PVP Framework & Long War Campaign
Hey!
I want to share the PVP status update with everyone.
As of today, PvP Framework is now available for public testing and development. Enthusiasts can now create a codebase utilizing this Framework and prepare for the competitive matches when they finally occur online.
PvP in IAH will be based on a tournament structure where winners of tournaments will earn prize money from the sponsors.
Note: PvP is primarily aimed at tech students and programmers, so if you are not a programmer, this is out of reach.
https://iamhacker.cc/esports/league/public
Documentation Page
https://iamhacker.cc/docs
Of course, to play IAH, you don't need any programming experience, so you don't need to worry that IAH is this tech game that only focuses on programmers.
The second part of this news snippet is that I finally started working on campaign mode. Some of you tried Demo, and during the Demo, you tried Arcade Mode, which is this run-based roguelike that is hard and focuses on survival; typically, the run would last from 10 minutes to up to 80 minutes.
Campaign Mode, on the other hand, is structured around world domination, where your goal is to capture the world, and the runs there will last for up to 16 hours or longer. The good thing, however, is that if Arcade Mode were challenging for you, then Campaign Mode would be more accessible to play and understand because it would resemble traditional 4X much closer. and is more forgiving
The idea behind the campaign mode is quite simple: you have HQ, and you are trying to build up your cyber empire. The strategic map gameplay, which is Cyber Earth, will resemble a lot of advanced wars and your traditional 4X games, and battles will happen in real time using the battle engine that you tried in the Demo. You would try to build your bot armies and think strategically about where to advance, where to defend, or what to build.
Here is the strategic map design idea and how it looks right now, it's WIP; click the picture to see it in full size.

That's it, folks, for now, so remember to wishlist the game as it is very helpful, and if you are a programmer, feel free to try PvP Framework.
Have a good one!
I want to share the PVP status update with everyone.
As of today, PvP Framework is now available for public testing and development. Enthusiasts can now create a codebase utilizing this Framework and prepare for the competitive matches when they finally occur online.
PvP in IAH will be based on a tournament structure where winners of tournaments will earn prize money from the sponsors.
Note: PvP is primarily aimed at tech students and programmers, so if you are not a programmer, this is out of reach.
https://iamhacker.cc/esports/league/public
Documentation Page
https://iamhacker.cc/docs
Of course, to play IAH, you don't need any programming experience, so you don't need to worry that IAH is this tech game that only focuses on programmers.
The second part of this news snippet is that I finally started working on campaign mode. Some of you tried Demo, and during the Demo, you tried Arcade Mode, which is this run-based roguelike that is hard and focuses on survival; typically, the run would last from 10 minutes to up to 80 minutes.
Campaign Mode, on the other hand, is structured around world domination, where your goal is to capture the world, and the runs there will last for up to 16 hours or longer. The good thing, however, is that if Arcade Mode were challenging for you, then Campaign Mode would be more accessible to play and understand because it would resemble traditional 4X much closer. and is more forgiving
The idea behind the campaign mode is quite simple: you have HQ, and you are trying to build up your cyber empire. The strategic map gameplay, which is Cyber Earth, will resemble a lot of advanced wars and your traditional 4X games, and battles will happen in real time using the battle engine that you tried in the Demo. You would try to build your bot armies and think strategically about where to advance, where to defend, or what to build.
Here is the strategic map design idea and how it looks right now, it's WIP; click the picture to see it in full size.

That's it, folks, for now, so remember to wishlist the game as it is very helpful, and if you are a programmer, feel free to try PvP Framework.
Have a good one!