1. Unturned
  2. News

Unturned News

Community Blog #037

Workstations arrive in our next game update. Until then – grab your umbrella, and enjoy some community-made mods, screenshots, and more!

Introducing Workstations


Our next major update for Unturned is introducing workstations. As we're approaching this update's release, we want to share more information about how they work and why we're making this change to item crafting.


These new workstations were modelled by Dogfood. You may know them as the experienced modder behind content like the More Farming Mod! When we reached out to them about collaborating, helping us with this update was at the top of our list.

Crafting has always been quite simple, but we know players are interested in some additional depth. Workstations introduce another progression step and encourage building a base. This was also a good opportunity for us to make several improvements to the Crafting UI.


Craft and place a workstation, such as the Simple Workbench or Brick Oven, to gain access to additional crafting recipes while nearby. Use the redesigned Crafting UI to find the recipe you're looking for.

In a recent survey, we collected your feedback on workstations. While most participants expressed excitement, we know this is a big change. Survey feedback also showed players were less interested in certain recipes needing a workstation, with the least interest in:
  • Structures (avg. ~3.1 rating out of 5)
  • Salvaging items (avg. ~2.9 rating out of 5)
  • Barricades (avg. ~2.8 rating out of 5)
  • Low-end medicine (avg. ~1.7 rating out of 5)

With next update, some items will still be craftable without a workstation. For example, our current internal build lets players craft wooden structures and barricades, salvage items, and create some other basic items (like Rags, Bandages, Splints, or Bedrolls) from anywhere. Depending on future feedback, we are interested in either tying more recipes to workstations, or allowing more items to be crafted without one.


Surprisingly, survey feedback indicated many players supported the idea of Item Repairing requiring a workstation. As part of next update, you will need to use a Simple Workbench to repair most items, in addition to still needing tools or other ingredients like a Blowtorch and Metal Scrap.

You can expect several workstations, a redesigned Crafting UI, new loading screens from our recent Screenshot Contest, several performance improvements, and a few other gameplay tweaks in the next update.

We're looking forward to continuing this trend by introducing more new items, using survey feedback for some balance changes, and of course tweaking workstations/recipes further – in the future. We truly hope players will enjoy our next couple major updates, and we can't wait to see how modders will utilize some of the features we've been working on.

EULA

When discussing open sourcing and the new curated map program with our lawyers, they advised us to also introduce an End User License Agreement. So as early as next game update, we are adding an EULA to Unturned on Steam.

Ultimately, we want to keep it as fair and reasonable as possible—and we believe the current revision will closely match the status quo. To be clear: things like creating Steam Workshop mods, server plugins, fan-made animations, and other non-malicious content is still allowed.

Primarily as a legal protection against cheating/hacking, this agreement includes language against decompiling or reverse-engineering the game.

We're aware that some players have publicly datamined our game for other, more positive reasons. For example: creating helpful scripts for modders, and documenting version changes. These resources are beneficial to players, and we don't want to stifle their existence. We've reached out to several projects like that, with our explicit support and permission for them to continue. If you've decompiled the game and shared our code publicly, please feel free to email us.

Early on, we spoke to our lawyers about including a "quick summary". We were advised that a summary shouldn't be intermixed with the actual legally-binding portions. So, the first couple paragraphs of the EULA will explain where that can be found.

Video: Umbrella Warriors by Puruuu

[previewyoutube][/previewyoutube]
Glide through a wipe on the Buak map, with Puruuu's Umbrella Warriors! If you like action-packed, long-form content – you may enjoy Puruuu's other Unturned and Rust gameplay videos.

Rio de Janeiro Remastered (April 28 Patch)

Earlier this week, Rio de Janeiro Remastered received a hefty patch with bug fixes, new planes, a bunch of decorative placeables, and a new NPC. You can find Warlord Scribbles and their guards post-Jaguarmen.

View Patch Notes

Mod Spotlights
SteamPunk Outfit, by Rorik Bourg

Look sharp in Rorik Bourg's SteamPunk Outfit, made for a ModJam in the Unturned Francophone community!

Cobra-45, by Sauvero

Sometimes, you just need a little more gun. With Sauvero's Cobra-45 mod, you can have three.

Screenshot Contest

We recently closed submissions to our Screenshot Contest! We're happy to see so many participants—with ~1,800 submissions!

We're in the process of reviewing submissions. You can stay tuned for next game update which will include many of the winning submissions as loading screens. We're also looking to include some winning submissions out-of-game, such as on the store page.

Once we've finished reviewing submissions, we can begin distributing the Screenshot Contest Sweater and Instant Camera (Shutterbug) cosmetics to any winning participants. Once distributed, those items could take up to 72 hours before arriving in your Steam Inventory.

Thank you for participating! We received tons of amazing submissions. Even if we don't choose your submissions, you can always share it with other players—or use it as your own custom loading screen!

Artwork Showcase
Screenshot by AttackMonke.

Screenshot by Я твой отчим.

Artwork by blxcktrxck.

Q&A
Q. Why commission content?
One of the many benefits of collaborating on the base game has been our ability to introduce new playable content to coincide with new features. Not just for this update – but several others down the line. This flexibility lets us continue adding a bunch of new features intended for modders or curated map projects, while also supporting the base game.

Q. Is commissioned content vanilla/official?
Yes – any content that has been introduced to the base game as part of these collaborations are official, vanilla content created from scratch. For example, the recently-introduced stacked item barricades!

Q. Why are crafting options sometimes missing in the main menu?
For Steam Economy item crafting, those options require an Internet connection. If your connection is unstable, you may find those options won't load. We're looking into a couple improvements to help users who have a stable enough connection to play the game, but perhaps not stable enough to consistently view those options.

Q. Help! I reopened my map in the Editor and can't edit my roads?
Sorry for the trouble! You've most likely disabled the visibility of your road nodes. You can use the Function keys, or open the Objects > Visibility tab, to toggle the visibility of nodes.

Q. Can I replace all trees on the map in one click?
You can't do this in one click, but you can use Editor Asset Redirectors to quickly replace objects, trees, materials, or foliage!

Send Us Your Questions!

Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

3.25.4.0 Update Notes

Stacks of Crafting Supplies

We're excited to reveal that we're collaborating with Dogfood, the creator of some of the most popular Unturned mods of all time, like More Farming and the Oldie Firearm Pack!

In this update he's introduced stacking to the vanilla crafting supplies, and he's only just getting started! Keep an eye out for more of his upcoming vanilla changes—we're looking forward to sharing what he's working on next.

More Farming Mod Oldie Firearm Pack

Changelog


Added New Placeable Stacks of Crafting Supplies
  • Stacked Logs. [IDs 1900-1902]
  • Stacked Planks. [IDs 1903-1905]
  • Stacked Sticks. [IDs 1906-1908]
  • Stacked Metal Scraps. [ID 1909]
  • Stacked Metal Sheets. [ID 1910]
  • Stacked Metal Bars. [ID 1911]
  • Stacked Wires. [ID 1912]
  • Stacked Cloths. [ID 1913]
  • Stacked Ropes. [ID 1914]
  • Stacked Bricks. [ID 1915]
Other Items
  • The Rio Team added 19 more countries' soccer/football jerseys to playtime drops.
  • Updated textures for Coastguard Top and Coastguard Bottom.
Performance
  • Vanilla street lights and traffic lights are included in static batching now, slightly improving rendering performance.
  • Far away visibility regions (grid cells dividing up the level) are more aggressively culled slightly outside the max visible distance which slightly improves culling performance.
  • Landmarks (lowest quality fallback LODs) and roads now use above-mentioned visibility regions to slightly improve culling performance.
  • Roads are now included in static batching which can slightly reduce draw calls, especially on maps with lots of roads.
Level Editor
  • Paint foliage tool mode bypasses tree/resource obstruction check, allowing placement on objects.
  • Added "-PreviewLevelBatchingMeshExclusions" command-line option to highlight non-CPU-readable meshes excluded from static batching.
Fixes
  • Moved settings saving to application quit to prevent hitching in settings menus. [Thanks QERT2002!]
  • Blending out-of-range player spotlight color with normal color. [Thanks CatzTimes!]
  • Unable to bind mouse side buttons after last update. [Thanks Kevin and Haopan7!]
  • Level foliage file unable to shrink when foliage was removed. [Thanks DanielWillett!]
  • Airdrops landing in the wrong spot on "insane" (8x8 km) size maps. [Thanks RBMKBlaze!]
  • Rio Belgium, Mexico, and Sweden soccer/football jersey fixes.
  • Stumps visible after tree respawns broken during speedtree removal.
  • Vehicle propeller motion blur staying enabled while inactive.
  • Playing animations now interrupt inspect animation audio.
Playtime Drops


In consideration of the additional country jerseys to collect, we're extending playtime drops availability an extra week through April 16th! We've also added the ability to craft a random Rio de Janeiro Remastered playtime drop from the crafting menu!

Community Blog #036

Catch up on the latest curated map, share your feedback with a quick survey, and more!

Rio de Janeiro Remastered

Come to Brazil in the newest curated, community-made map – Rio de Janeiro Remastered. Following last week's launch, the map's creators have released a number of performance improvements and bug fixes.

[previewyoutube][/previewyoutube]
If you haven't tried Rio de Janeiro Remastered yet, consider this quick overview by Restore Monarchy before hopping in!

Feedback Survey

We are looking for your feedback! Help us improve the game by spending a few minutes to take our Feedback Survey.

Unturned – Spring 2025 Survey

This survey covers a broad range of topics—from crafting mechanics to playtime drops—and your input is essential as we continue to develop Unturned and these ideas!

Screenshot Contest

There's only a couple weeks left to participate in our Screenshot Contest! From scenic views to action scenes—we'd love to see your cinematic screenshots via the Submission Form.

Screenshot Contest – Submission Form

[previewyoutube][/previewyoutube]
Winning submissions may be featured as loading screens, on the game's store page, and in other locations. As a reward, winners also receive Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics!

Submissions are still open until April 15th!

Artwork Showcase
"Rate my Armory" by u/BobsUrUncle2306.

Screenshots by Miller ≽^•⩊•^≼.

Screenshots by 九九.

Q&A


Q. How long are playtime drops active?
Playtime drops have been temporarily enabled from March 19th to April 9th!

Q. Can free playtime drops return permanently?
This is something we frequently receive requests to do. If you have a few minutes, our latest survey includes a question about playtime drops!

Q. I've copied the vanilla notes, but my custom note doesn't have a model. What am I missing?
If you're simply looking to reuse the same model as vanilla notes, simply make sure your object as the following lines included:
Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Objects/Medium/Furniture/Note


Q. Can my mods reuse vanilla audio clips?
For any item properties that look for a Master Bundle Pointer, you can search the core.masterbundle (vanilla game files) for an asset to use. For example, core.masterbundle:Sounds/WoodenPlacement.mp3.

Send Us Your Questions!

Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

Rio de Janeiro Remastered - 3.25.3.0 Update Notes

Welcome to Rio (Remastered!)


Rio de Janeiro aims to feel like a classic curated map while adding new features, new challenging spins on the gameplay, and quality-of-life improvements from newer maps.

[previewyoutube][/previewyoutube]





By popular request, playtime drops are returning for the duration of the update event!
(March 19 through April 9)

Map Details


For the full details on the map, check out the workshop page here:

View Rio de Janeiro Remastered on the Steam Workshop

To host a server running the map add its workshop file ID (3416057692) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Rio de Janeiro Remastered" (without quotes) in Commands.dat.

This project was created by Zefirka, Leprechaun12, Nolamo, Flodo, JienSultan, and L2. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile:

Rio Mystery Box Rio Map Bundle Skull Sergeant Bundle

Other links:

Feedback Thread Bug Reports FAQ

Base Game Changelog


Added
  • Rio de Janeiro Remastered curated map.
  • 49 new Rio-related playtime drops available during the release event.
  • Rio-themed main menu takeover.
  • Rio Map Mystery Box and Bundle with 20 items.
  • Rio's Skull Sergeant premium bundle.
Changed
  • Weekly free item drops are re-enabled for the Rio release event.
Fixed
  • Animals broken attack cooldown. [Thanks Владимир and Mark15612!]
  • Missing line under Gold suit arm and inconsitencies with Luck o' the Irish suit. [Thanks Zefirka!]
  • Missing newlines in server missing asset kick message.
Playtime Drops Note


Players frequently ask us if playtime drops will return to the game. We acknowledge that this feature provides a lot of value to players, so we have considered a few options for reintroducing playtime drops to the game.

To further gauge player interest, playtime drops are temporarily active for the Rio de Janeiro Remastered update event (March 19 through April 9). Your feedback during this period, and in any future survey(s), will help us decide if/how playtime drops could be permanently reimplemented.

Note for Achievement Hunters


Players with 100% completion status who moved on from the game (Unturned is more than 10 years old now!) have shared feedback they want to maintain their 100% status without playing new maps. As a compromise, we've added an "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. To use this, add the flag (without quotes) to the game's launch options and run Unturned.

Our best wishes and good luck to everyone playing through the map to unlock the achievements, have fun!

3.25.3.1 Patch Changelog


The Rio community team is currently focusing on performance improvements, popular requests, and bug fixes. Thank you to everyone sharing feedback!

Changes
  • Rio Butterflies, Cascading Chips, and Toxic mythicals effects should use omnidirectional variant on backpacks and vests. [Thanks Feel!]
  • Fixed Blueprint identical warning when input amount was different. [Thanks Rio Team!]
  • Added "-LogAutoPlayAnimsInServerPrefabs" command-line option to help find Animation components with Play Automatically enabled in objects using Has_Clip_Prefab false.
  • Added Editor Asset Redirector support for trees/resources, terrain materials, and foliage.

3.25.2.0 Update Notes

Changelog


Added
  • T-Pose gesture option.
  • Crafting supply AllowEmpty and Prioritization options.
Changed
  • Trap damage includes owner for events.
  • Plugin UIs now support GUIDs.
  • Cargo data is now exportable for more assets (consumeables, placeables).
  • Improved client-side performance of farmable items.
  • Improved server performance of connection to player lookup.
  • Server kicks players exceeding threshold of "bad packets." This aims to address some cases exploited by cheaters to waste server performance.
Fixed
  • Unable to place traps which damage tires. [Thanks DerpyHoowes!]
  • Unable to bind controls to Insert. [Thanks Jdance, Karma, and Freddyhun!]
  • Unable to salvage empty magazines. [Thanks analizin!]
  • Prevent inputs from firing on the same frame as rebinding keys. [Thanks Jdance, Karma, and Freddyhun!]
  • Prioritize salvaging magazines with lowest ammo first. [Thanks Naamell8!]
  • Exploiting plugin UIs to load cheat effects. [Thanks Darker-empty-cF and BoomViz!]
  • Player destroyed error during server shutdown when client hadn't finished disconnecting. [Thanks PandahutMushy!]
  • Duplicate visual bullets with several Ace skins. [Thanks analizin!]
  • Potential fix for a terrain hole cutting bug. [Thanks AdamDN!]
  • Editor loading multiple copies of the level simultaneously. [Thanks DanielWillett and Jdance!]
  • Train bug at very start of non-looping track. [Thanks Flodo!]
  • Traps no longer wearing down with use. [Thanks 一只大橘喵喵!]
  • Purple Paintball Hopper missing salvage blueprint. [Thanks WW-TC!]
  • SNS transport checks connection Steam ID blocklist before accepting connections.
  • Animal errors when animation variant count was set to zero.
  • Incorrect spawn table invalid error when referencing redirector asset.
  • Germany mine spawn table not spawning dirtbikes.
  • Farm growth progress bar not updating properly.
  • Decal-type-object renderers being created on dedicated server.
Server Bad Packet Kicks


By default, the server kicks clients sending intentionally invalid data. However, in some cases the server would ignore unintentionally invalid data. This could be abused by cheaters to waste server performance. To address this, the update adds per-IP and per-SteamID rate limiting to those cases. Called "bad packet rate limiting" in the server configuration file, hosts can adjust the window and threshold needed to close a connection. We'll keep an eye out for reports of false positives and adjust the defaults if necessary.