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Algorithmic eSports

Hey people!

Today I want to touch on a very dear topic, algorithms and eSports high-frequency bot wars.

As you all know, IAH is an RTS Hybrid game that is happening on the Internet, and the premise here is hackers trying to fight evil corporations and malware. You can play with a mouse and controller, but you can also write code if you are a programmer. I have been asked about the code-writing aspect, and I wanted to touch on this.

As a programmer, you will write your own proprietary code and utilize the API I will provide. If you choose, your code can run from the console, Raspberry Pi, or whatever you will come up with in any language that can perform web calls. First, you will train and create good code; then, you will compete in the internet war that wages 24/7 using your paid API License.



But now, here is the hook, and this is only for programmers; this is a high-risk competitive war where if you lose, you will lose your API License, but if you win, you get another person's license and rake bounty with cashout options. In other words, this means that the best bot programmer will extract wealth from other programmers.

But, if you are just a guy who wants to play a single-player game without microtransactions, you will have this opportunity; IAH will be a premium game without microtransactions other than the API License System, but as I said previously, if you don't plan to compete, you don't need this.

My role in this is to create a platform for programmers to fulfill their algorithmic fantasies and become incognito eSports legends if they choose to. In traditional eSports, skilled players are cherished; they will be programmers here. Their competitive worth will be measured by how much value their code can extract and how much others can extract from them.

This system has an entry fee to feed the platform operation ops and wealth distribution means. The pricing structure is designed to work for individuals and groups alike regardless of where they are based on the planet. Losing will hurt, but it won't be the end of the world. The goal is to create an ecosystem of different organizations of all sizes, all competing against each other and growing organically, making history. Your org might be 20 people, one person, or an investor-backed VC; it doesn't matter. The system will future-proof itself, where a portion of game revenue will go into eSports org development to ensure that the code you begin writing will have value in 5 or 10 years.

If you want to be part of the org development, feel free to join our discord, and also don't forget to wishlist/follow if you haven't already.

I hope to see you soon trying the demo. It will be released next month.

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