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3.26.4.0 Update Notes

Halloween:


Halloween gift presents are dropping, decorations are up and costumes are on - the annual Halloween event is back from the grave! This year also sees the addition of several holiday-related tools for creators. For example you can add Halloween decorations to the main version of your map and they'll be automatically updated, setup timed costumes for NPCs and use holiday conditions for quests/items/etc currently added for items like the Festive Barbed Wire.

Update Notes:


Additions:
  • Added Instakill_Headshots True option to Timberwolf, Grizzly and Ekho which will pass through helmet armor when Allow_Instakill_Headshots is enabled on servers.
  • Added Drops_Table_ID, Drops_Min and Drops_Max options for vehicle asset scrap/explosion rewards.
  • Added Holiday condition type with Halloween value used for main menu decorations, NPC costumes and some craftable items.
  • Added Holiday_Restriction for objects and Halloween versions of some, now used for annual Liberator festivities.
  • Added SpotLight_Range, SpotLight_Angle, SpotLight_Intensity and SpotLight_Color options for all light items.
  • Added Allow_Flesh_Fx to disable blood effects per melee weapon.
  • Added Allow_Crafting option to level's Config.json.
Tweaks:
  • Tweaked arena mode to pick random players in-case map has less spawns than clients.
Fixes:
  • Fixed guns to verify item asset hash when attaching them. [Thanks MoNTiN]
  • Fixed some mistakes in the foundation placement overlap test. [Thanks Kylie]
  • Fixed taking fall damage after accidentally dequiping parachute slightly above ground.
  • Fixed hits against falling players sometimes getting rejected.
  • Fixed sanity check that player isn't already seated in vehicle. [Thanks Leitt]
  • Fixed replicating newly respawned items. [Thanks lvlbgn]

3.26.3.0 Update Notes

Update Notes


Additions:
  • Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players. This raises the difficulty a bit on hard mode.
  • Added onServerSpawningItemDrop and onDropItemRequested events for plugins to prevent certain items from being dropped.
  • Added zombie backstab damage multiplier config option.
Tweaks:
  • Tweaked space requirements when logging in.
  • Tweaked to log which item caused a useable exception.
  • Tweaked workshop item allowed IPs list to treat IPs after '-' as blacklist.
Fixes:
  • Fixed a rare disconnect when exiting or dying in a vehicle partway through input tick.
  • Fixed unplayable roof intersection in House #01.
  • Fixed replanting dead trees between arena rounds.
  • Fixed claim flags on vehicles not doing anything.
  • Fixed misconfigured serverside version of jail door.
Chroma:


If you have any Razer Chroma enabled devices, try adding -RazerChroma to the command line options to test out game integration! A few days ago they asked if I'd be interested in adding support, and sent over a couple test devices. It was quick and fun to do, and features stuff like the reload key fading from green to red or everything flashing white when you're flashbanged. I'm curious to hear if you have any suggestions/ideas on this.

3.26.2.0 Update Notes

Update Notes:


Additions:
  • Added timer and alerts when someone is leaving a group.
  • Added several timed curated workshop skins.
  • Added vehicle damaged event, item equip/dequip request event and player speed multiplier for plugins.
  • Added ability for server to respond to custom UI button clicks. [onEffectButtonClicked, serversideSetPluginModal]
  • Added vehicle options Battery_Burn_Rate and Battery_Charge_Rate, both measured in battery per second.
  • Added ability for server plugins to bind to a few client hotkeys. [Defaults , . / ; ']
Improvements:
  • Improved memory usage of custom maps using asset bundles by consolidating shaders during loading. Currently this is opt-in for mod authors by adding Enable_Shader_Consolidation to the .dat files and double-checking that it works correctly, but in the future might become opt-out with Disable_Shader_Consolidation.
Tweaks:
  • Tweaked to allow third person for freecam on first person servers.
  • Tweaked to require a reason for refuse garbage connection call.
Fixes:
  • Fixed using primary weapons from inside vehicles while underwater.
  • Fixed plugins unable to cancel hallucinations.
Carpat:




Carpat has now retired from the official map pool, but you can still play it by clicking the link under the in-game curated maps list, or by visiting the workshop page here:

View on Steam Workshop

Apologies for the late news. This was originally scheduled for the end of August. Right now the finishing touches are going into the next curated map.

3.26.1.0 Update Notes

This patch is primarily unlisted network improvements, both to fix some recently discovered exploits and to prevent some potential undiscovered ones. BattlEye has also just released some upgrades which are now live, too.

Miscellaneous other changes:
  • Added F7 freecam option to display player names.
  • Plugins can enable freecam mode for players without admin.
  • Split Gun_Damage_Multiplier option into Highcal and Lowcal options.
  • Fixed using rich text tags in steam/character name.
  • Fixed to check buildable claims both before and after placement animation.