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Community Blog #041

[p]Limestone and France patches, community-made content, and more![/p][h2]Limestone – Post-Release[/h2][p][/p][p]We hope you’ve been enjoying Limestone National Park![/p][p]Since release, the Limestone team has addressed several player-reported bugs and balancing concerns. Notably, crawler zombies are a bit less plentiful compared to release, and high-end structures are more resilient against raids.[/p][p]The challenges players must overcome on this new curated map are different from what you may be used to. While that extra difficulty is core to its design, making sure it still feels fair is just as important.[/p][p]You can view patch notes specific to Limestone from its Workshop page.[/p][h2]France – August Update[/h2][p][/p][p]France has received a large patch that brings it inline with more recent game updates, with a number of bug fixes, quality-of-life upgrades, and performance improvements. You can download France from the in-game curated map menu, or through the Steam Workshop.[/p][p]The France team has also announced a new standalone map project, that hopes to improve upon what they learned while working on the classic France map.[/p][h2]Mod: William’s Vehicles[/h2][p]William’s Vehicles, by WW_TC.[/p][p]The William’s Vehicles mod aims to replace the game’s vanilla vehicles with updated, higher-detailed versions. Not just with new car models, but also custom physics and tires, working hazard lights, and more.[/p][p]Vehicles added by the mod can spawn on any vanilla map, such as PEI or Washington, and the author plans to continue updating the mod with more content![/p][h2]Preview Branch[/h2][p]If you’re curious about upcoming game updates, we regularly use the preview branch for both major content drops and minor bug-fixing patches! You can always view the latest preview branch changelog online: SDG Support > Preview branch.[/p][p]In this case, we have a small patch planned for this week—early October—with some fixes and modding features intended for the Limestone map.[/p][p]Any player can opt into the Preview Branch and test upcoming features themselves, by following the instructions on our Support site.[/p][h2]Artwork Showcase[/h2][p]the farmer turned, by Behzat Ç.[/p][p]Buak Unturned Map, by blxcktrxck.[/p][p]“They’re real.”, by PainsLover.[/p][p]sc-7_test_site_01, by PainsLover.[/p][h2]Q&A[/h2][p]Q. What’s a good way to improve performance on my map?[/p][p]Two simple ways to improve performance are by enabling level batching, and having only a single water volume with reflections enabled. Following good practices means you should also avoid densely packed/detailed areas, and if making custom objects or foliage you can tag smaller details as Is_Clutter so players can turn them off for some minor performance gains.[/p][p]Q. Is there an in-game setting to up vehicle health?[/p][p]The Armor Multiplier difficulty setting for vehicles can decrease the damage vehicles take, which is functionally similar to increasing their health. For example, a value of 0.5 means vehicles only take 50% of the damage they normally would.[/p][h2]Send Us Your Questions![/h2][p]Thanks for reading![/p][p]We regularly respond to questions posted on Steam Discussions, Discord, or the community-ran r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).[/p]

Limestone

Welcome to Limestone
[p]Explore a mountainous, heavily armed, militarized state in the American Midwest. This map isn't for the faint of heart. Nights are pitch-black—light is your lifeline. Everything here is deadlier, ready to chew up anyone reckless enough to go it alone. You will not survive.[/p][p][/p][p]According to a brochure from the visitor center:[/p][p]Tourist attractions include mountain climbing, target shooting, and fishing.[/p][p]But don’t forget about the county’s central city, Pinehurst! Try the delicious donuts at Double Deсked Donuts, visit the incredible exhibition at the city gallery, spend an unforgettable night at Hotel Boxter, and stop by one of the newest branches of the Kraymarkt supermarket chain.[/p][p]Rumor has it that the local mountains (and not only them) hide many secrets. Some are eerie, others very useful… if, of course, you know how to handle them.[/p][p]And while you explore the local landmarks and natural beauty, don’t forget about the wild animals! Unfortunately, they’re not as friendly as we are...[/p][p]Well then, we look forward to seeing you in[/p][p]Limestone National Park![/p][p][/p][p][/p][p][/p][p]Limestone on the Steam Workshop[/p][p]To host a server running the map add its workshop file ID (3565225438) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Limestone" (without quotes) in Commands.dat.[/p][p][/p][p][/p][p]This project was created by clue, janeks, and LVOmega. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile:[/p][p]Limestone Mystery Box[/p][p]Limestone Map Bundle[/p][p]Limestone Athlete Bundle[/p][p]Limestone Warden Bundle[/p][p][/p][p]Special thanks from the Limestone team to adun, Alternus, August, Axyd, bambusák, BananajomeLimestone Feedback Thread[/p][p]Limestone Bug Report Thread[/p][p][/p][h2]Note for Achievement Hunters[/h2][p]Players with 100% completion status who moved on from the game (Unturned is more than 11 years old now!) have shared feedback they want to maintain their 100% status without playing new maps. As a compromise, we've added an "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. To use this, add the flag (without quotes) to the game's launch options and run Unturned.[/p][p]Our best wishes and good luck to everyone playing through the map to unlock the achievements, have fun![/p][p][/p]
FAQ
[p]What is a Curated Map?[/p][p]Curated maps are high-quality, community-made projects integrated into the game through the Steam Workshop. They often highlight new features we've introduced during development, and push the boundaries of the game's modding support.[/p][p]Newly released curated maps are automatically downloaded with the base game while they're being promoted. They can also be installed or uninstalled at any time through the curated map's Steam Workshop page or from your in-game mod list.[/p][p][/p][p]How do I report a bug I found on Limestone?[/p][p]Please report bugs directly to the map team on the Steam Workshop page.[/p][p][/p][p]How can I share feedback about Limestone?[/p][p]You can share feedback on the Steam Workshop page![/p][p][/p][p]How do I play Limestone on my multiplayer server?[/p]
  1. [p]Install the map by adding its Workshop file ID (3565225438) to your server's WorkshopDownloadConfig.json file.[/p]
  2. [p]Load the map on startup by adding the Map Limestone option to your server's Commands.dat file.[/p]
[p]WorkshopDownloadConfig.json Documentation [/p][p]Commands.dat Documentation[/p][p][/p][p]What's with the Bonus Items in the Limestone Mystery Box?[/p][p]The Limestone team are trying things differently: the potential bonus items differ from older boxes, instead containing 23 additional cosmetics.[/p][p][/p][p]What are the "Modifier" cosmetics?[/p][p]The Zip-Up Hoodie Modifier and Oversize Shirt Modifier are cosmetic vests that change texture depending on the shirt worn underneath.[/p][p][/p][p]Are there any free cosmetic items?[/p][p]Several new achievements unlocked while playing Limestone grant cosmetic rewards![/p][p][/p]
3.25.9.0 Changelog
[p]Most changes for Limestone were introduced over the past year. This update contains a few last-minute additions, however:[/p]
  • [p]Per-time-of-day fog settings for Ambiance Volumes.[/p]
  • [p]Warmup Time option option for custom cloud particles.[/p]
  • [p]NPC event option to prevent replication to clients.[/p]
  • [p]IOBS event hook options to prevent running on client.[/p]
  • [p]NPC effect option to spawn effects at player position.[/p]
  • [p]Limestone promotional menu, Mystery Box, and Warden and Athlete bundles.[/p]

3.25.8.3 Patch Notes

3.25.8.3 Changelog
[p][/p][p]Fixed[/p]
  • [p]Localization and Spawns Editor not opening when translation for Steam UI language not installed. (Thanks Gekk Here and Kardiasfx!)[/p]
  • [p]Respawn not respecting player culling feature. (Thanks GazziFX!)[/p]
  • [p]Client skills UI not respecting server Skillset_Reduces_Skill_Cost config. (Thanks clue!)[/p]
[p][/p]
3.25.8.2 Changelog
[p][/p][p]Added[/p]
  • [p]Rubble_Respawn_All_Sections_Simultaneously true/false object option.[/p]
  • [p]Players config option to enable skillset skill loss and disable cost reduction.[/p]
  • [p]Level asset per-skill cost and cost increase override options.[/p]
  • [p]Level asset per-skillset starting loadout options.[/p]
[p]Fixed[/p]
  • [p]Shoreline pebbles messed up by foliage uniform scaling change. (Thanks TickTackM!)[/p]
  • [p]Sky reflection capture including sun at nighttime.[/p]
[p][/p]
3.25.8.1 Changelog
[p][/p][p]Changed[/p]
  • [p]Increased length of player hit validation history on server from 500 ms to 1000 ms.[/p]
[p]Fixed[/p]
  • [p]Unable to Detonate certain modded Charges without a collider on the barricade root. (Thanks to many reporters!)[/p]
  • [p]Reverted enabling doppler effect because running near audio sources sounds really weird (for example, near a boombox playing music). (Thanks to many reporters!)[/p]

3.25.8.0 Update Notes

Server Config File Changes
[p]Important notice for server owners: this update converts the Config.json file into a more human-friendly format. For more details including why we changed this, pros/cons of the change, and how to revert (if necessary), please refer to this article in our docs:[/p][p]New Config Documentation[/p][p][/p]
Changelog
[p][/p][p]Gameplay Config[/p]
  • [p]Added new server config file format with a variety of benefits.[/p]
  • [p]Added "-NoLevelConfigOverrides" command-line flag to prevent per-level config overrides.[/p]
  • [p]Added "-UseLegacyJsonGameplayConfig" command-line flag to prevent config file conversion.[/p]
  • [p]Added "-LogGameplayConfig" command-line flag to log all gameplay config overrides.[/p]
  • [p]Singleplayer advanced settings menu now uses documentation as tooltips.[/p]
[p]Added[/p]
  • [p]Zombie footstep audio and an accompanying volume slider in the audio menu. (*special thanks below)[/p]
  • [p]Instanced foliage uniform scale option to more efficiently pack instances. This is experimentally enabled on the PEI grass and should improve foliage rendering performance.[/p]
  • [p]Per-level max texture size to include in static batching atlas (Batching_Max_Texture_Size).[/p]
  • [p]Level options to help with overriding clouds with custom particle systems.[/p]
  • [p]Interactability_RewardItem_Origin property to override "dropper" object's item state.[/p]
  • [p]Support for Steam "run" URLs changing server while game is already running.[/p]
  • [p]TextFormat FlagValues option for NPC math rewards.[/p]
  • [p]Separate gun eject casing after shooting option from gun action.[/p]
  • [p]Placeable options to override explosion effect transform.[/p]
  • [p]Two landmarks on Washington hinting at an upcoming map.[/p]
[p]Changed[/p]
  • [p]Foliage editor remove baked or remove manually-placed foliage modes can be enabled independently.[/p]
  • [p]Non-craftable links in the selected item popup are faded similar to the crafting menu.[/p]
  • [p]Use 2D Scope Overlay option in gameplay config no longer applies to players with dual-render scopes enabled.[/p]
  • [p]Support underwater near-clip-plane mask in levels with more than 16 water volumes.[/p]
  • [p]Vehicle AdditionalTransparentSections supports MaterialIndex and AllMaterials similar to other material properties.[/p]
  • [p]Impact grenades can opt-in to destroy on impact on client (Explode_On_Impact_Destroy_On_Client), enabled for vanilla.[/p]
  • [p]Translations for workshop files are now loaded even if base game translation is missing.[/p]
[p]Fixed[/p]
  • [p]Restored player culling from 3.25.7.0 after fixing teleport-related bugs. (Thanks WawaEgo!)[/p]
  • [p]Unable to set airdrop legacy ID without spawn: prefix. (Thanks ArmstrongReal!)[/p]
  • [p]Level stuck loading if mod used Carepackage script to spawn barricade while loading. (Thanks ardaakbulut!)[/p]
  • [p]Widened spawn table percentage label to prevent truncating percentage symbol. (Thanks WW-TC!)[/p]
  • [p]Unable to paint trees in previously empty grid cells. (Thanks CPL!)[/p]
  • [p]Several hats with mythical starting yaw off by 90 degrees. (Thanks Ozgulsefer3!)[/p]
  • [p]Potential cause of a housing planner bug when using IMGUI. (Thanks TSB!)[/p]
  • [p]Inactivate oven preventing crafting using nearby ovens. (Thanks TrueNinjafrog!)[/p]
  • [p]Server-side bullet line-of-sight test using too-recent origin point. (Thanks KtoemYsw and "Kubusiek8 (hehe xd)")[/p]
  • [p]Removed an outdated/unnecessary engine library. (Thanks GazziFX!)[/p]
  • [p]Log performance warning when raising chat history length. (Thanks TSB, BoomViz, and Zombs-R-Cute!)[/p]
  • [p]Sight zoom flicker when toggling tactical attachment. (Thanks hyjhkt!)[/p]
  • [p]Raise housing planner placement rate limit. (Thanks TSB!)[/p]
  • [p]Safezones and friendly sentries prevent detonator use. (Thanks yzdjmm!)[/p]
  • [p]Default engine RPM increase/decrease rate to -1 (disabled), fixing some physically-accurate engine setups. (Thanks ZoliWorks!)[/p]
  • [p]Vehicle swap seat response only partially handling invalid seat index. (Thanks Ghosticollis!)[/p]
  • [p]Level stuck loading if NPC's equipped item had misconfigured animations. (Thanks Flodo!)[/p]
  • [p]Explosion traps not applying any self damage when barricade armor multiplier is zero. (Thanks yzdjmm!)[/p]
  • [p]Checkbox order of value change inconsistency with IMGUI breaking item inspect menu. (Thanks TSB!)[/p]
  • [p]Zombie faces leaking onto the rest of their head. (Thanks DiFFoZ!)[/p]
  • [p]Apply a small forward boost after exiting a ladder to help mitigate climbing issues with low air acceleration. (Thanks KingSlayer2228!)[/p]
  • [p]Enable doppler effect in project (was turned off for unknown reasons, but seems to work fine). (Thanks mewshindo!)[/p]
  • [p]Tightened server-side barricade hit validation bounds check. (Thanks blaze!)[/p]
  • [p]Exception when modhooks tried triggering explosions or setting object state while level is loading.[/p]
  • [p]Prevent effects from spawning nested effects during pool preload.[/p]
[p][/p][h2]Zombie Footsteps Special Thanks[/h2][p]Credit to the Limestone team for their determination in adding zombie footsteps. They innovated a clever workaround using the Particle System Collision Audio component. However, we felt a built-in implementation was necessary for performance and consistency between maps.[/p]

Community Blog #040

[p]Enjoy some community-made content! (…and a couple slices of pizza.)[/p][previewyoutube][/previewyoutube][h2]Mod: Makeshift Cobra Carbine[/h2][p][/p][p]Makeshift Cobra Carbine by enthusiasticman, on the Steam Workshop.[/p][p]Craft the Makeshift Cobra Carbine Kit to drastically improve your Cobra’s handling, or add your favorite sight attachment.[/p][h2]Mod: New Vanilla Crafts[/h2][p][/p][p]New Vanilla Crafts by crtdgd, on the Steam Workshop.[/p][p]This mod adds new crafting recipes for tons of normally uncraftable items! Craft things like the Blowtorch, Bipod, Gasmask, Headlamp, MRE, and much more.[/p][h2]Forum Closure[/h2][p]After 8 years online, we’ll be closing our official offsite SDG Forum later this year. Our sincere thanks to everyone who’s participated in it over the years, from game feedback to helping each other to chaotic meta-discussion![/p][p]The forum has entered read-only mode, before fully closing on November 1st.[/p][p]Over time, player feedback and support has become spread across many different platforms. We believe shifting resources from the SDG Forum elsewhere will better serve the majority of players. While the SDG Forum will no longer be available, you can still:[/p][h2]Artwork Showcase[/h2][p][/p][p]“Guns N’ Roses” by 作死一哥.[/p][p][/p][p]McLaren P1 GTR by mew.[/p][h2]Q&A[/h2][p]Q. How do you decide what new modding support features to add?
Great question! We prioritize features necessary for upcoming maps and other content updates, along with frequently-suggested features. Though, we may occasionally slip in unrelated features depending on time and complexity. For any new feature, backwards compatibility is an important consideration as well.[/p][p]Q. Can server hosting be easier?
We’ve completely revisited our documentation to best reflect what’s necessary to host your own server. Simply download and run the Unturned Dedicated Server app to create a joinable server! Learn how to customize your server’s difficulty settings, use admin commands, and more from our Documentation Site.[/p][p]Q. Can inviting friends to my server be easier?
Last update adds more ways to invite friends to your server! Use the Invite Friends button to directly invite someone to your current server. Alternatively, copy the Server Code from either the pause menu or server info screen and share it with them. Any server with a Server Code (including LAN servers) can also be joined through the Steam Friends List.[/p][p]Q. Are the Hawaii bug fixes part of a new map (e.g. “Hawaii Remastered”)?
No—this will be small patch to the current Hawaii map. It is not one of the “upcoming curated maps” we’ve teased earlier this year. If you’re aware of any bugs/exploits on the map, please continue to report them![/p][h2]Send Us Your Questions![/h2][p]Thanks for reading![/p][p]We regularly respond to questions posted on Steam Discussions, Discord, or the community-ran r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).[/p]