Into 2024
Hey!
I have been pretty silent. I've got lots of stuff going on, but I wanted to let you know that development is on track.

IAH will support Non-Coder PvP, this means that anyone will have opportunity to complete in Tournaments, these tournaments will be mixed or specific pitting coders and non coders together.
Because IAH is part of specific study group, there are now replay files that can be extracted for machine learning data when Multiplayer Matches occur.
It's important to emphasize that the goal of the game is to provide programmers with an inclusive platform to improve their programming skills and win monetary prizes through tournament systems. While non-coders are also welcome to participate, they may be at a disadvantage. Please note that the tournaments are event-based, and there are no casual PvP matches available. Only competitive matches are offered, which you must attend if you register for the tournament. If you fail to attend a multiplayer match, you will lose it and the other player will win it.
Right now I am doing matchmaking backend and dealing with Docker Containers, once that is done the game will have fully functional Multiplayer and some marketing activities will begin.
I have been pretty silent. I've got lots of stuff going on, but I wanted to let you know that development is on track.

NoN-Coder PvP
IAH will support Non-Coder PvP, this means that anyone will have opportunity to complete in Tournaments, these tournaments will be mixed or specific pitting coders and non coders together.
Replay Files
Because IAH is part of specific study group, there are now replay files that can be extracted for machine learning data when Multiplayer Matches occur.
Vision
It's important to emphasize that the goal of the game is to provide programmers with an inclusive platform to improve their programming skills and win monetary prizes through tournament systems. While non-coders are also welcome to participate, they may be at a disadvantage. Please note that the tournaments are event-based, and there are no casual PvP matches available. Only competitive matches are offered, which you must attend if you register for the tournament. If you fail to attend a multiplayer match, you will lose it and the other player will win it.
So, where are we now?
Right now I am doing matchmaking backend and dealing with Docker Containers, once that is done the game will have fully functional Multiplayer and some marketing activities will begin.
