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Star Sonata 2 News

Server/Client Patch – Claim and Conflict 1.2


[h2][UI/ Client Changes][/h2]
  • Overhauled the map to show "Point of Interest" galaxies with Star Sonata logo and changed the coloring of galaxies. This will help reduce clutter and better identify galaxies to go for tasks.
  • Engine and effect graphics on your own ship or squad members are no longer hidden by being cloaked.
  • "Take Credits" now uses the same style dialog as "Give Credits" when interacting with bots.
  • Can now use t/m/b quantity shortcuts in give/take credits dialog after typing the number (still works the same way when used before as well).
  • Adjusted the 'Add Trade Good' window inputs to allow for seeing larger numbers without having to move cursor. Moved the okay and cancel buttons to the bottom of the window.
  • Fixed an issue with a lack of a space before owners name in the window when attempting to give or take credits.
  • Fixed Mining Vulnerability tweak list color to be green for negative and red for positive instead of the opposite.
  • "Toss Some" now defaults to 1 instead of all.
  • Fixed display issues related to use of | in base names affecting base logs and bot dock order dialogs
  • Added ability to right click Market Check via the Storage Locker.
  • Updated event chat message when entering galaxy to not repeat galaxy twice and have proper punctuation between statements.
  • Fixed a crash on the steamdeck.
[h2][Item Changes][/h2]
  • Electrified Defense Matrix charge time decreased to 4.5 minutes.
  • Removed neurobound from the Calcite augmenter.
  • Crack House's cost changed from 1 credit to 80 credits. This is because this factory was the most cost effective factory while also being the lowest tech and cheapest to use.
  • Adjusted all base kits to have a speed of 25 with Hotrod(32), Gonzales(30), Hermes(28) & Gaia(30) having custom speeds (Palace and Command & Control kits exempt).
[h2][Skill Changes][/h2]
  • Removed +weight from Bot Mastery.
[h2][Next Universe Changes][/h2]

  • Reduced the duration of the Vervaardiger Processing sun's aura from 35 minutes to 5 minutes. Removed the negative beam vulnerability from the aura, as well.
[h2][Server Changes][/h2]
  • Players will no longer get sent map data of Warp Navigation levels they don't have (excluding Points of Interest). This will also fix issues with /ap trying to use warp 4 shortcuts when character does not have it.
  • Beacons in unrevealed galaxies should no longer appear as unexplored beacons in the transwarp list.
  • AI allies will no longer become hostile by being tractored.
  • Removed TrueDamage from resists window.
  • Radiation death no longer bypasses escape pods.
  • AI killed by Player bases and Permanent Drones will no longer will drop augmenters.
  • Microwarpers changed to collide with all player and AI bases, wormholes, non-destroyed enemy drones.
[h2][Bug Changes][/h2]
  • Fixed an exploit that allowed items that prevented transwarp to still be transwarped. Such items on bots now will decay when transwarped.

  • Fixed a bug where another ship not under spirit/pod could be reclaimed when more than one character owned light stasis ship exists within the galaxy.
  •  Fixed some Resource Distribution issues for next universe.
  • Fixed a bug that caused an augmenter to ignore the skill requirement once equipped.

Server Micropatch – Claim and Conflict 1.1.1


[h2][Item Changes][/h2]
  • Mini Madess Field Generator changed a 2.5 second gremlin effect every 10 seconds.
  • Cloakpedo Mine and Hidden Cloakpedo Mines have had the following changes: properly debuff enemies rate of fire instead of buffing it, now has a 30 second recharge time, emits less particle effects, and reduces friendly visibility by 90% percent instead of 99.9%.
[h2][System][/h2]
  • Each character now gets one /limbo per universe. Due to this change - all characters now get an extra /limbo. Items that prevent leaving the galaxy, transwarping, or are layerbound will prevent limbo from occurring.
  • Gremlin Effects now have a cooldown of 10 seconds on impact until another effect of the same type can cause an effect again. Example: if a gremlin effect of 2 seconds inflicts a target - it takes 8 seconds after it completes until that specific gremlin can affect the target again.
  • Updated error to be more clear when attempting to mine asteroids in a owned galaxy your team does not own.
  • Aura effects are no longer allowed in owned galaxies within Wild Space.

Claim and Conflict – New Forming Galaxies in Wild Space


Wild Space is the foundation of Star Sonata’s version of territory control. We’ve drastically shifted the paradigm when it comes to establishing your team’s domain.



Note: This map isn’t used for this Universe’s Wild Space.

The development team has pursued to capture essence and rush of universe resets via reoccurring potential encounters to make claims for new galaxies that slowly reveal and expand from visible proto-wormholes already within existing galaxies.

Those proto-wormholes, that you may or may not have seen, will open up to reveal brand new galaxies for you to explore, and claim for your team. Some of them will be even more resource rich then the currently available galaxies as well! They will be revealed with the server up and will require no downtime.

Keep in mind that these are available to players of any team to claim and contest. You do not need to have an adjacent gal, HQ, outpost or even own a single gal anywhere else in wild space, but even if you miss this chance there will be more reveals later in the universe.



Remember that Command & Control Station Kits can be purchased at the Advanced Station Research Facility AI base within Building Academy Entrance. Located right off Lyceum and two jumps from Sol!

In a future patch, we aim to have the galaxy reveal timers built directly into the client much like Subspace invasions to better communicate. This will make it so players can more accurately plan in advance.

A timer with date and ETA of the new wormholes opening will be placed in the #dev-posts channel on the Star Sonata Discord.

Server Patch – Claim and Conflict 1.1


[h2][Wild Space Changes][/h2]
  • While a galaxy is unowned or turns unowned – destroyed attached bases will detach themselves from planets and moons.
  • Can no longer mine asteroids in galaxies owned by team that is not your own.
  • Termites now take much longer to mature and won’t spawn attackers right way but will spawn guards.
  • AI Empires will no longer spawn with HPS stations.
  • Adjusted Corrupted Cyborg Adamantiumized Extended Beam that was previously missed.
  • Made Nullification Generator always equipped so it can’t be removed.
  • Fixed issue with basebound items not being added with you preform a station upgrade with a new kit.
  • Removed missed XYZ augmenter blueprints.
  • Adjusted new resource distribution so the number of resources distributed to large galaxies (high solarbody counts) scale up.
[h2][Item Changes][/h2]
  • Renamed Twisted Honey Striker factory on the Twisted Honey to Twisted Honeycomb Fabrication.
  • Ksaravisa parasite (From Visphotakapad Ksaravis’ayu missile) is now Unique, and will not impart multiple -Resistiance to Damage when fired by multiple players.
  • Marked the Plague Virus as Unique as well, since it comes from a Seer only super item and was stronger than the Ksaravisa.
  • Electrified Defense Matrix changed from +33% Shield Bank, +25% Electric Tempering, +50% Hostility for 5 minutes to +66% Shield Bank, +50% Electric Tempering, +100% Hostility for 5 minutes to match what its stats were when super item neuro tweaks were allowed to benefit from Neurotweaking. The Super Item’s charge time was decreased so that you can continuously benefit from the buff effect.
  • Removed the Mining Vulnerability tweak effect from the Kalthi Capital Planetary Demolisher and change its description to fit. Its stats increased with this change.
  • Reduced the magnitude of the Kalthi Elucidator Beam +Vis tweak effect.
  • Removed the Experience bonus on the seer capital ship aura Psychic Foresight.
  • Kalthi Coordinator Solar Array reduced from 75 flat Energy Regen to 50.
  • Kalthi Capital Solar Matrix reduced from 25% Radar to 10% Radar. Reduced 25k flat Energy Bank to 20k.
  • Kalthi Visionary Stealth Infuser reduced from -10% Visibility to -5% Visibility.
  • Reduced blueprint costs for Kalthi Capital Planetary Demolisher, Kalthi Elucidator Beam, Kalthi Deployer Solar Panel, Kalthi Visionary Stealth Infuser, Kalthi Capital Solar Matrix.
[h2][AI Changes][/h2]
  • Subspace AI no longer have additional XP modifiers outside of the Invasion spawned AI.
  • Changed the team of Kalthi Visionaries and Coordinators spawning in DF500+ back to Kalthi Armada.
  • Subspace Outposts now deploy AI with scripting instead of as fighters.
[h2][Universe Changes][/h2]
  • Arctia bosses are now instanced and adjusted the galaxy layout of the zone to make it easier to understand where to go.
[h2][Server Changes][/h2]
  • Background changes to fuel check on energies so fuel costs are more accurate.
  • Infrastructure for drone mobilization to help reduce desync.
  • Unique tag on Parasites only allows one source to exist instead of allowing one per source. (e.g., Core Dumps with their parasite, doesn’t matter how many people use it, you can only ever have a max of one stack.)
[h2][Bug Fixes][/h2]
  • Fixed a case where bots would fire at a stasis ship.
  • Fixed issue with tractors being stuck on if the player has a DNA extraction beam on their ship.
  • Fixed several cases where bots could fire at other players in no PvP areas.
  • Fixed several issues that caused issues with “return” wormholes within instances (Serengeti, Infernal Darkness) and with wormholes within the same galaxy (Micron, Labyrinth).
  • Fixed a bug where stations could do massive extractor/factory ticks when being repaired.
  • Fixed a bug where constant DPS incorrectly applied to parasites from super item.
  • Fixed a bug where constant DPS could make superweapons do healing/damage when they should do damage/healing.

Open Community Positions

Moderation Team

The Star Sonata Moderation Team is recruiting! Moderation in Star Sonata exists to make sure that all of the chats provide a welcoming place and positive experience. If you are passionate about the game and want to give back to the community, please consider joining the Moderation Team!
[h2]Mission and Goal Statement[/h2]
If you’re thinking about becoming a Moderator, here are some more details about the mission and goals of the team.
  • Keep the chats clean of anything considered offensive or inappropriate.
  • Strictly moderate anything that makes people feel unwelcome, including but not limited to: racism, sexism, homophobia, or any other form of bigotry.
  • Keep discussion civil, and ensure that they stay on topic. Those who seek to start fights should be cleanly excised from conversations so that the discussion can continue.

To ensure that we keep community support for moderation, we must:
  • Lead by example by following the chat rules ourselves at all times.
    • We cannot enforce rules that we don’t follow ourselves.
  • Make sure players follow the community guidelines.
  • Strive to eliminate any bias or perception of bias in moderation.
  • Avoid disrupting normal conversation whenever possible.
  • Our chat rules are consolidated into one master set of rules here, and they will apply to all public chat in-game, on discord, and private messages in-game if they are reported.
    • Ideally, moderation should apply to the individual behind the computer as much as possible, but in the cases of account-sharing, punishments should be considered to apply both to the person behind the screen as well as anyone using that account.

For more moderation information please contact Kilando#9002 or Demi#0609 on Discord!
Paxian Disciple

If you’re interested in the design and development process of Star Sonata, there is another community role that you can apply for. The *Paxian Disciples* are community members who are invited to attend weekly dev meetings and provide a player perspective on the ongoing work. If you’re interested to learn more about becoming a Paxian Disciple, here is what is expected of the role:
  • Regularly attending and participating in our weekly meetings.
  • Representing the interests of your subgroup in the community.
  • Providing feedback on how our work in progress may impact the game.
  • Relaying information from the meetings in a factual manner to the community at large.

Worried about not having anything to add during the meetings? That is perfectly OK. We’re happy to just have you in attendance!

For more information on becoming a Paxian Disciple contact enk#3571 over Discord!