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Unturned News

Dying Light x Unturned

The Global Relief Effort (GRE) as seen in Dying Light are airdropping humanitarian aid:



Strategically placed blue garbage bags absorb fall damage:



Players of Dying Light on Steam will receive a skin of the infamous Korek Machete 2.0:



Rumor has it that Volatile mutations are forming in the darkness:



Links:

Watch the YouTube trailer for Dying Light's in-game event featuring Unturned content.

Read the corresponding article in the Dying Light community hub. Participate in the global zombie-slaying challenge for rewards, and claim the free Unturned weapons pack!

Browse the Steam page for the crossover promotion.

3.20.3.2 Patch Notes

Patch Notes:


Misc:
  • Chat_Always_Use_Rich_Text added to server config allowing servers with plugins to force vanilla messages to use rich text formatting.
  • onThrowableSpawned event in UseableThrowable for custom throwable items.
  • Included care package, blast door and flag in example assets package.


Fixes:
  • Corrected orientation of Dango mythical effects and dragon tails.
  • Prevented exiting vehicle downward through ground in some cases.
  • Vehicles and players loaded above the sky limit are clamped back below.
  • Allow walking out of an object if initially overlapping. For example standing on a stump when the tree respawned was getting players stuck.
  • Throwable items default to continuous collision detection. This is to prevent fast-moving projectiles from passing through the terrain.
  • Changing gun attachments and firemodes are rate-limited.
  • Consumeable items support warming other players.
  • Inactive UI components are eligible for buttons and text formatting for server plugin UIs.
  • Cardinal directions in compass were off by 5 degrees.

3.20.3.0 Update Notes

Update Notes:


General:
  • Graphics menu has more thorough explanations and performance warnings.
  • If server rejects an admin edit the changes are rolled back on the client.
  • Tooltips support rich text and have better contrast.
  • Unboxing is disabled in Belgium and the Netherlands similar to Valve games.
  • Item type in bundle descriptions matches type label.
  • Maps can link to update notes for future curated map updates.


Modding:
  • Newly created devkit maps default to foliage storage v2.
  • Custom airdrop models can be overridden per-level.
  • Example package contains project settings and a few more objects. Including the "ProjectSettings.asset" ensures color space is Linear.
  • Objects can specify Causes_Fall_Damage False to prevent fall damage.


Servers:
  • RocketMod is included with the dedicated server install.
  • BattlEye messages and kicks are logged.
  • Zombie spawn chances internally use weights similar to item spawns.
  • Several barricade functions ensure they are only called from the game thread.


Fixes:
  • Fixed performance of the skybox reflection option.
  • Fixed stitching heightmap corners when using the smooth tool.
  • Fixed file sharing of a few systems when running multiple servers on the same map.
  • Fixed admin and level editor box-selection with UI scale.
  • Fixed road material on LOD1 of the Germany dam.

3.20.2.0 Update Notes

NEW Easter Island Curated Map:














Welcome to Easter Island - now available in-game! From an unprecedented number of unexplored underwater relics to the unrelenting lava flow destroying the Northern shore, this map is quite an adventure.

To host a server running the map add its workshop file ID (1983200271) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Easter Island in Commands.dat.

This project was created by Steven "MelonCat" Nadeau, Thom "Spebby" Mott, Ben "Paladin" Hoefer and Nolan "Azz" Ross in collaboration with Smile Dev and with thanks to Doug Soderstrom, Danaby2, Madison "Froggo" Wilder and Timo987.

If you enjoy the map and would like to support them, consider checking out the Mystery Box or Bundle on the Stockpile:

Recent Changes:
  • Rocket is included in the Extras folder with several post-archival bug fixes.
  • France is available on the workshop directly from the creators.
  • Workshop file download restrictions prevent banned items.
  • Fullscreen option split into Exclusive and Borderless.

3.20.1.0 Update Notes

Foliage:


Official maps using the newer foliage system have all been updated to improve file IO performance. Beforehand each map had many separate files for individual regions. Afterward each map has only a single file combining all of them. This significantly speeds up the "validate game cache" process, downloading updates and downloading workshop maps.

For details on upgrading custom maps: Read Docs

General:
  • Added "Only Equipped" filter for cosmetics and skins.
  • "Insane" skins received attachment skins by Debski.
  • Care package boxes crush players underneath them.
  • Dedicated server handles the Ctrl-C or Ctrl-Break request.
  • Console explicitly defaults to UTF-8 encoding, and the UTF-8 code page on Windows. The Windows built-in SimSun font is recommended for Unicode display.
  • Changed doctor skillset and support icons to hearts.
Fixes:
  • Fixed several movement exploits by disabling overlap recovery and reverting move if character passed through anything.
  • Fixed loading levels with duplicate foliage or landscapes.
  • Fixed Winter Pine Tree #01 billboard red tint.
  • Fixed animal ragdoll exception if missing rigidbody.
  • Fixed sentry gun eye draw distance.
  • Fixed silent swimming exploit.
  • Fixed misc issues with missing item animations, and log if missing.
  • Fixed overlapping barricade placed on vehicle.
  • Fixed server exploit advertising different workshop items than downloaded.
  • Fixed case where gun could be dequipped immediately after shooting.
  • Fixed problems with quest rewards that granted multiple items.
  • Fixed unable to use skycrane hook and blimp in multiplayer.
  • Fixed prematurely unmuting the loading screen in a few cases.
  • Fixed delay updating lighting when Use_Skybox_Ambience is enabled.
  • Fixed sun and moon atmospheric fog color during rain and snow.
  • Fixed emissive flags on many materials.
Modding:
  • Added "-LogAssemblyResolve" command-line flag.
  • Log animal and object missing animation clips with validate flag.
  • Log context for unsupported resetting of NPC quest condition in multiplayer.
Translation Tools:
  • HUD debug text can be translated in Console.dat
  • Translated EconInfo.json is now loaded from localization's folder.
  • Maps can translate location names e.g. "Oulton's_Isle Castle" in their localization files.
  • Localizations can contain a "Maps" folder with per-map translations e.g. "PEI.dat".
  • Language setup is logged during startup.