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Rio de Janeiro Remastered - 3.25.3.0 Update Notes

Welcome to Rio (Remastered!)


Rio de Janeiro aims to feel like a classic curated map while adding new features, new challenging spins on the gameplay, and quality-of-life improvements from newer maps.

[previewyoutube][/previewyoutube]





By popular request, playtime drops are returning for the duration of the update event!
(March 19 through April 9)

Map Details


For the full details on the map, check out the workshop page here:

View Rio de Janeiro Remastered on the Steam Workshop

To host a server running the map add its workshop file ID (3416057692) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Rio de Janeiro Remastered" (without quotes) in Commands.dat.

This project was created by Zefirka, Leprechaun12, Nolamo, Flodo, JienSultan, and L2. If you enjoy the map and would like to support them, consider checking out their items in the Stockpile:

Rio Mystery Box Rio Map Bundle Skull Sergeant Bundle

Other links:

Feedback Thread Bug Reports FAQ

Base Game Changelog


Added
  • Rio de Janeiro Remastered curated map.
  • 49 new Rio-related playtime drops available during the release event.
  • Rio-themed main menu takeover.
  • Rio Map Mystery Box and Bundle with 20 items.
  • Rio's Skull Sergeant premium bundle.
Changed
  • Weekly free item drops are re-enabled for the Rio release event.
Fixed
  • Animals broken attack cooldown. [Thanks Владимир and Mark15612!]
  • Missing line under Gold suit arm and inconsitencies with Luck o' the Irish suit. [Thanks Zefirka!]
  • Missing newlines in server missing asset kick message.
Playtime Drops Note


Players frequently ask us if playtime drops will return to the game. We acknowledge that this feature provides a lot of value to players, so we have considered a few options for reintroducing playtime drops to the game.

To further gauge player interest, playtime drops are temporarily active for the Rio de Janeiro Remastered update event (March 19 through April 9). Your feedback during this period, and in any future survey(s), will help us decide if/how playtime drops could be permanently reimplemented.

Note for Achievement Hunters


Players with 100% completion status who moved on from the game (Unturned is more than 10 years old now!) have shared feedback they want to maintain their 100% status without playing new maps. As a compromise, we've added an "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. To use this, add the flag (without quotes) to the game's launch options and run Unturned.

Our best wishes and good luck to everyone playing through the map to unlock the achievements, have fun!

3.25.3.1 Patch Changelog


The Rio community team is currently focusing on performance improvements, popular requests, and bug fixes. Thank you to everyone sharing feedback!

Changes
  • Rio Butterflies, Cascading Chips, and Toxic mythicals effects should use omnidirectional variant on backpacks and vests. [Thanks Feel!]
  • Fixed Blueprint identical warning when input amount was different. [Thanks Rio Team!]
  • Added "-LogAutoPlayAnimsInServerPrefabs" command-line option to help find Animation components with Play Automatically enabled in objects using Has_Clip_Prefab false.
  • Added Editor Asset Redirector support for trees/resources, terrain materials, and foliage.

3.25.2.0 Update Notes

Changelog


Added
  • T-Pose gesture option.
  • Crafting supply AllowEmpty and Prioritization options.
Changed
  • Trap damage includes owner for events.
  • Plugin UIs now support GUIDs.
  • Cargo data is now exportable for more assets (consumeables, placeables).
  • Improved client-side performance of farmable items.
  • Improved server performance of connection to player lookup.
  • Server kicks players exceeding threshold of "bad packets." This aims to address some cases exploited by cheaters to waste server performance.
Fixed
  • Unable to place traps which damage tires. [Thanks DerpyHoowes!]
  • Unable to bind controls to Insert. [Thanks Jdance, Karma, and Freddyhun!]
  • Unable to salvage empty magazines. [Thanks analizin!]
  • Prevent inputs from firing on the same frame as rebinding keys. [Thanks Jdance, Karma, and Freddyhun!]
  • Prioritize salvaging magazines with lowest ammo first. [Thanks Naamell8!]
  • Exploiting plugin UIs to load cheat effects. [Thanks Darker-empty-cF and BoomViz!]
  • Player destroyed error during server shutdown when client hadn't finished disconnecting. [Thanks PandahutMushy!]
  • Duplicate visual bullets with several Ace skins. [Thanks analizin!]
  • Potential fix for a terrain hole cutting bug. [Thanks AdamDN!]
  • Editor loading multiple copies of the level simultaneously. [Thanks DanielWillett and Jdance!]
  • Train bug at very start of non-looping track. [Thanks Flodo!]
  • Traps no longer wearing down with use. [Thanks 一只大橘喵喵!]
  • Purple Paintball Hopper missing salvage blueprint. [Thanks WW-TC!]
  • SNS transport checks connection Steam ID blocklist before accepting connections.
  • Animal errors when animation variant count was set to zero.
  • Incorrect spawn table invalid error when referencing redirector asset.
  • Germany mine spawn table not spawning dirtbikes.
  • Farm growth progress bar not updating properly.
  • Decal-type-object renderers being created on dedicated server.
Server Bad Packet Kicks


By default, the server kicks clients sending intentionally invalid data. However, in some cases the server would ignore unintentionally invalid data. This could be abused by cheaters to waste server performance. To address this, the update adds per-IP and per-SteamID rate limiting to those cases. Called "bad packet rate limiting" in the server configuration file, hosts can adjust the window and threshold needed to close a connection. We'll keep an eye out for reports of false positives and adjust the defaults if necessary.

Postcard from Rio de Janeiro

Dear Nelson,

I wasn't sure what you meant by "take a vacation to someplace south of Canada". But, I did find a helpful brochure left at my door, and immediately booked my trip!

Hello, from Rio de Janeiro! I must admit – the place looks quite different than I remember. Everything seems a lot bigger, and there's so many places to visit! Though, the brochure did say there was a "plethora of new and remastered experiences to enjoy".


Given the short notice, I was a bit concerned about finding a hotel! Fortunately, I think I can get a room at the Copacabana Plaza by the end of the day.

For now, I'm writing to you from the famously sunny beach of Ipanema, as I listen to some classic bossa nova and enjoy this feijoada.


Have you seen these iconic cable cars? The brochure said to "ride along the scenic views, and follow a culinary adventure down at the Sugarloaf Gourmet". Maybe I'll wait for you to visit, and we can check that out together!


Of course, we'll also have to visit Corcovado. Did you know that it has one of the "New 7 Wonders" of the world? I've heard that a lot of people T-pose for their photos!

It's a shame that you won't be able to join me in Rio de Janeiro today. Hope to hear from you soon!

—Tyler

PS: It's getting late, but I received your letter not too long before getting ready to send this one off. When you fly over next week, would you mind booking the hotel room? Thanks!

Community Blog #035

A short community blog post! Watch a neat animation, check out a mod that adds some animal variants, and consider participating in our Screenshot Contest!

Video: Fury | Unturned Animation
Content warning: strong language, war.
[previewyoutube][/previewyoutube]
Nicklies니케 has created several Unturned animations, including a parody of a scene from Fury.

If you enjoy this animation, you may also enjoy some of their other ones!

Screenshot Contest and 3.25.1.0 Update

If you missed it, yesterday we released the 3.25.1.0 Update for Unturned. This updates includes a few minor balance/QoL changes and bug fixes, along with some new modding features (mostly intended for upcoming curated maps).

View the Screenshot Contest & 3.25.1.0 Update Notes

We also announced a new Screenshot Contest! It's definitely been a while since the last one.

[previewyoutube][/previewyoutube]
From scenic views to action scenes—capture your cinematic screenshot(s) and submit them through our Submission Form.

View the Submission Form

Winning submissions may be featured as loading screens, on the game's store page, and in other locations. As a reward, winners also receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics.

Submissions are open until April 15th! Get creative, and good luck!

Mod: New Vanilla Animals
The New Vanilla Animals mod by created god.

Looking for a bit more diversity in animal behaviors? This mod adds multiple AI variants of the vanilla animals to the game. You'll find some some wolves flee from you, while other animals may let you get closer than before!

These animals spawn on most vanilla maps, along with any compatible Workshop maps.

Artwork Showcase
Screenshot by SoloMaestro.

Screenshot by Tuna.

Screenshot by I lov6 this 9osition.

Screenshot by Hydromancer.

Q&A
Q. I created a custom song but it's not working!?
When creating custom assets, there's a few different points where an issue could stem from. As a starting point, it's good to double-check that your file hierarchies are consistent between Unity, your mod's Bundles, and any relevant .dat or .asset files! Aside from manually going into Unity to compare these paths, you can also check your master bundle's .manifest file to see the paths (and ensure that your asset has been bundled properly).

Q. Where do I find the "satellite screenshot" folder in the map editor?
If you open your map's folder, and you've generated a satellite view, you'll see a file named Map.png (for the satellite view) and Chart.png (for the chart view). (Answered on Steam.)

Q. How do I add vehicles with gun turrets? They won't rotate!
For turrets to rotate, they need Yaw and Pitch transforms in Unity. I recommend looking at a vanilla example, e.g., the Tank!

Q. Help!! How do I get the HMD cosmetic?
Currently, the HMD is unlocked by playing an eligible VR game for at least 1 hour. Previously, simply owning certain eligible titles was sufficient. However: this doesn't work when a game is free-to-play (which Tilt Brush recently became), so we've updated the unlock criteria accordingly.

Send Us Your Questions!

Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

Screenshot Contest 2025 & 3.25.1.0 Update Notes

Screenshot Contest


It's been a while since the last Screenshot Contest–and with some of the graphical changes over the years, it definitely shows!

[previewyoutube][/previewyoutube]
Welcome to the 2025 Screenshot Contest. From scenic views to action scenes—capture your cinematic screenshot(s) and submit them here:

Submission Form

Winning submissions may be featured as loading screens, on the store page, or in other locations. As a reward, winners will receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics. Submissions are open until April 15th!

Find the complete submission guidelines on the Submission Form. Get creative, and good luck!
[hr][/hr]
EDIT: Submissions have closed! We're happy to see so many participants – with nearly 1,800 submissions!

Now – we're beginning to review the submissions. This process will take some time. Stay tuned for a future game update which will include many of the winning submissions. We're also looking to include some winning submissions out-of-game (such as on the game's store page) in the future as well!

Once we've reviewed all submissions, we will begin distributing the Screenshot Contest Sweater and Instant Camera (Shutterbug) cosmetics to any winning participants. Those items can take up to 72 hours (after we've begun distribution) to arrive in your inventory. You should automatically receive a Steam notification once the item has arrived in your Steam inventory.

Thank you for participating! :)

Changelog


Balance Tweaks
  • All vanilla magazines can be salvaged.
  • Increased player movement air strafing acceleration.
Quality of Life
  • Added a separate keybind [Left Shift] for skipping item context menu action crafting menu.
  • Added a HUD element when outbound voice chat is turned off (optional). Helpful if multiplayer safety menu was skipped.
  • Prevent quick-salvaging mythicals or items with kill counters or ragdoll effects. This should help reduce cases of accidentally deleting valuable items, but we can still assist through our support site when/if it happens.
  • Ping display now shows Steam Networking Sockets client transport calculated ping. This is more accurate than the (now fallback) ping calculation.
Anti-Cheat
  • Show a disconnect message for HWID spoofer ban. (Previously a "shadowban.")
  • Removed once-per-input-frame limit on server-side line-of-sight checks. This better protects against bullet hit spoofing at the cost of higher server CPU usage.
  • Increased server hit validation leniency against players in vehicles. Reduces false negatives when shooting fighter jet pilots.
Servers
  • Added warning on loading screen when game connection ping is higher than in server browser.
  • Changed default admin commands Internet server list filter to Any rather than No.
  • Servers with a GSLT can be bookmarked without setting "bookmark host." This makes it easier to reconnect to private servers.
  • Clarified anycast proxy is often used for DDoS protection in warning.
  • Added an option for server host to indicate an anycast A2S proxy is in use. When manually indicated the ping warning isn't red.
Server Curation
  • Added support for built-in "recommended" curators. This will allow us to convert some of our moderation lists to the newer curation feature.
  • Added server curation option for default action: Show, hide, or move to bottom.
  • Curation list shows web list dat parsing errors.
  • Entering a workshop file URL in server curation field subscribes to it.
Modding
  • Added NPC Vendor options to override item descriptions.
  • Added Destructible object option to alert nearby zombies.
  • Added animal option to prevent move during startle animation.
  • Added support for traps requiring power to deal damage.
  • Added gun option to require aiming to shoot.
  • Added gun default magazine support for spawn tables allowing paintball guns to spawn with a hopper attached.
  • Added Lunar New Year holiday event support for NPCs.
  • Added NPC reward volume option to affect vehicle passengers.
  • Added Gun Attachment Event Hook for gun visuals corresponding to items in attachment slots.
  • Added Mob Alert Spawner component for mods to more easily startle nearby zombies and animals.
  • Included Russia quest chamber door in example assets.
Misc
  • Changed a variety of damage-related effects from unreliable to reliable replication mode because it was misleading if an explosion effect wasn't received.
  • Added More kill volumes in glitch spots on Washington.
  • Clarified "Too Far From Town" message as "Too Far From Zombies", and "Out Of Bounds" as "No Building Here".
  • Added "-UnlockSteamAchievements" command-line flag to unlock all Steam achievements. This is intended for achievement hunters who've moved on from the game but want to maintain their 100% completion status.
  • Added "-ResetSteamStatsAndAchievements" command-line flag to reset all progress on Steam achievements and stats.
Fixed
  • Scorpion cosmetic showing the wrong item slot in type. [Thanks elsultaan!]
  • Freecam up/down and scroll inputs while using menus. [Thanks Molt!]
  • Stop leaning when holding both lean inputs. [Thanks Colby!]
  • Hostile sentries ignoring unlocked vehicles. [Thanks Emir12345k!]
  • Incorrect caliber listed in HMG box description. [Thanks Zombs-R-Cute!]
  • Throwables able to play throwing sound twice. [Thanks Senior-S!]
  • Crawler tracks able to steer without fuel and underwater. [Thanks Berny747 and elsultaan!]
  • Abandoning quest not refreshing list in multiplayer. [Thanks Zombs-R-Cute!]
  • Incorrectly using the lower of Max_Instances and Min_Natural_Vehicles. [Thanks CatzMR!]
  • Default to saving vehicles outside ±40 km back into the level [Thanks Ankumo and Jdance!]
  • Mistake with CanParentVehicleBePickedUp property name. [Thanks MrGoBi!]
  • Recalculated normals on several buildings. [Thanks AdamDN!]
  • Name rich text tag check not strict enough. [Thanks BoomViz!]
  • Hide frame rate limit options when VSync is enabled. [Thanks AdamDN!]
  • Not using vehicle exit position when saving player in vehicle. [Thanks Zombs-R-Cute!]
  • Defaulting to walking sideways when first loading into server. [Thanks Zombs-R-Cute!]
  • Player destroyed if exiting vehicle on same frame as vehicle destroy requested. [Thanks Paradox304, DanielWillett, asineth0, Jdance, GazziFX, aerodakdev!]
  • Rio guard hat incorrectly hiding beards. [Thanks Flodo!]
  • Leaning state not sent reliably. [Thanks Arturbraun1408!]
  • Synchronize which animal attack animation is played. [Thanks DerpyHoowes, Gamingtoday093, Spyjack!]
  • Duplicate buttons for updating published workshop files. [Thanks Jdance!]
  • Explorer and Tank steering wheel models not visually turning. [Thanks analizin!]
  • Zombie attack damage not interrupted by stun. [Thanks Gion!]
  • Server not kicking for holiday redirects modified on client.
  • Some inconsistencies in cargo export data types.


Special thanks to DanielWillett for their help resolving a couple of issues while this update was on the preview branch!
Recent News


We started discussing plans to overhaul the map curation program, making it more accessible and promoting a wider variety of developers and content:
Map Curation Program

We announced our intention to prioritize releasing Unturned's source files:
Open Source Plans

Changes to Anycast Proxies


This update changes how we handle "anycast proxies" to better balance server hosts' need for DDoS protection (a primary use for anycast proxies) with player concerns about accurate connection quality.
  • Currently—to avoid misleading players—servers found to be using an anycast proxy are flagged. This has two effects: (1) ping has a red warning label about "anycast", and (2) 50 ms is added when sorting by ping to prevent these servers from incorrectly showing amongst the lowest ping servers.

Server owners have expressed that this solution feels too punishing, as anycast is often used to mitigate denial of service attacks. Changing in this update:
  • The warning label clarifies anycast is typically for DDoS protection: "Warning: this server uses an "anycast" proxy for DDoS protection, so in-game ping may be higher than shown."
  • Server hosts can flag their own servers with a new "Is_Using_Anycast_Proxy" option in Config.json. To incentivize this, when the host opts-in the ping isn’t shown in red.
  • When there is a significant difference (>50 ms) between server browser ping and in-game ping, a warning is displayed on the loading screen. This reads: "Warning: the in-game ping (X ms) is higher than the server browser ping (Y ms), likely due to a DDoS protection mechanism. High ping may cause laggier gameplay than expected."