3.26.1.0 Update Notes
Changelog
[p][/p][p]Storage Modding Additions[/p]- [p]Can_Players_Open storage option to prevent interacting.[/p]
- [p]Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.[/p]
- [p]Variants of SalvageItem placeable properties for pickup at full health.[/p]
- [p]Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.[/p]
- [p]Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)[/p]
- [p]Objects with Editor-specific prefab not scalable. (Thanks August!)[/p]
- [p]Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)[/p]
- [p]Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)[/p]
- [p]Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)[/p]
- [p]Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)[/p]
- [p]Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!)[/p]
- [p]Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!)[/p]
- [p]Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!)[/p]
- [p]Default placeable salvaged item including tool items. (Thanks Antarctica256!)[/p]
- [p]Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!)[/p]