere blueprints now require Steel Girders instead of Metals.
  • Warden's Lasso is now Shipbound instead of Sticky.
  • Fixed incorrect Electric Tempering values in Rewired capacitor descriptions.
  • Added effect description to the Singularity Shield Device built into the Golagoay Vazaha Archetype X.
  • Pax Gladius, Spatha, Pugio, and Scutum have had their stats adjusted.
  • Build requirements for Neutralizing, Earthshaking, Lacerating, Demolishing, Burning, Lancing, and Smashing weapon blueprints have been reduced.
  • Grand Eclipse Pavise, Total Eclipse Pavise, and Total Eclipse Array blueprints have had their build requirements reduced.
  • Changed the stats and super items of the Empyreal Total Eclipse and the super items Empyreal Grand Eclipse.
  • Empyreal Total Eclipse Upgrade can now apply to both the Empyreal Grand Eclipse and the Empyreal Eclipse.
  • Added several new Exotic items and blueprints as drops from the instances in Celestial Encampment.
  • Wallaby now uses Wallaby's Ambush and Wallaby's Bite, replacing the Marsupial Bank.
  • Adjusted Wallaby super item sizes and qualities.
  • Honey Badger Incinerator on Honey Badger Drones no longer causes self-damage, and have had their damage reduced as a result.
  • Splendid Troves rewards have been adjusted.
  • Adjusted stats for Lustrous Focused Ordnance Assemblage.
  • Adjusted stat spreads for several Lustrous and Luminous augmenters.
  • Adjusted build costs for Rare blueprints from Celestial Encampment instances.
  • Lustrous and Luminous blueprints can be exchanged for other Lustrous and Luminous blueprints at a 5:1 and 10:1 ratio in Celestial Encampment, after completing the prerequisite mission chain.
  • Reduced the damage and resistance bonus, and removed the projectile velocity bonus granted to assets by the Scarra's Oppressor super item "Scarra's Temporal Doom".
  • Reduced the damage bonus granted to drones by the Ruined Kuhani's super item "Forerunner's Shelling Focus".
  • The drop rates of unique items from the Kalthi have been increased.
  • Adjusted the descriptions of super items on Empyreal ships.
  • Added Dark Shrimp, Golden Shrimp, and Honey Badger skins to the Tiger Prawn.
  • Reduced the amount of Venusian gear needed to build Mercurian gear.
[h2][Universe Changes][/h2]
  • Electrified Georg Ohm's guards now despawn after five minutes of idling or when the boss is killed or reset, and will no longer count towards the boss's damage immunity when they fly too far away from the boss.
  • Carmine Cutter and Scarra the Crimson instance limit increased from 4 to 6.
  • The Heist Across Dimensions
    • Made adjustments to the galaxy Sterwyn Aervin resides in.
    • Increased decay timers on several Red Outpost commodities including Volatile Musk Catalyst.
    • Reduced spawn time for the Zaphragi Musk Synthesizer and Zaphragi Musk Packager.
    • Zaphragi Musk Packager requires 2 Zaphragi Musk instead of 10 Zaphragi Musk in order to make a Crate of Zaphragi Musk.
    • Tiger Prawn and Giant Space Alien drop 2 of their commodities instead of 1.
  • The mission A Touch of Dementia will no longer appear and remain locked after completing Team up with Orange. Instead it will remain hidden until Scan EVERYTHING Too is completed, which leads into and unlocks it.
  • The mission target Mob Boss Black in Prism Empires is now teamed with the nearby Black Defender drones in Pitch Black.
  • The wormholes in Pisidia in Anatolia have been swapped around to match the direction of the other galaxies on the map.
  • Made multiple balance adjustments to Kalthi mobs that roam the Kalthi Depths.
  • Significantly increased the drop rates of items from Celestial Encampment and Ruined Sanctuary instance bosses
[h2][Server Changes][/h2]
  • Fixed ships becoming stuck while turning and low turning speeds.
  • Improved blueprint loading error handling.
  • Fixed several crashes related to galaxy loading and drone behavior.
  • Userbases can no longer apply Gunner Mark to targets.
  • Crates that give items will now use their Cargo size to determine whether or not they can be opened.
  • Item size 0 can no longer be flagged as cargo.
 

Dev Diary: New Station Functionality by AeonLabs™



AeonLabs is excited to announce the release of their newest product: Dilution technology! AeonLabs is a fresh new start up with a focus on extending and increasing the quality of life for all productive members of society. We are excited to share with you today a new system that we are offering through our research and development division.

[h2]Dilutions[/h2]

The goal of this system is to streamline the station building and gearing experience using a new item called Dilutions. Instead of having to source materials from all over the universe when setting up a station, Dilutions allow you to do almost everything on the spot with very little wait time.

The upcoming patch contains a beta version of the Dilution system, with the full version arriving at the next universe reset. This beta version adds all the new Dilution-based construction projects to the game. At the next universe reset, many station-related items will be exclusively obtained through the streamlined Dilution system, with old acquisition paths phasing out.

Dilutions are a new type of commodity in Star Sonata obtained by right clicking on an augmenter in your inventory and selecting the option to “Dissolve.”




Dilutions are split into three categories as follows:



Higher tech augmenters produce more Dilutions than lower tech augmenters, and higher tech builds cost more Dilutions than lower tech builds.

Augmenter type
Dilutions
Minor
10
Basic
20
Std.
40
Good
80
Exc.
160
Sup.
320
Ult.
640


All Dilution-related builds complete nearly instantly (with the exception of Permanent Drones) and cost only Dilutions to complete (with the exception of Station Kit builds and Permanent Drones).



Blueprints using this system come pre-installed in station kits and are organized into category packs, like a folder system. Upon first deploying a Station Kit you will see a “folder” for industry-related builds and a “folder” for defense-related builds. Each of these “folders” opens into subcategories and builds, as shown below.

The initial “folders” (blueprint packs) available upon deploying an Adamantium Station Kit VIII:



The AeonLabs-brand builds and "folders" (blueprint packs) that become available after doing the “AeonLabs Exotic Achilles Industry Pack” build shown above:



The Dilution system can be used to produce both pre-existing items (like Adamantium Station Kit IX) and newly introduced items (such as AeonLabs Station Extension). Nearly all Dilution-based items are station-bound or decay upon universe reset; most Dilution builds and applications are single-use. Dilutions themselves do not decay upon universe reset. Dilutions can be bought, sold, and traded with other players and in stations.

[h2]Extraction[/h2]

As you upgrade your station to higher tech and quality levels (Fortified, Laconia, Demented, etc.), you unlock more Dilution-based builds. For example, a Demented Station Kit IX has access to all extractor types while a Loaded Station Kit does not include all of the tiered extractor options (such as Adamantium or Quantumum extractors). Station kits have access to their equal level industrial extractors and below.

Here is a table showing the relationships between type of station and extractors available. Station kit types are a general reference. For example, Twisted Station Kits have the same builds available as an Adamantium Station Kit IX. All tiers include the builds from earlier tiers; a Tech 14 Fortified Station Kit IX will have Tech 14 extractor builds along with all the extractor builds available in a Loaded Station Kit IX.

Station kit type
Extractors available
Loaded Station Kits
“Advanced” extractors and Tech 12 Fusion Extractors
Fortified Station Kits
Tech 14 Fusion Extractors on Tech 14 and above stations
Laconia Station Kits
Tech 16 Fusion Extractors on Tech 16 and above stations
Demented Station Kits
Tech 18 Fusion Extractors on Tech 18 and above stations
Adamantium Station Kits
Tech 20 Fusion Extractors on Tech 20 stations


The Dilution system allows industrial extractors (such as Planetary Core Metal Fusion Drill) to be instantly built. This means you can have full extraction implemented on the first day of a new universe — no more waiting! Even better, industrial extractors now automatically come with factories to convert their extraction to industrial commodities.

“Brought to you by AeonLabs — Eternity Is Possible.”

Server/Client Patch and Hotfix Cleanup – 02/09/2026 – Neuroforge 2.3.1

[h2][Client Changes][/h2]
  • Fixed a bug where newly deployed drones were not sending their shields and energy values to the client to be used in the squad UI element.
  • Enabled changing the width of the Tweak List dialog.
  • Galaxy Map improvements:
    • Added hint hover button to Galaxy Map.
    • When using the autopilot chat command (/ap), the galaxy being travelled to is selected on the map. This allows for using shift+v to resume auto pilot.
  • Transfers / Storage (TSL) fixes:
    • The "Info" button in the context menu when clicking on items in the TSL now works correctly.
    • Fixed an issue where the station context menu for transferring items was sending items to one ship later in the list when docked at either a player base or a AI station.
    • Fixed transfer-some for storage transfer.
  • Fixed missing options in the squad member right-click menu (e.g. Add to Friends / Invite to Team).
  • Fixed various client message punctuation/formatting issues.
  • Mission UI: “(LOCKED)” text is now displayed as “Locked” to match other mission text.
  • Updated wording in the wild bot slots dialog.
  • Fixed UI bugs involving inactive input, tooltip visibility, and floaty target selection.
  • Crash/stability improvements, including a crash fix with corrupted chat and reduced risk of out-of-memory crashes.
  • Rolled back the ability to see item links in Blueprints. This was breaking chat word wrap which is now working again. This may return later in the future.


Item, Universe, and Server changes in these notes were already applied previously.They are included here because they were hotfixed in after the last patch but were not added to the official patch notes.The Client Changes section is new for this patch.[h2][Item Changes][/h2]
  • Red Blocker now applies a 6 second GREMLIN_DISARM effect immediately upon use.
  • Fixed an issue where Carmine Cutter had his ship stats changed inappropriately in the last patch. Carmine Cutter should have the same stats it had prior to the previous patch.
  • Primal Mantis Shrimp spawn faster, and have a higher chance to drop Primal Gland Resin.
  • Zaphragi Heist mission timers removed/adjusted:
    • Dark Earthforce Juggernaught mission no longer has a timer.
    • The Heist Across Dimensions mission no longer has a timer, and now awards an Outback Zaphragi Trove upon completion.
  • Red Rogue mission items (such as Damaged Peacekeeper Technology) no longer prevent Fast Travel via transwarping.
  • Removed double Obscure Doubloon cost from the Dark Earthforce Mount blueprint.
  • Removed all time limits from Red Outpost instance missions.
  • Primordial Tiger Prawn perk changed from Armored Lightly to Stats Electric Tempering+.
  • Angre's Demolisher no longer has -1 Constant Weapon Slot, and is 75 size bigger and about 50k weight heavier.
  • Zauron's Mask and Heart of Sol equipped visibility reduced from 200k to 2k.
[h2][Universe Changes][/h2]
  • AI in Arctia will no longer dock at the local AI Stations.
  • Space Blue AI in Wolf 359 will no longer dock at the local AI Station.
  • The Earthforce Cargo Crates debris around Wolf 359 have been renamed from "Earthforce Debris" to "Earthforce Cargo Crates" and updated to be easier to identify.
  • The six debris spawners in Wolf 359 will now all give Earthforce Cargo Crates instead of half of them giving Scrap Metal.
  • Re-adding Pirate's Whisky Generator and Pirate's Whisky Reservoir to Levasseur's drop table.
  • Temporally Entangled Regression Chamber's can now be turned in for 30 Paxian Peacekeeper's Recommendation.
  • Temporal Trackers in Kalthi Depths now look for a galaxy starting from Danger Factor 400 up to their maximum danger factor, instead of only searching within a small Danger Factor band.
  • Fixed mission summary for the What is a Causal Collapse mission (corrected required Paxian Peacekeeper Signaculums).
[h2][Server Changes][/h2]
  • Fixed a bug with colony storehouse loading
  • Spawner Trackers are now much less likely to pick a galaxy very far from your current location.
  • Further safeguards were created to prevent unintended damage spikes relating to the RoF cap.

Server/Client Patch – 12/23/2025 – Neuroforge 2.3


[h2][Red Outpost][/h2][h2]New: Arena of Darkness (Temporal Rift)[/h2]A new, harder 6 player Matriarch Aurora encounter has been added to the Temporal Rift: Arena of Darkness. It’s intended to be tougher than standard Matriarch Aurora, but not as punishing as Scarra or Carmine. It features a 2 hour lockout and a weekly personal loot mission, and is accessible after beating the first stage of The Fighting Pits.[h2]Zaphragi Heist Updates[/h2]
  • Added new T23 Exalted ships: Kangaroo, Wallaby, and Tiger Prawn (each with inbuilt items), plus blueprints for each ship.
 [h2][Client/UI Changes][/h2]
  • Blueprints now support working item hotlinks, and several chat link issues were fixed (misalignment/bad returns).
  • Radar: clicking on the radar now cycles through targets.
  • Context menu improvements:
    • If you have both pinned and unpinned items selected, the context menu will show both Pin Item and Unpin Item.
    • Fixed an empty selection entry at the end of the Possessions context menu.
    • Added extra separators in Possessions / Mission / Squad context menus to reduce accidental clicks.
  • Transferring improvements:
    • Fixed an issue with transferring while docked at a station (extra empty field in the context menu).
    • When transferring while docked, the context menu now shows Station (name) instead of base and adds a separator if there are ships docked too.
    • Added the ability to transfer goods via inventory context menus to Storage (formerly known as TSL).
    • Added the ability to pin/unpin items in Storage (TSL), plus refresh improvements so changes display properly.
  • Item description UI:
    • Re-added Cargo to item descriptions with a new color.
    • Icons in item descriptions now match the color of the text after them.
    • Mod description icons now reflect the color properly.
  • Minor fixes: spelling fixes in the inventory manager and neurodoc.
 [h2][Item Changes][/h2]
  • Zauron’s Mask and Heart of Sol once again grant 2000 visibility when equipped.
  • Fixed missing Electric Tempering text in Rewired capacitor descriptions.
  • Carmine’s Temporal ProtectionRedbeard’s Temporal Tricks, and Scarra’s Temporal Doom received multiple balance passes; final versions now use cooldowns / updated effects and durations, including longer debuff durations in some cases.
  • Scarra’s Temporal Doom and Redbeard’s Temporal Tricks buffs/debuffs were updated (including intended duration and debuff values).
  • Scarra's Drone Controller no longer gives a bonus to hull space.
  • Players who owned Scarra’s OppressorRedbeard’s Rogue, or Carmine’s Reaver in their possessions before January 1st are eligible for a free augmenter reset.
  • Juvenile Tiger Prawn Blueprint costs were significantly reduced.
  • Juvenile Tiger Prawn’s Presence no longer works on Trade Bots.
  • All Empyreal ships that have -%Tracking now have a reduced -%Tracking malus (e.g. -50% -> -15%).
  • Increased the augmod bonuses on the Dark Earthforce Mount.
  • Removed Kalthi Planetary Blaster as an ingredient from Gonzales Trion Blaster Blueprint.
  • Adjusted the stats of the Empyreal Grand Eclipse and Empyreal Total Eclipse.
 [h2][Universe Changes][/h2]
  • Earthforce layer: Juxtas are now locked to their half of the spiral; only Concourses will cross the spiral.
  • Paxian Foothold: Paxian Operative ships no longer require Tech 21 ships and Tech 22 Hybridizations to purchase, and are now sold as Ship Upgrades for the Hybridized T22 Pax ships (instead of being sold as ships).
  • Wild Space galaxy naming updates:
    • Added Fate of Ninx as an eligible galaxy name.
    • Edited Tornado’s Alley to Tornado Alley.
    • Added Vics DJ Booth in honor of Vicious01.
  • Guaranteed/bonus exotic item chances added to Angre’s and Gonzales Treasure Vaults.
  • Reduced blueprint costs for exotic quality Matriarch Aurora items (up to 50%).
  • Added the 6 Kalthi skills to the same AI bases that sell Imperial Seal skills (Sol, Glass Matrix, Bonnet, Iq Bana, Temple Grounds) with the same costs.
  • Reduced Olympus Entrance Item Exchange weapon costs
    • From 100 Shards to 25
    • From 25 Honorary Diplomas to 10
  • Adjusted multiple Red Outpost boss-related drop tables and rewards.
  • Added a large dust cloud to all galaxies in the Zaphragi Heist instance.
  • Dungeon minion requirements for Paxian Peacekeeper’s Signaculums were reduced (from 30 to 8 per tier), and Signaculum requirements for Peacemaking 12–15 were reduced.
 [h2][Server Changes][/h2]
  • Neuroforge: for items with low enhancement level, the Neuroforge will no longer offer extremely small enhancement increases (e.g. +1 enhancement level).
  • Crates now allow Item Linking.
  • All husks which cannot have their inventory interacted with now get fuel for free if they had a fuelled energy (wild bots, fighters, drones)
  • Adjusted default drone slide speed to improve drone movement behavior
  • Improved description of Composite mod on weaponry (text clarity only).
  • Updated Treasure Box item type text to be clearer.
 [h2][Bug Fixes][/h2]
  • Fixed an additional edge case preventing use of Enveloping Monkey / similar effects when weapon damage is 0.
  • AI spawned from asteroid ambushes will now get intended stat changes that non-ambushers of their type get, if any.
  • Boss spawn scripting fixes and cleanup
  • Fixed Strontium mission styling on the Nurse Orc mission.
  • Fixed various typos in missions and items.
  • Achievements: fixes for station laying, prospecting, and capturing ships; plus clarification text updates for certain achievements and Zen of Ranger.

Temporal Shenanigans – Universe Reset



Earth scientists have triggered a temporal singularity on an off-world lab while trying to create space-time based weaponry. Initial containment of the singularity has been lost and there is now no way to stop it. This singularity is eating not just matter - but time itself!As a result, star system after star system is being absorbed into the singularity and it is just a matter of time before the whole universe is sucked in.The effects of the singularity will remain local until it reaches its temporal threshold, at which point existence as we know it will end.Scientists expect the universe to then unfold into an earlier version of itself on the other side of this singularity. Representatives from at least the Urqan, Mzungu, Bule, and Kalthi regions of space have been seen forming fleets to engage outsiders in the new universe and vie for territory. The Paxians have decided to rely on technological preparation and logical understanding of the situation.Ready yourself, for no one truly knows what to expect on the other side - both threatening entities and exciting new territory await!Dev Notes
  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Player stations, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.


PDT: 10:00
MDT: 11:00
CDT: 12:00
EDT: 13:00
UTC: 17:00
BST: 18:00