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3.22.15.0 Update Notes

Changelog:


Added:
  • Ability to slightly raise/lower floor placement using mouse scroll wheel.
  • Cartography editor volume to mark chart/GPS area for non-square maps.
  • Sphere shape option for most editor volume types.
  • Newer volume editor equivalents for older volume-style editor nodes.
  • Support for multiple teleporter exits per entrance in which case a random exit is chosen.
  • Visibility button to volume type buttons in volumes editor.
  • WearAudio option for clothing items.
  • PlacementPreviewPrefab option for barricades and structures.
  • Is_Visible_In_Vendor_Menu option for currency items to hide them from vendor currency list.
  • InspectAudioDef, ImpactAudioDef, and WearAudio can now also reference AudioClip, not just OneShotAudioDefinition assets.
Changed:
  • Client adjusts ID-to-asset lookup per-server to reduce multiplayer asset conflict issues.
  • Pillars can be rotated in 30 degree increments, and hold shift to rotate counter-clockwise.
  • Only screenshots without HUD visible are used on the loading screen.
  • Pick axe and jackhammer can damage regular objects and trees.
  • Minor engine patch update from 36f1 to 38f1.
Fixed:
  • Loading screen music not playing while in server queue.
  • Do not use screenshots greater than 10 MB on the loading screen.
  • Negative scaling not rotating objects when necessary.
  • Sprint toggle input affecting steady aim input.
  • Steam Networking debug output crash. [Thanks DiFFoZ!]
  • Object and vehicle overrides fallback to client prefab if server prefab does not exist.
  • Clouds not visible with OpenGL.
Multiplayer Workshop File Order:


In multiplayer the client now rebuilds the list of known assets according to the workshop file order specified by the server. This fixes a variety of issues like crafting recipes from mods not available on the server showing as crafting options, and ensures that mods which override each other are applied in the same order for all players.

3.22.14.0 Update Notes

Changelog:


Added:
  • Walls and pillars can be snapped above and below existing walls.
  • "The Bridge Where It Rains" music by staswalle on Washington loading screen.
  • Screenshot resolution multiplier and supersampling option. For example supersampling with a 4x multiplier at 1920x1080 will produce a 15360x8640 screenshot downsampled to 7680x4320.*
  • New editor for "devkit" volumes in the regular level editor.
  • Box move (double-press Q) and box resize (double-press R) transform tool modes.
  • Level editor option to disable underwater effects.
  • Customizable acceleration, deceleration and max walk speed for physics materials.
  • Enable_Participant_Scaling option for horde beacon per-item. Defaults to true.
  • InspectAudioDef option for equippable items.
  • OnGameUpdateDetected event for plugins.
  • Is_Full_Moon NPC condition.
Changed:
  • Roofs no longer require pillars for placement.
  • Improved precision of triangle floor overlap test by approximating with six boxes rather than three. This helps reduce false "blocked by" warnings.
  • Hide item action if quest conditions are not met.
  • Clip.prefab is no longer necessary for trees and objects.
  • Barrels can override muzzle flash position with "Muzzle" transform.
  • Destructible objects can use tree blade ID.
  • Tweaked the placement of blue trash bags at the Seattle construction site dumpster to reduce clipping and make them easier to safely land on.
  • Adjusted chart colors of all vanilla maps, as well as how PEI boulders, Washington boulders, and Russia quest lasers appear on charts.
  • Updated icons, preview images, loading screens, charts, and satellite views of all vanilla maps.
  • Unified barricade/structure editor, regular objects editor, and volumes editor transform handles.
  • Game now handles Steam overlay screenshot requests.
  • Screenshots no longer overwrite each other and can appear on the startup loading screen.
Fixed:
  • Vanilla pre-placed blood decals are not loaded if blood splatters are disabled.
  • Human animation template leg roll.
  • Potential problem with per-level version kick, log when unable to parse version.
  • Housing ramp blocking pillar and wall placement two floors below.
  • Holiday items visible in stylized chart capture.
  • Effect spawn position when forageable bushes are destroyed.
  • Roads that should have been curved on Germany.
  • Spot where the road was partially covered by the terrain on Germany.
  • All of the road guardrails on the Germany map to face inwards rather than outwards.
  • Removed some boulders that were located under the map terrain on Russia.
  • Incorrect materials being used out-of-bounds on Russia.
  • Typo for the ragdroll removal tool where the item name was misspelled.
  • Icon dimensions of many cosmetics to improve the quality of their high-res icons.
Downward Building:




Houses can finally be extended downward! This is especially useful for bridging gaps like roads and rivers, or repairing foundations after a raid.

Volumes Editor:




All of the "devkit" volumes have been moved into the regular editor, and are easier to shape with the new box move and box resize tools. Subsequent updates will convert older volume types like safezones to this tool, and add other shapes like spheres.

The Bridge Where It Rains:


Washington is the second map to receive theme music by staswalle! You can hear it on the loading screen, boombox item, or his YouTube channel here:

https://www.youtube.com/watch?v=Dahxcuufnn8
YouTube Video Link

Notes:


Special thanks to Tyler "MoltonMontro" for the map and icon tweaks and fixes!

Playtime item drops have been disabled, but may return for special events like map releases. It was not very exciting to receive the older items, and I want to eliminate any item drop farming if it exists.

This will be the final version with 32-bit Windows support. According to the Steam hardware survey 32-bit Windows is approximately 0.22% of players.

*Current supersampling implementation is a mediocre placeholder until I add supersampling as an in-game anti-aliasing option. It will be faster once that is taken care of.

Patch #1:


Fixed:
  • All weapons being treated as having bladeID 0.
  • Preserve old scale pivot snapping behavior.
  • Kill volumes not killing.


Patch #2:


Added:
  • Option to disable custom screenshots on loading screen.
Fixed:
  • Kuwait achievement names in item descriptions.
  • Fists able to damage objects with blade restriction.
  • Volumes editor using incorrect snapping values.
  • Decimal number fields getting reset when manually typing decimal point.
  • Animated objects without Clip.prefab not animating on server. (Always Animate culling type)

3.22.13.0 Update Notes

Added:
  • Floors and pillars can be snapped to floating walls.
  • Requires_Pillars option for custom walls.
Changed:
  • Show name of item blocking housing placement.
  • Clip.prefab is no longer necessary for barricades or vehicles.
Fixed:
  • NPC does not look around while under arrest or surrendering.
  • Line wrapping names in main menu character list.
  • Protect against vehicle dropping scrap items multiple times.
  • Vehicle bumper collisions ignore anything attached to vehicle.
  • Climbing ladders angled into thin walls.
  • Startup issues when IO permission to log file is blocked.
  • Placement blocked by floating walls.
  • Menu stuck when launching game through Join Friend button.

3.22.12.0 Update Notes

8th Anniversary on Steam:


I am happy to celebrate another great year in the Unturned community! We first launched into Early Access on Steam in 2014: eight years ago today. Thank you to everyone for your longtime support and encouragement as the game continues to grow and (hopefully) improve! I consider myself incredibly fortunate and lucky to be able to focus on this project full-time for so long.

Changelog:


Added:
  • Housing Planner tool for quickly placing structures. [ID 1764]
  • Notification on main menu when an update is available.
  • Server option to shutdown for auto-detected game updates. (Finally, eh?)
  • Server option to shutdown for scheduled maintenance at a fixed time.
  • Grow_SpawnTable (guid) option for crops.
  • Copy to Clipboard button for error message.
  • Option to make terrain holes visible for finding gaps.
  • Terrain material icon in asset list.
Changed:
  • Housing item placement is easier now that connections betweem then are tracked.
  • Roof placement requires two pillars rather than a pillar at each corner.
  • Shooting/attacking stops clientside if no inbound traffic has been received for 2 seconds.
  • Updated barricade placement on vehicle to use netids rather than index.
  • Temporarily buffed brick-material housing items from 800 to 1650 HP.
Fixed:
  • Many exploits for stacking housing items in the same slot.
  • Explosion damage respects zombie armor.
  • Terrain editor per-"pixel" smoothing mode near edges.
  • Whitespace-only player names with name filter disabled.
  • Reverted post processing version to work around TAA transparent field of view bug.
  • Some terrain hole gaps on Germany.
  • Wrong material on circular table barricade LOD1.
Housing Planner:




The Housing Planner lets you quickly place housing items without waiting for animations, and pick them back up much faster. It can crafted from a GPS and Rangefinder, or found as an uncommon drop at construction sites.

There are a variety of housing-related rewrites in this update which are part of a first step towards better base building. Future work in this area will include building downward, claim flags automatically covering the entire connected house, replacing the crafting system, and more!

Server Auto Restart:


Two features have been added to the server Config.json file in this update to make server maintenance without plugins easier:

Scheduled Maintenance:

Restarting approximately once per 24 hours is recommended for the meantime because most of the older code still uses 32-bit floating point time. While this is gradually being improved an option to schedule shutdown has been added.

Enable_Scheduled_Shutdown: if true the server will shutdown at the specified time.

Scheduled_Shutdown_Time: local time the server will shutdown.

Scheduled_Shutdown_Warnings: list of times before the shutdown to notify players. For example 30:00 will broadcast in chat 30 minutes before the shutdown.

Checking for Updates:

Finally! The server can monitor for updates and restart when one is detected.

Enable_Update_Shutdown: if true the server will monitor for updates.

Update_Steam_Beta_Name: defaults to "public", but can be set to "preview" for servers running on the preview branch.

Update_Shutdown_Warnings: after an update is detected the server will wait for the longest of these durations to notify players before shutdown. For example if the longest time is 2:30 the server will broadcast in chat 2 minutes and 30 seconds before the shutdown.

Practical Application:

These options are most useful in conjunction with a script that updates and restarts the server in a loop. For example this Windows .bat script can be placed in the steamcmd folder to infinitely update and restart the server:

@echo off
rem @ suppresses echo command from being echoed, and then disables echoing in this script.

rem This is a label for use with "goto". The script will return to this label to update and restart the server.
:loop

rem %~dp0 expands to the path to this script's directory, allowing it to be called from a different working directory.
rem The "/wait" option pauses our script until steamcmd is finished.
rem Start steamcmd, download latest version of Unturned Dedicated Server, then close cleanly.
echo Updating...
start "" /wait "%~dp0steamcmd.exe" +login anonymous +app_update 1110390 +quit

echo Finished update! Launching server...
start "" /wait "%~dp0steamapps\common\U3DS\Unturned.exe" -batchmode -nographics +InternetServer/MyServer

echo Server has exited. Restarting after timeout...
echo:
echo Press CTRL+C and then Y during this timeout to cancel restart.
timeout 10

rem Return to the "loop" label to update and restart the server.
goto loop


Windows 32-bit Deprecation:


This will be one of the last updates with 32-bit Windows support. According to the Steam hardware survey 32-bit Windows is approximately 0.22% of players. The final update with 32-bit Windows support will be sometime in early August, and will also remain permanently available on a Steam beta branch for anyone returning to the game on a 32-bit PC.

3.22.11.0 Update Notes



Kuwait's final update is here! The monuments on Boubyan Island have finally charged up to power the main obelisk. Play today to discover (and promptly escape) the outlands.

[previewyoutube][/previewyoutube]
Watch the Kuwait Escaping Outlands Trailer Here

Read the Full Kuwait Changelog Here

To host a server running the map add its workshop file ID (2483365750) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Kuwait in Commands.dat.

Two challenging new achievements with free rare items have been added in a final questline:



For the next two weeks a variety of exclusive new free items will be dropping:



This project was created by Animatic and NSTM. If you enjoy the map and would like to support them, consider checking out their Kuwait-themed bundles on the Stockpile:



Private Eye Bundle Mythical Palm Nights Bundle Assorted Accessories Bundle

Watch the Escaping Outlands Cosmetics Trailer Here

These bundles from the initial launch of Kuwait are also still available:
Assorted Hats Bundle Divine Duneman Bundle Letterman Bundle

Watch the Original Kuwait Trailer Here
Biohazard Zombie Plush:


We have collaborated with Makeship to bring the Biohazard Zombie to life in the form of a limited-edition collectible plush toy!



Edit: the campaign has concluded after being successfully funded! Thank you to everyone for your interest and support, we are looking forward to sending them out in September!

Base Game Changelog:


Added:
  • "Projection Ratio Coefficient" option for "Focal Length" sensitivity scaling.
  • Terrain editor hotkeys to switch active tab.
Changed:
  • Updated Unity from 2019.4.38f1 to 2020.3.34f1.
  • Always load english text as fallback.
  • Vanilla ban command also bans player HWID.
Fixed:
  • Replaced placeholder equipment rate limit fix by converting item hash to the newer asset integrity system.
  • Boombox volume slider triggering rate limit kick.
  • Explain kick when server per-platform assetbundle hash is out of date.
  • Vertical alignment of font color setting.
  • Text field character limit in IMGUI mode.
Patch #1:


We have gotten reports that many players are experiencing BattlEye issues on Mac. Unfortunately the cause is still a mystery because I have not been able to reproduce it on my test Mac, and there still seem to be lots of Mac players online BattlEye protected servers. We are working with BattlEye to narrow down and patch as soon as possible.

This patch only fixes a few mistakes in the vanilla HWID ban support.

Patch #2:


New version of BattlEye macOS and Linux clients, and speculative fix for the failed to load BattlEye kick on macOS.