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3.22.19.0 Update Notes

Changelog:


Added:
  • All effect, dialogue, quest, and vendor references support guids.
  • Asphyxiating status icon while in non-breathable area.
  • Max Boss Zombies per-navmesh option.
  • Per-dialogue-message option to change NPC face.
Changed:
  • Removed devkit editor and its related unused systems.
  • Moved decal visibility into regular editor visibility tab.
  • Partially upgraded Nodes editor similar to Volumes and re-categorized devkit spawnpoint as node.
  • Moved devkit object material overrides into Objects editor.
  • Item Equip sound is redirectable with EquipAudioClip option.
  • Server logs when client requests graceful disconnect.
  • Slightly improved "spy" capture performance.
Fixed:
  • Several exploits to remove grass and terrain materials.
  • Twised start of road mesh with "ignore terrain" enabled.
  • Another bug with planar reflections with multiple water volumes.
  • Leaking foliage cuts when floors were destroyed.
  • Pressing rotate item while not dragging item still playing audio.
  • Lockpicks, tires, and batteries being removed if another player enters vehicle while using.
  • Round scale to -1 or +1 if nearly equal to help reduce slight misalignments between objects.
  • Round rotation angles if nearly axis aligned to help reduce slight misalignments between objects. For example 89.99 rounds to 90.
  • Adjustments to Kuwait letterman shoes, bubble pipe, and mask. [Thanks Animatic!]
Notes:


Most effect and NPC features did not yet support guids, instead relying on the old 16-bit ids. Now anywhere that a 16-bit effect or NPC asset id is used can also support guid instead. New and future content should use guids where possible to avoid asset id conflicts. Going through all of the related code was a rather large change, so there might be some unexpected side effects that need fixing in a patch.

Merging the last few features from the devkit into the regular editor is a big step toward improving the experience for mappers. The focus of editor updates can finally shift from fixing the "devkit vs legacy" mess to new tools, features, QoL, etc.

3.22.18.0 Update Notes

Changelog:


Added:
  • Oxygen volumes for deep caves or special underwater plants.
  • Accepted Demon of Greed, Pirate Captain, and Demon Hunter outfits from the Curated Workshop.
Changed:
  • Raised minimum Grass quality from Off to Low.
  • Grass is now streamed from a worker thread which reduces the CPU performance impact.
  • Improved performance of screenshot capture with supersampling enabled.
  • Improved logging of kicks for transport failure.
Fixed:
  • Sentry gun shooting while paused.
  • Lobby screen breaking if plugin set description to invalid base64 string.
32-bit Windows (again):


Several updates ago in 3.22.14.0 support for 32-bit Windows officially ended. This was not well communicated in game however because unless the archived 32-bit compatibility branch was installed it was combining the older build with the most recent shared/common files. In order to make this smoother for the meantime the 32-bit Windows version will stay up-to-date, but can only play singleplayer (not multiplayer), and shows an explanation on the main menu. Opting-in to the archived 32-bit compatibility branch allows hosting and playing multiplayer on the older version.

3.22.17.0 Update Notes

Changelog:


Added:
  • Accepted Backpack Turtle, Companion Penguin, Companion Crab, and Cultist outfit from the Curated Workshop.
Changed:
  • Reduced intensity of camera flinch from damage by 50%.
  • Increased explosion camera shake recovery speed by around 20%.
  • Reduced radius of explosion camera shake for most effects by around 50%.
  • Reduced screenshot player tagging distance to 64 meters.
  • Improved logging of kicks for bad connection.
  • Third-person-only servers have the third-person recoil and spread penalty disabled.
Fixed:
  • Foliage manager is added to level if missing when bake is clicked.
  • Startup stuck if preferences file is read-only.
  • Unable to join servers in third-person-only mode.
  • Hockey mask not equipable in hands.
  • Catch localization string format exceptions.
  • Disabled cultist outfit textures CPU read/write.
  • Outline glow appearing over laser dot.
  • Housing item mouse wheel input not blocked by UI.
  • Not saving options/graphics/controls in level editor.
  • Manually installed Maps missing from per-server asset list.
  • Accumulating error when copy/pasting transform.

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3.22.16.0 Update Notes

Changelog:


Added:
  • Directional flinch when damaged.
  • Camera shake from nearby explosions.
  • Command-line "-FallbackGizmos" option to use 3D line renderers instead.
  • InventoryAudio option for drag/drop item sounds.
  • Procedurally_Animate_Inertia bool option for equipable items.
  • Zoom_Using_Eyes bool option for gun sights.
  • Equipable_Movement_Speed_Multiplier option for equipable items and gun attachments.
  • Aiming_Movement_Speed_Multiplier and Aiming_Recoil_Multiplier options for guns and gun attachments.
  • Attack_Interval option for animals (measured in seconds).
  • Support for server plugin setting item hotkeys.
  • Support for server plugin enabling voice chat while dead.
  • Command-line "-FrameRateLimit" option which overrides the menu option.
  • Command-line "-FarClipDistance" option for players who want to try reducing max draw distance below minimum.
Changed:
  • Recoil and spread are doubled while using third-person perspective.
  • Improved tactical laser visibility through scopes.
  • Increased default text field length from 16 to 100.
  • Reduced bullet casing bounce volume.
  • Separated water surface visibility in editor from volume visibility option.
  • Animal damage considers player armor.
  • Include workshop file name in asset mismatch kick message if different.
Fixed:
  • Server description corruption with line break inside multi-byte codepoint.
  • Precision loss when repeatedly dragging transform back and forth.
  • Crafted guns with state transfer will use default firemode.
  • White surface when water volume loads with planar reflection disabled.
  • Using fertilizer on fully-grown crops.
  • Washington note showing empty line of text.
Recoil Changes:


The skill ceiling of first-person aiming has been raised by adding secondary recoil away from the center of the screen. Holographic sights and tactical lasers are the best indicator for this because they always point exactly where the shot will go. i.e., if the gun has zero spread and the laser has recoiled above the crosshair then the bullet will hit exactly where the laser marks. Third-person recoil and spread have been doubled to encourage the use of first-person aiming.