Multiplayer Update!
https://discord.gg/MCUfQsafHey guys!
Hard at work trying to refine IAH. Got an update for you all.
First, we plan to have new demo up in January that willl feature 1 Vs 1 PvP., the idwa is you will have the opportunity to try again combat engine. We also plan to have few private tests before that too, but more on that on our discord server here: https://discord.gg/MCUfQsaf
As for updates, the multiplayer portal has been updated.

Players that are interested in multiplayer activities will have a central system within the game where they can explore multiplayer variant of IAH.
The game itself features 3 modes.
Single-Player: In single-player mode, you aim to survive waves of viruses and other hostile bots. As you progress, you can upgrade your units to face increasing difficulty. When your run comes to an end, you will unlock new upgrades to use in your next attempt.
Multiplayer PvP: In Multiplayer PvP mode, you compete against other players using a set of five highly customizable bots. As you play, you will unlock new bots and equipment for future matches.
MMO-RTS PvP: Featuring persistent mega servers that represent digital replicas of Earth, this mode lets you build your base and attempt to take over the world, alone or with friends. Each MMO Campaign runs for 6 to 12 months. The key difference is that the focus is on social elements and Co-Op, and clans. It doesn't matter if its played by one person or many, it will function regardless so player count is irrelevant.
There is lots of potential with this type of core and we plan to explore it all.
In regards to the monetization this wont be a F2P fest, but rather a paid product with paid cosmetics, you can get idea of this as you check that multiplayer lobby screenshot. IAH is CPU intensive game as its an RTS, so monetization is designed to keep lights on.
Hope you found this update insightful. If you want to know more or want to be first to test the game, join discord!
Thank you!
Hard at work trying to refine IAH. Got an update for you all.
First, we plan to have new demo up in January that willl feature 1 Vs 1 PvP., the idwa is you will have the opportunity to try again combat engine. We also plan to have few private tests before that too, but more on that on our discord server here: https://discord.gg/MCUfQsaf
As for updates, the multiplayer portal has been updated.

Players that are interested in multiplayer activities will have a central system within the game where they can explore multiplayer variant of IAH.
The game itself features 3 modes.
Single-Player: In single-player mode, you aim to survive waves of viruses and other hostile bots. As you progress, you can upgrade your units to face increasing difficulty. When your run comes to an end, you will unlock new upgrades to use in your next attempt.
Multiplayer PvP: In Multiplayer PvP mode, you compete against other players using a set of five highly customizable bots. As you play, you will unlock new bots and equipment for future matches.
MMO-RTS PvP: Featuring persistent mega servers that represent digital replicas of Earth, this mode lets you build your base and attempt to take over the world, alone or with friends. Each MMO Campaign runs for 6 to 12 months. The key difference is that the focus is on social elements and Co-Op, and clans. It doesn't matter if its played by one person or many, it will function regardless so player count is irrelevant.
There is lots of potential with this type of core and we plan to explore it all.
In regards to the monetization this wont be a F2P fest, but rather a paid product with paid cosmetics, you can get idea of this as you check that multiplayer lobby screenshot. IAH is CPU intensive game as its an RTS, so monetization is designed to keep lights on.
Hope you found this update insightful. If you want to know more or want to be first to test the game, join discord!
Thank you!