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3.26.2.0 Update Notes

Update Notes:


Additions:
  • Added timer and alerts when someone is leaving a group.
  • Added several timed curated workshop skins.
  • Added vehicle damaged event, item equip/dequip request event and player speed multiplier for plugins.
  • Added ability for server to respond to custom UI button clicks. [onEffectButtonClicked, serversideSetPluginModal]
  • Added vehicle options Battery_Burn_Rate and Battery_Charge_Rate, both measured in battery per second.
  • Added ability for server plugins to bind to a few client hotkeys. [Defaults , . / ; ']
Improvements:
  • Improved memory usage of custom maps using asset bundles by consolidating shaders during loading. Currently this is opt-in for mod authors by adding Enable_Shader_Consolidation to the .dat files and double-checking that it works correctly, but in the future might become opt-out with Disable_Shader_Consolidation.
Tweaks:
  • Tweaked to allow third person for freecam on first person servers.
  • Tweaked to require a reason for refuse garbage connection call.
Fixes:
  • Fixed using primary weapons from inside vehicles while underwater.
  • Fixed plugins unable to cancel hallucinations.
Carpat:




Carpat has now retired from the official map pool, but you can still play it by clicking the link under the in-game curated maps list, or by visiting the workshop page here:

View on Steam Workshop

Apologies for the late news. This was originally scheduled for the end of August. Right now the finishing touches are going into the next curated map.

3.26.1.0 Update Notes

This patch is primarily unlisted network improvements, both to fix some recently discovered exploits and to prevent some potential undiscovered ones. BattlEye has also just released some upgrades which are now live, too.

Miscellaneous other changes:
  • Added F7 freecam option to display player names.
  • Plugins can enable freecam mode for players without admin.
  • Split Gun_Damage_Multiplier option into Highcal and Lowcal options.
  • Fixed using rich text tags in steam/character name.
  • Fixed to check buildable claims both before and after placement animation.